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Old 06-04-2005, 01:42   #1
Grignr
DiabloII.Net Member
 
Join Date: Jun 2003
Location: Ecordia
Posts: 86
My last Diablo III Character (mostly)

Not entirely finished, having some writers block stuff.... or maybe it just doesnt have that many skills?

Golem

Character History:

Magic has long been able to animate the inanimate. Statues have been brought to life in dire emergencies to come to the aid of an emperor, magical servants perform menial or dangerous tasks that an old master would rather not do. The first true golems, representations of humanoids, were a great leap forward in theoretical thaumaturgy. The next great step, giving them free will, a mind, essential life, still eludes even the most powerful sorcerers, but there is an intermediate level which they hesitate to speak of.

Maj Alumzhirajd, golemancer extraordinaire, is reputed to still be teaching at his secret school, more than a thousand years after his body was lain to rest. It is said, although never by anyone with first-hand evidence, that he shifted his corporeal spirit into a body of steel, indestructible, untouched by time and weather. There is no reason that this cannot be done, but virtually all experimentation to this effect has lead to death, or at the very least extremely limited facilities when the subject was transferred into the host shell.

Disciples of Maj, or The Iron Monk, as he now likes to call himself, graduate his school when they create a form for themselves, and shift themselves, without any outside help…. Fundamentally, graduation is surviving the process. Less than half succeed, but the others go out into the world, many times passing themselves off as mindless automata, and allowing themselves to be found and sold to wealthy lords, creating a secret, and eternal life for themselves.

Some, though, want more from life, and set out to create a name for themselves. Disciples of the Iron Monk can be good or evil, cruel or kind.. he accepts all comers as students. When you see one such creation, moving with intent, it is best to assume the worst, and flee.

Character Traits:

Golems are extremely durable, naturally. They feel no pain, and are naturally immune to freezing effects (although they can indeed be slowed by sudden drops in temperature). They cannot be ‘wounded’… they are simply functional, or not. Consequently, they have no Hit Recovery score… they simply recover instantly, unbothered by the blow. They also cannot bleed out, although poisons can still hurt them, as virulent poisons can eat through virtually any substance, but they are quite resistant (+50% Poison resist, +25% cold resist, innate).

Class-Specific Items

Golems do not have any class specific items, but they more than make up for this with their ability to absorb magical items (see Skills, below). However, their Stash is magical, a large dimension folding trunk. On the game screen, your stash has a 1, 2 and 3 up top, rather like your weapon switches. Each of these is a layer of your Stash, making it three times as big. Golems like to keep stuff.

Class-Specific Stats

Obviously, the Hellion’s damage and defense must vary widely from those of conventional characters, as do their other attributes.

Strength: 30 Base
Dexterity: 15 Base
Vitality: 30 Base
Energy: 15 Base

Every level, the Golem gets the requisite 5 points of stat bonuses.

Strength

The base damage for the Hellion at level 1 is 4-8 physical. Every point of strength adds 0.25 to minimum and .75 to maximum up to Strength 100. From Strength 101 to 200, each point adds .75 minimum and 2 to maximum. From 200 to 300, each point adds 1.5 minimum and 4 to maximum. Above 300, each point of strength adds 5 to minimum and 10 to maximum. Some samples:

Strength 50 9-23 damage Level 5
Strength 100 22-61 damage Level 15
Strength 150 59-161 damage Level 25
Strength 200 97-261 damage Level 35
Strength 250 172-461 damage Level 45
Strength 300 247-661 damage Level 55
Strength 350 497-1160 damage Level 65
Strength 400 757-1660 damage Level 75

These numbers are modified by the items that the Golem Absorbs throughout it’s lifetime. Although a Golem may be holding a physical weapon, like a hammer or a sword, their damage is in fact based on their base damage, modified by Absorbed items.

Dexterity

Each point of dexterity grants a defense modifier of 1%, modifies blocking (if you chose to have blocking) and adds 10 to your AR. Dexterity above 200 grants 20 to AR per point.

Vitality

Everyone knows that true Golems are just about unstoppable. Each point of Vitality grants the Golem 5 hitpoints, and increased defense. Up to 100, each point adds 4 defense. From 101 to 200, it grants 8 points of defense. After 200, it grants 12 points of defense. This is also modified by your dexterity. Defense starts at a base of 50. It is further modified by your Form.Here are some examples:

Defense Vitality Dexterity Level
50 30 20 1
130 50 20 5
330 100 20 15
495 100 70 25
1095 150 70 35
1460 150 120 45
2260 200 120 55
3460 250 120 65
4660 300 120 75


Energy

Each point of energy adds 2 to your mana, and can affect the power of some of your more impressive skills.

Skill Classes

The Golem has three skills… Golem Powers, Magical Powers, Combat Powers.

Form: A Special Note

Your golem has a choice of three forms as it moves through life… Stone, Metal, and Magic. Once you choose Iron, you cannot return to Stone, and once you choose Magic, you cannot return to Metal. Be warned. You start with a free point in Body of Stone.
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