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I just wanted to post the answers to some questions that have already been asked. I've quoted the people who answered the questions, to give them credit for the answer:
Can the 'Cruel' mod be spawned in Classic?
Quote:
Originally Posted by MeAmNoBoDy
Sry to bring the bad news but no cruel prefix in classic. You're best bet is to try and get to a high enough lvl and try to imbue a rare wep and hope for king's merciless mods.
Can Body Armor's in Classic have sockets?
Quote:
Originally Posted by CrovaxTheCursed
armor cannot be socketed in classic, unless using the soj + 3 pskull cube recipe
Just to confirm, helmets and shield can have sockets.
Is it possible to rush a character through classic and convert him to expansion, to do hell forge runs?
Quote:
Originally Posted by vdzele
... create a rusher, he needs to complete 10 acts in a D2 classic game (act 2 in hell completed) and then you convert him to an expansion character. When you do that he will be on the start of act 1 in hell expansion (when converting the game counts how much acts finished). Important: do not do hell forge runs in classic because no runes there and you will ruin the whole point.
Basically, if you get a level 1 character up to and past act 2 on hell difficulty, on classic, and then convert him/her to expansion, they should be in act 1 on hell mode, ready to be rushed up to forge.
Are there still immunities on hell (for sorc's to contend with)?
Quote:
Originally Posted by MeAmNoBoDy
...there are immunities so if you're a sorc and you plan on playing hell, you must go dual tree. Otherwise you can't clear everything. On the plus side, the minus resistances aren't as high in classic but it is still hard to get the full maxed out res without decently good gear.
Are there any items with charges or 'chance to strike' in classic?
Quote:
Originally Posted by WickedFrog25
You won't find any items with charges or chance to strike in classic
If I make a ladder character on classic, and convert it to expansion, will it still be ladder?
Yes it will still be ladder. I've only tried it a few times, and all times they have not converted to non-ladder.
Is it possible to find SOJ's on classic ladder, and then convert them to expansion and still have the SOJ's?
It is indeed possible to find a stone of jordan on classic. Because of the fact that there are only 3 possible unique rings, some believe it is easier to find them on classic than on expansion.
I only read one post that seemed to indicate it wasn't possible. However, I've done a few tests and all characters converted to expansion have retained their items, so I have to believe that it is possible to transfer SOJ's from classic, to expansion.
Are there charms or runes in classic?
There are no charms and runes on classic diablo. Hellforge cannot drop runes on classic, so if you are rushing characters through classic to get the forge, do not do the forge quests until you have converted the characters to expansion.
Aragorn if you don't mind I will copy/paste my post about hell forge rushes(corrected some sentences) since classic is interested because of this. Also added some diferences between classic and LOD at the bottom
I have two copies of d2 with different cd keys and they are installed in two separate directories (install first in one then you rename that one, then you install the second copy). The trick is playing in a classic d2. Make two high level characters in a classic d2 realm (not expansion), I suggest frozen orb –fire ball sorc and a hammerdin. They are both similar in gear usage, and they are IMO best choice for a fast rush. Optimal level for both 65-70. Then create a rushee, he needs to complete 10 acts in a D2 classic game (act 2 in hell completed) and then you convert him to an expansion character. When you do that he will be on the start of act 3 in hell expansion (when converting the game counts how much acts finished). Important: do not do hell forge runs in classic because no runes there and you will ruin the whole point.
Why two high level characters. Because it’s from my experience an optimal solution. I use hammerdin only for Act 2 in hell: claw viper temple, arcane sanctuary and Duriel. In these parts sorc is useless. For everything else I use my sorc.
Act 1: the rushee needs to be close to the place of the boss killing – Andariel (1-1.5 screens away, this goes for any boss killing except duriel). I suggest you place him in the first room in the upper left corner and wait their. Get Andy to the lower right corner of her chamber.
Act 2: collect the staff and the amulet for your rushee. He needs to pick them and cube them. In arcane he must be close when you kill the summoner. Sometimes you need to talk with the people in town to go on. When killing Duriel rushee doesn’t need to enter the chamber, you can kill duriel with your high level characters and open the door to the quest angel. In the quest log of the rushee it will say quest could not be completed (when sorc /paly kills duriel), ignore that, enter the chamber and talk to the angel.
Act 3: teleport your sorc behind of the council – temple, clear the area, open tp for the rushee and place him their. Nearest and the safest place for him. Teleport in to the temple and kick-***. When doing meph run your rushee may be killed (if he is to close), when that happens, DON’T press Esc button (let him lay down) and just continue with the killing. But the rushee must be close when you kill the boss.
Act 4: same thing like with Mephisto. Don’t press Esc when killed.
For playing with two copies you need a special file to place in your installation dir: D2gfx.dll. Google it. 1.09 version works of this file also works for 1.10.
If you want to pass baal in a expansion game, you need to be in a game were a character has to complete ancients and baal in the same game for the quest. So he needs to complete the ancients for the quest (a character who finished this quest can help and kill them all here) and after that he must do Baal kill for the quest (a character who finished this quest can help but he must NOT kill Baal). Your level 1 rushee should be in the town and joined in. This is much complicated way to do hellforge rushes (ancients and baal in one game is tough to find). So I do the classic trick. I took a cd-key from my friend, when i play he doesn't, when he plays I don't or we play both. One cd-key may be logged on Bnet.
-Classic doesn’t have Act 5
-Classic doesn’t have charms and runes (runewords as well)
-Maximum negative resistance in classic is -50% (hell mode, think this goes for monsters too)
-Synergies work in classic, latest skill improvements as well.
-Chance of blocking from your shield = your chance of blocking (dex no required)
-No exceptional or elite uniques in classic (only normal uniques)
-No white / blue elite items (only exceptional and normal)
-Only Classic set items (No Tals, IK’s, Griswold’s …)
-Only classic Horadric cube recipes
-You can not equip your merc, transport him between acts and heal him via keybord
-No socketed items in classic (though you can socket a item with a recipe mentioned above)
-Classic stash (much smaller then expansion)
-No crafted recipes
Basically, if you get a level 1 character up to and past act 2 on hell difficulty, on classic, and then convert him/her to expansion, they should be in act 1 on hell mode, ready to be rushed up to forge.
They need to be in Act III Hell. That sentence might confuse some people, just wanting to clear some things up. :lol:
I do some classic mule rushing. If you want to convert after normal rather than waiting for hell (beacuse my rusher isn't strong enough yet, for hell acts one and 2) you can convert the minute you reach act 2 nightmare. You do NOT need to complete act 2 nightmare if converting after normal. For Hell Nightmare you Do need to complete act 2 Hell as has been said by earlier posters.
Beast place to find SoJ? NM Anderial. There are fewer types of things to drop so there is a much greater likleyhood for SoJ. It still a rare thing to find that silly ring, even so.
Hahaha, I believe this is a little constricting. I know there are fewer players on Classic but come on Gorny.
It wasn't my idea really, Elly suggested it to me.
Depending on how this thread works out, Classic MIGHT, No promises get a forum of its own, possibly a subforum somewhere, and the current mods will keep an eye on it.