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Classic For those who prefer a bit of Classic DII gaming [LoD] free zone.

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Old 20-05-2005, 09:36   #1
WNxZerker
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act2 why so hard?

I am trying to come up with a rushing char build. I currently have a lvl 66 hammerdin and a lvl 71 orb/firebal sorc. the sorc is to weak against groups of cold immunes and the hammerdin takes forever to rush because he cant tele.
I am looking for a sorc build that uses orb at lvl 20 and CM at 10
I have about +3 sorc skills so it will be like, 23 orb and 23cm wich is -80 res and is more than enough damage for pvm in act3 and act2. what I want to know is what you use for act 2 as a sorc? I was thinking of static plus lvl 20 LM and 20 chain lightning and lvl 10 lightning that comes to 35 cold skill points and 54 lightning points. 89 skill points all up 3 from den 3 from radament 6 from izzy that leaves 77 skill points from lvling so around Clvl 78 to finish this build. I want to know if there are any tricks or tips you can tell me to help with the cold immunes in act 2. The vipers are the worst when they hit me thay take alot of life and also some mana even though I dont have damage to mana items.
what kinda mods should I be looking for? I plan to hit the 63 FCR breakpointand either the 42 or the 60 FHR breakpoint so that when i get hit I can get a couple CL casts between knocckbacks.


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Old 20-05-2005, 09:53   #2
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i dont know what to tell you man. i kinda have the same sorc build (blizzard and fireball) and i can rush thru act 2 just fine. you are kind of low level to rush though.
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Old 20-05-2005, 14:04   #3
WNxZerker
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really what is your gear like? and what lvl do you recommend? my 66 hammerdin does fine for killing speed but he does need a bit more life and defense. I was hoping to be able to rescue my sorc but she dosent seem to be getting much stronger and I come up against alot of cold immunes at once and they own me with ease. I think I may have to start again but if you let me know your sorc specs I might be albe to salvage.

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Old 21-05-2005, 00:52   #4
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Claw Vipers seem to be pretty weak against fire, my fire sorc just mows them down. The only problem with a fire/cold build is all the areas that are full of fire and cold immune monsters (like, all of Act 1).
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Old 21-05-2005, 04:36   #5
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act1 is easy enough to deal with when you rush cause you just tele to andy then I static and kill with orb. I would use fire but its not strong enough for her in hell and the sharmen in the left corner likes to keep summoning minnions around her. I will have to lvl her up more I think before my FB can deal with cold immunes its only at slvl20 with a lvl 9 mastery. adn she has only got 30%FCR cause my hamerdin needs the shard more and I ussually use him for viper ammy and beyond.

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Old 24-05-2005, 01:40   #6
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just max out your ice bolt during ur 1st 20 lvls... may be a pain but its worth it.

act 2 is just a pain, i like to get all my friends together and get all the crap 4 peeps for the staff and 4 peeps for the ammy.

Arcane is the biggest pain, it always(for me)is: I'll go through all the paths AND THEN THE VERY LAST ONE I HAVENT BEEN TO!!! IS IT.

The massive amounts of cold immunes in hell are also a pain. Fire sorcs...not a chance.
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Old 24-05-2005, 03:10   #7
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I am making a rusher so it needs to be able to do act2 again and again and again.

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Old 24-05-2005, 06:14   #8
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Quote:
Originally Posted by Immortality
Arcane is the biggest pain, it always(for me)is: I'll go through all the paths AND THEN THE VERY LAST ONE I HAVENT BEEN TO!!! IS IT.

You too? I thought I was the only one that happened to. That IS a pain and it happens that way more often than not!
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Old 25-05-2005, 12:12   #9
purplelocust
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Quote:
Originally Posted by Dacar92
You too? I thought I was the only one that happened to. That IS a pain and it happens that way more often than not!
To commiserate, that seems to happen to me also. I should start keeping track and see if it really does happen more often than the one time in four that true randomness would indicate. My guess is that I just don't remember the times when I find it on one of the first three directions as well, whereas the times when it is the fourth direction make a bigger impression and I remember those ordeals vividly (especially with a summoner or some other character for which the Arcane Sanctuary is difficult...)

I usually go in the "tripledecker" direction last, since it is often the slowest. The "flat" and "teleportal" directions are usually faster walking than the "up and down stairs" and "tripledecker" directions so I do the quicker ones first. If the "lots of stairs" and "tripledecker" directions have the Summoner more often than the other directions, that might also explain my impression of often having to go all four ways more often than the expected one-quarter of the time...
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Old 26-05-2005, 03:32   #10
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arcane is not that much of a prob for my sorc now that she has FCR and a little FHR, she just teles to the end of one direction tps to town if its wrong way and then takes WP back. only probblem is the immune to phys that do mana burn, telleing into a group of them can be painfull espiscially when lagging as i often do, I might try and hire a merc for arcane and those silly vipers, they knoccked me around like a pinball machine yesterday, it was so funny they took up positions arouind me and bounced me from one to the other, I guess I could use a better block rate.

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