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I have given it a great deal of thought (not really), and I think that there is a build we can call "the best." Now I'm sure there are plenty of you thinking right now, "that's ridiculous! all builds can be defeated by another!!" Well this is true, but what I define the best PvP build to be, is the build that can win with the highest consistency against the most number of other builds, not the build that can spank everyone else, as that would be rather ridiculous .
Accepting that this is the definition of "best," then the best PvP build is probably the Bonemancer. The reason being that his attack cannot be absorbed, and when used correctly, it can bring down any other build with greater efficiency and reliability then anything you care to name (go ahead, name something, I dare you).
Hammerdin (not sure if they generally beat Bonemancers, though - I don't PvP much).
Frickin' mind-blasting trapassins that slowly whittle my life down while I can't move for half an hour because I don't have enough FHR to get out of MB.
...... another one?
this is getting lame.. there isnt any.
dkay, you obviously didn't actually read what I posted. By my definition of "best PvP build," there can be a best PvP build. You just need to think outside the box a lil'
Quote:
Originally Posted by plasmo
Hammerdin (not sure if they generally beat Bonemancers, though - I don't PvP much).
Frickin' mind-blasting trapassins that slowly whittle my life down while I can't move for half an hour because I don't have enough FHR to get out of MB.
Okay... first off I wasn't asking for what anyone thought the "best" PvP build was (but feel free to post whatever), second, Hammerdins do not come close to bonemancers in overall dueling. They can deal with any meleer I grant you, but I have yet to see one that can deal with a skilled caster.
the best pretty much means the build that can win the most just like your post.
your definition of best and the other isnt much different....... anyways a good choice for high consistancy of qinning is a bvc barb.
Going with your definition of "best" then there are some obvious contenders:
WW Barb: Good ones will only lose to the very best of bone necros. Even then, I hear that Leap helps even the odds a great deal. So BvC barbs have only one weakness.
Bone necro: BvC barbs and Ghost sins are both strong competition but there is a build that hoses necros. A high ES sorc with loads of MDR can practically tank a necro and thus make short work of one. Necros will have a hard time negating Blizz or Lightning sorcs and still remaing effective. Also, Wind Druids are always a problem. So we've got roughly 1-3 potential weaknesses and one hose build which although it is rare, still hoses most necros. However, those sorcs will most likely be weak against alot of other builds, high damage elemental ones and absorbers to be precise as well as BvC barbs and Ghost sins.
Ghost WW sin: Good ones only lose to good WW barbs, however they are completely at a loss here. The chance of pulling off a win against a WW barb with a WW sin is incredibly small and realistically should never happen with equal players and gear.
All of these builds can also potentially fall prey to desynch hammerdins, but I feel necros are best suited for facing those due to their ranged nature.
Using your definition, it seems like BvC barbs would be the "best" build since it has only 1 weakness and still seems to have at least a 50% chance to beat even its only main opponent whereas necros have a couple bad matchups and one build that can hose it but is rare and weak against other builds and the Ghost sin has a single build that can hose it and still be effective against others.
In my personal opinion, given my own personal experiences thus far, I believe that it goes like this:
BvC barb > Ghost WW sin > Necro > BvC barb
Going with your definition of "best" then there are some obvious contenders:
WW Barb: Good ones will only lose to the very best of bone necros. Even then, I hear that Leap helps even the odds a great deal. So BvC barbs have only one weakness.
Bone necro: BvC barbs and Ghost sins are both strong competition but there is a build that hoses necros. A high ES sorc with loads of MDR can practically tank a necro and thus make short work of one. Necros will have a hard time negating Blizz or Lightning sorcs and still remaing effective. Also, Wind Druids are always a problem. So we've got roughly 1-3 potential weaknesses and one hose build which although it is rare, still hoses most necros. However, those sorcs will most likely be weak against alot of other builds, high damage elemental ones and absorbers to be precise as well as BvC barbs and Ghost sins.
Ghost WW sin: Good ones only lose to good WW barbs, however they are completely at a loss here. The chance of pulling off a win against a WW barb with a WW sin is incredibly small and realistically should never happen with equal players and gear.
All of these builds can also potentially fall prey to desynch hammerdins, but I feel necros are best suited for facing those due to their ranged nature.
Using your definition, it seems like BvC barbs would be the "best" build since it has only 1 weakness and still seems to have at least a 50% chance to beat even its only main opponent whereas necros have a couple bad matchups and one build that can hose it but is rare and weak against other builds and the Ghost sin has a single build that can hose it and still be effective against others.
In my personal opinion, given my own personal experiences thus far, I believe that it goes like this:
BvC barb > Ghost WW sin > Necro > BvC barb
I'd say godly hammerdins in the right hands still have an advantage over bvc barbs. Also bvc barbs can be almost as effective without leap in the right hands, blobs is living proof of that.
I'd say godly hammerdins in the right hands still have an advantage over bvc barbs. Also bvc barbs can be almost as effective without leap in the right hands, blobs is living proof of that.
I'd be inclined to agree with you about the hammerdins, but the other BvCers would probably disagree there.
Blobs doesn't use Leap?
Also, when listing the chars weakneses I forgot to mention BvC barbs weakness to BvB barbs.
So:
Necro:
- Potentially weak to: BvC barbs, Ghost sins, Windies
- Hosed by: High ES/mdr sorcs
BvC barb:
- Potentially weak to: Necros, Hammerdins, and I've heard of good fire sorcs beating BvC barbs too.
- Hosed by: BvB barbs
summon druid standing out side with 5 lvl 40 ravens...
hose: life replenish
anyways i dont remember blobs using leap even once. good dysyncing hammerdins are pretty scary but im sure a marrow bugged bone necro with 20+ summoned moon lords + decrept can do the trick