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This is kind of a posting-poll. I want to know your opinions of a character that can pretty much take any class. For the most part, rule out stuff like a ww barb. Sure sometimes the deadly strike will kick in twice, the cb will kick in at all hits, and the necro will obviously die. But for the most part the barb is scheduled to lose. I also do know of barbs specifically for necros and all that with no block and everything, but the point is to be good vs everyone. I get how some people have excellent tactics... this one VERY good barb i know tried to teach me, but my reflexes werent used to doing it that way, plus what he told me was complicated and I didnt undertsand it.
Chars Up for Grabs:
Wind Druid
Bone Necromancer (I dont feel like summoning before dueling)
Hammer/Charge Paladin
FoH/Smite Paladin (my friend has a REALLY decked out one in ladder with 30+ lifers and such, and it still loses to pure smiters... i guess its the massive grief dmg with ed% with fort+phoenix and everything)
Hammer/FoH (I already made one and loved it but it's time for something new)
Chars that were close but no cigar:
WW barbs - necros with half a mind will rip an all rounder apart, not consistent as I would like
Charge/Smiter- druid summons and necro summons... cant pick out the actual char
Charged Strike Zon/Sorc/Trapsin- Absorption+Stack
Also... another idea- Rabies/Fury Druid? 1 rabies+carrion wind is all it takes vs casters and melee chars. Vs casters it forces them to end the duel quick, enabling you to play defensively with a range 5 fury weapon. You can also switch to a -55% Death Web and -20% shield if they try to wait it out. Vs Melee you can infect them, switch for a bit, then fury them off. This seems to be my favored build so far since its unqiue and requires a bit of skill. Thx
I think you're a little wrong about the WW Barb. Most of the people in this forum agree that they are the class with the best performance as all-rounders.
You might also want to consider Trap and WW Assassins. They aren't perfect characters but I believe that in good hands they are on par with every character you listed as candidates.
jus disregard the ww barb as an all rounder cuz frankly I have been trying out for a longe time and I cannot kill certain necros before they kill me.....sometimes i can pull off a short ww and do it but the gear is very specific. I can't use beast and botd while cranking away at fohers. I guess the right term was what is the best all rounder in pubbie duels where you DO NOT need multiple setups.
Yet another ‘what is the best dueler’ thread...
There is a multitude of threads containing several good arguments which all seem to come down to the ww-barb being the best overall dueler with the least obvious weaknesses, followed by bonemancers, (desynch) hammerdins, wind druids and ww-sins (might have forgotten some). But if there was a perfect build that could beat every single type, nearly everyone would play that.
While being weaker overall builds than the ones mentioned above, I’ll recommend Foh/Hammer (but you seem to have disregarded that build already) and Foh/Smite, just for being more fun to play, in my humble opinion.
But that’s purely based on my current experiences dueling pub ladder. I get comments like: “wth?! foh+hammer?!?!” or “foh+smite?!?!” almost every single game, so that says enough about pub dueling...
The reason I like T/V is that the build allows me to play both as caster and melee, which I regard as a big advantage compared to the pure caster or melee builds. I get bored with those rather easily.
Yes, I know Smite commonly isn’t considered real melee, I don’t really care, I still have to smack people in the face. And it’s not like I gloat after beating someone, I’m fully aware that Smite is cheap vs “real” melee, but I’m always willing give it a shot using my 5k ar base lvl Zeal anyway if a melee char asks me to. Amusingly enough, 50% of the pub melee chars still die to my zeal...
Concerning dueling Grief/Fort/Phoenix Smiters with a T/V, I can’t say I’ve had real trouble there. Hammerdins with stacked res, skilled casters and Eshield sorcs give me a harder time.
Either the Smiter has really bad lightning resist, and then I just use Foh along with the terrain to keep him from killing me within 4 Smites. But more often I slap on SS for max dr along with some OW and take them head on. In that case it seems to be mostly a matter of who gets in the first hit. I’ve noticed that almost all pub Smiters use Grief Phase, and ever since I switched to Grief Zerker I seem to have a small advantage due to range. When it’s a max dr Smiter with Fort/Phoenix it’s very likely I’ll lose going pure Smite, but a combination of Foh and Smite seems to work rather well.
But you say you don’t want to switch gear, which I do all the time when the situation calls for it. I prefer being more versatile with regards to 1 on 1 duels.
Then again, all this is based on pub dueling. I’m just a semi-average dueler, and I don’t seem to have met any really good duelers there.
