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Classic For those who prefer a bit of Classic DII gaming [LoD] free zone.

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Old 16-10-2005, 03:19   #1
fredsta54
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Classic Commandomancer guide v1.1

Hi.

After reconsidering my original classic commando guide gear choices, i decided to update it, being much more in-depth this time

Classic Commando necros are basically fishymancers (skeleton based summoner) except instead of standing back and watching, they get into the fray and kill alongside their dead minions.

This build is good, as pure summoners cant solo the game. Why? They have no way to get the original corpses without hybradizing with weak bone spells. Attracting a monster works, but its really slow, and this build is stronger than pure summoner, anyway.

This is a pvm build

They can be played untwinked, are VERY safe (hc fans rejoice!), and are rather unique. They can also kill extremely fast while playing the game through norm and nm, and are viable in hell.

Anyhow, the setup that will never change-

angelic rings and ammy- (no +% ar bonus now that the pdagger bug is gone, these are needed, no rares here)
Deaths partial- (resists, needed ias, cannot be frozen, nuff said)
Gob toe- (your main role is to provide crushing blow, along with open wounds, these are essential)
Wormskull- (the diffirence between lvl 20 and lvl 21 raise skelly is an additional skelly, it also looks cool and gives psn dmg)

20 raise skeleton- tanks, and your main source of dmg
20 skel mastery- obvious
*1+ golem mastery
*1+ clay golem
*1+ summon resist
*1+ amp
1 ba
*1+ corpse xplosion
20 bw

Originally, i suggested to use a big hurty 2h weapon(40 ias grim sycthe), in conjunction with boneflesh

Although this kills fastest(not due to its higher phys dmg, but to the 11 fpa speed), it has no shield, ~700 life at lvl 80 (bad) and awful resists. After making a commando in hc, i laughed at this.

I soon realised that physical dmg does not matter at all on your weapon as a commando. Your goal is to provide crushing blow//open wounds//amp while the skellys do the hard physical dmg. This also allows you to kill bosses faster, and have blocking and resists. My new suggested setup? (after looking over ALL the possobilitys)

Same gear that will never change (duh)

Gnasher hand axe- 20% cb AND 50% open wounds, the best choice by far

Twitch- ias needed to reach the next breakpoint, more block, fhr, its a great piece of armour for all builds, and this is no exception

High res shield- 3 pdiamond large shield is your best bet

Your endgame stats using my suggested gear should be- 45 base strength, base dex, all to vita.

You may have noticed that their are still plenty of left over skill points. What to do?

One thing is to pump bone prison for more bone armour (not suggested as this build is alredy practically untouchable if played right)
Get more minions- such as revives, or max skel mages
Or, as i reccomend, pump the skills marked with a * as you see fit.

The general pvm strategy, raise an army, amp the monsters, get into the fray and wack em! Once the monsters are weakened, use corpse xplosion to finish em off.

Erm, i cant really think of anything to add.

I hope after writing this, i will inspire somebody to make a classic commandomancer

Phew, this build is finally perfected after many hours of testing diff setups//skill pnt allocation

and, finally, credit (not credits, credit)

Goes to kbob for his excellent expansion commando guide, which inspired me to convert it to classic, with much sucess!











Fred
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Old 16-10-2005, 23:56   #2
fredsta54
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No comments?





I know, it sounds like another of my farfetched theory based builds, but ive spent many hours testing and this is the perfect recipe for a minion//melee based classic necromancer, imho.

Dacar, if this gets more replies//insight, could this get a sticky?

I was really hoping it could inspire classic players who are tired of the standard blizz sorc//hammerdin to have some fun, not get lost on like page 100 on the forum which no1 reads








Fred
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Old 17-10-2005, 01:18   #3
Palm
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How well can he kill? Compared with a poison necro for example? Do you use angelics or something for ar? You use melee to put down a few corpses then skellies/ce?
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Old 17-10-2005, 01:38   #4
Immortality
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You have way too much free time bro... lol
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Old 17-10-2005, 01:59   #5
fredsta54
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Quote:
Originally Posted by Immortality
You have way too much free time bro... lol
Yeah, i do. When i cut down on the ganja.. i get creative.. and do this kind of stuff. Lol.

@Palm:The gear i wrote down is what i use, so, yes, angelics for ar. To get the original skellys i just use golem to tank while i melee. Once i have a full army, amp everything, get into the fray and melee the tougher ones (uniques). Once a few corpses r down, corpse xplosion takes care of the rest.

Oh yeah, i forgot to add, 1+ pnt decripify for bosses.

Oh, and in comparison to a poison necro, well, they both do better in diffirent scenarios. Against a full screen with enemies in a 360 radius around me, poison nova is better. Against more of a.. line of enemis, or a medium pack, i would say this is better.


Oh, and just a warning, this builds killing speed is... bad in comparison to a hammerdin. In comparison to a strafe zon.. its probably about the same. However, its 50 times safer than a strafe zon. Safer than hammerdin








Fred
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Old 17-10-2005, 16:19   #6
Akukami
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Hmm....

In short, all I have to say is "oops." I'm stuck with the idea of having to build from scratch....something I don't want to do. But I have an idea:

In Hell Mode, to get the first corpses down, I'll use a melee setup with Angelic Ring and Ammy and use The Gnasher. After getting maybe 2 or 3 Skellies, I'll retreat to camp, heal up, then take on small monsters one at a time. After I get a decent army of about 10, I'll switch back into support mode and use my curses and CE.

Comments please.
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Old 18-10-2005, 00:34   #7
fredsta54
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Quote:
Originally Posted by Akukami
Hmm....

In short, all I have to say is "oops." I'm stuck with the idea of having to build from scratch....something I don't want to do. But I have an idea:

In Hell Mode, to get the first corpses down, I'll use a melee setup with Angelic Ring and Ammy and use The Gnasher. After getting maybe 2 or 3 Skellies, I'll retreat to camp, heal up, then take on small monsters one at a time. After I get a decent army of about 10, I'll switch back into support mode and use my curses and CE.

Comments please.
That would work, but it wont kill as fast a commando, though its probably safer (and boringer)
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