Like I said, it’s certainly not the best build out there, but for me it’s the most fun one at the moment. And in the end, that’s why I play this game.
Hm, this turned out to be a little longer than I planned.
Yet another ‘what is the best dueler’ thread...
There is a multitude of threads containing several good arguments which all seem to come down to the ww-barb being the best overall dueler with the least obvious weaknesses, followed by bonemancers, (desynch) hammerdins, wind druids and ww-sins (might have forgotten some). But if there was a perfect build that could beat every single type, nearly everyone would play that.
While being weaker overall builds than the ones mentioned above, I’ll recommend Foh/Hammer (but you seem to have disregarded that build already) and Foh/Smite, just for being more fun to play, in my humble opinion.
But that’s purely based on my current experiences dueling pub ladder. I get comments like: “wth?! foh+hammer?!?!” or “foh+smite?!?!” almost every single game, so that says enough about pub dueling...
The reason I like T/V is that the build allows me to play both as caster and melee, which I regard as a big advantage compared to the pure caster or melee builds. I get bored with those rather easily.
Yes, I know Smite commonly isn’t considered real melee, I don’t really care, I still have to smack people in the face. And it’s not like I gloat after beating someone, I’m fully aware that Smite is cheap vs “real” melee, but I’m always willing give it a shot using my 5k ar base lvl Zeal anyway if a melee char asks me to. Amusingly enough, 50% of the pub melee chars still die to my zeal...
Concerning dueling Grief/Fort/Phoenix Smiters with a T/V, I can’t say I’ve had real trouble there. Hammerdins with stacked res, skilled casters and Eshield sorcs give me a harder time.
Either the Smiter has really bad lightning resist, and then I just use Foh along with the terrain to keep him from killing me within 4 Smites. But more often I slap on SS for max dr along with some OW and take them head on. In that case it seems to be mostly a matter of who gets in the first hit. I’ve noticed that almost all pub Smiters use Grief Phase, and ever since I switched to Grief Zerker I seem to have a small advantage due to range. When it’s a max dr Smiter with Fort/Phoenix it’s very likely I’ll lose going pure Smite, but a combination of Foh and Smite seems to work rather well.
But you say you don’t want to switch gear, which I do all the time when the situation calls for it. I prefer being more versatile with regards to 1 on 1 duels.
Then again, all this is based on pub dueling. I’m just a semi-average dueler, and I don’t seem to have met any really good duelers there.
Like I said, it’s certainly not the best build out there, but for me it’s the most fun one at the moment. And in the end, that’s why I play this game.
Hm, this turned out to be a little longer than I planned.
I totally agree that T/V build should at least get a mention especially with grief in the setup as well. The competition on ladder isn't as good for obvious reason. (no 3/20/20,classic dupes,1.08 dupes) The fun aspect is really something to mention again and again in this build. I say don't knock it until you have tried it.
Vs multiple people they are some trash, and dueling pubs or private, you're bound to be teamed on.
Builds like ww barbs/windys/hammer are good vs multiple people and also are pretty strong vs aa/scroll users. On top of that they all have massive life/dmg and their dmg can't be negated.
Out of all three, the barb is the strongest, becasue it can beat the other two and has no weaknesses unlike the other two.
I heartily agree with u that a barb is the best all around if u plan to take people 1v1. However, how can u expect to go dual axes and maintain resists for a foher, and then get smited, and hit with arrows. It just doesnt work... i find myself going to akara to often. U might say well go do priv duels, but i duel pubby since my friends don't compete much with me. I need a build that doesnt need to switch it's gear so dramtically in pubbies, only when the 1v1 challenge comes. With my all rounder gear on a barb, theres always a necro and a smiter in the game (ladder) and theres nothing i can do about it. Anyways, the most success I have ever had i think with all rounder and no changing gear is the hammer/charge pally, since salvation/holy freeze helps a lot there, as well as overpwoered charge and overpowered hammers. T/V is actually a very good idea, but i could not imagine beating a wind druid with that (weaker smite... foh=useless) or a stacking SMART hammer pally (where as if i stuck a smart charge in from the southwest, I have a chance of winning) the rabies/fury also seems good to me because the only time I will have to switch out my wep is for a 2 hander, which i won't normally do unless I'm 1v1. Only problem is how do i get resists with a melee druid. Right now i'm leaning to the pally.
Of all the chars ive had so far my fire sorc has done the best, ive only lost 1 or 2 duels and one was with a barb using tgods dwarfs amd hotspurs but most people in pubby dont take the time to switch out all the gear and if they do other people will rip them apart.