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Druid Design and Development of your Druid.

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Old 04-09-2004, 04:40   #26
Summoned
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Q: Which is better? Aldur's Watchtower or unique/set combinations?
A: Unique/Set combos are definitely better.

Q: Why didn't the Aldur's Watchtower get boosted as much as the Immortal King?
A: Blame Durf.
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Old 04-09-2004, 12:09   #27
Kirsty
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Quote:
Originally Posted by Dimoak
Well, a FAQ is just answers to questions you see a lot, it's not all the information there ever was about druids, which is one reason I didn't go into great detail.

Werebears are a lot easier to gear than a werebear, for example you get an ik maul and some ias on it and you've got a fast fury that hits 5 times, meanwhile a bear has to struggle to get a fast maul and hits once. Werewolves are faster kills PvM.
Well yes, if you add in a line such as that then it makes a lot more sense than just saying "oh I think wolves are easier to make", because that's basically what you did the first post. You're right that you don't have to go into full detail on some things, but you can't get off with a too short answer either.


Quote:
Do you ever see anyone asking questions about arctic blast? I'll include it though.

I knew someone was going to correct me on the artic blast thing
The reason I want it in there, is because a while back there was a string of like...10 artic blast questions in a row.
I too have seen about 1 question each two weeks so I think it indeed had a place there.

Quote:
-Resist on gear can never break immunity, I'm not sure exactly what you're saying because it's kind of jumbled. I don't think it implies that convic or a lower resist wand will always break immunities.
Yes, you first have to break immunity before -% resistance modifiers from gear start to add in. Lower resistance and conviction can't always break immunity because they are only 1/5th effective when monster resistance is above 100%.
An example: you have conviction with -130%. Monster resistance to fire is 110%. In order to break the immunity, so you need to break the 10%, but -%resistance from skills is only 1/5th effective on this. That means that to break that 10% resistance you need -50% from skill. With the remaining -80% from your conviction, you will lower monster resistance to 20%.

If your conviction were only -40%, then you couldn't break the immunity because you only negate 40*1/5th = 8% and monster resistance will be 102%.

Quote:
Def on a werewolf is next to nothing when most good melee duelers can get up to 30k~ ar and whatnot, and many pallys have defense in the high thousands. In 09 it wasn't as much of an issue because of how holy shield worked and the eth bug, but you know that.

I just wanted to say that a few hundred def in pvp will make little to NO difference against the massive ar easily achievable by most melee chars. The str required to eqiup high defense gear is simply not worth it unless you already have high str for some reason. Having 2k defense or 2.2k defense against a 18k ar ww sin or 30k ar ww barb will not make a PRACTICAL difference.
The defense on a wolf or an elementalist is indeed low, but you'd be surprised how many pvp players don't even get their attack rating up to 20k because they stack up on resistance or absorb or things like that. Even 300 defense difference between normal and elite armor makes a difference.

Quote:
There is nothing wrong with powerhouse? It's a simple adjective. They are really called 'bear lamers'.
Do you really want such terminology in the druid FAQ? I don't think it's fitting.

Quote:
Seperating them in to questions which often get asked by themselves makes it easier for someone to find what they're looking for.
I mean, you have one question about earthshaker and then immediately after another question about it. You could just group that into the answer of the first question, kind of like the following. It's a bit easier to the eye imo:

"There are far better weapons, Earth shifter is quite slow. The damage and +skills are good but you may find the attack speed troublesome."


Quote:
You don't think Jalal's is the best helm for the price?

If people want to have a discussion about shako vs. jalal the FAQ is not the place, besides a lot of it is opinions and preference, I just gave the simplest answer.
Well the simplest answer is good. I know many agree, but if people read it they will still wonder why exactly harlequin's crest may be the better choice and they're still going to ask the question. An FAQ should also include a very short explanation why you consider it better. It doesn't have to be longer than 1 or 2 lines, just state that the damage reduction is nice to have, the health bonus is good although it will not be amplified by oak sage (I believe) and lycanthropy. Things like that

Quote:
I didn't know people used oak sage charges. ><
That's what there for, but oak sage is not a synergy for anything. Just group the charged items together which give a synergy bonus to certain skills and explain that it only works when you have no actual skillpoints distributed in them.

Quote:
It's a bug, I've waited in Tech Support and explained how it happens to the Blizz reps and they say it's not supposed to work like that. Good enough for me, I'm not going to lie and call it a feature just so some nec feels good about himself.
Well if you checked with Tech support then it's fine. It's just that if you go by the patch information then you can conclude both things.

Quote:
Again, my idea of a faq is not a druid lexicon, it's just the common questions you see getting answered over and over in the forums with the general consensus on the answer.
Well... I always see an FAQ as the answer + a short motivation.
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Old 06-09-2004, 03:59   #28
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If someone can't find the full answer they want in the FAQ, then they can just ask it in the forum. Thats what its there for anyway.

I don't mind answering a complex question, but when I see the same simply-answered question 5 times in a row it seems a bit unneccesary. The FAQ would be to avoid those type of questions that no one really feels like answering for the 500th time. Questions that are debatable (which helm is best, etc) can be asked in the forum for some fresh discussion.
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Old 06-09-2004, 06:08   #29
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A couple stupid ones I should have put.

Q. What kind of damage are tornado and twister?
A. Physical, which means they can be reduced with Damage Reduced% like from Stormshield or Shaftstop.

Q. Can Tornado be blocked?
A. Nope, it is physical, but it's a spell. Twister can be blocked though. Tornado can however be blocked by the assassin's Weapon Block skill and Dodged by Amazons.
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Old 06-09-2004, 06:36   #30
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Q. Can tornados damage be reduced?
A. Yes, %damage reduction works.

Don't forget to mention nados can be blocked by clawblock. If you already did, ignore me. I'm too lazy to go back and look
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Old 06-09-2004, 08:43   #31
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Quote:
Originally Posted by Rauth
If someone can't find the full answer they want in the FAQ, then they can just ask it in the forum. Thats what its there for anyway.

I don't mind answering a complex question, but when I see the same simply-answered question 5 times in a row it seems a bit unneccesary. The FAQ would be to avoid those type of questions that no one really feels like answering for the 500th time. Questions that are debatable (which helm is best, etc) can be asked in the forum for some fresh discussion.
If you don't mind answering the few frequently asked questions then why make an FAQ in the first place. If you don't explain your reasonings in the FAQ for the slightest bit then you're still going to be answering most of these questions for the 501st time.
It's been shown many times before that people don't take 1 line of explanation for an answer. They want to know why and in most cases they even want to know how the statistics work. No doubt that you'll find more questions about clawblock concerning hurricane, twister, fire skills and so forth, plus the question whether assassins can do it during walking, standing still, running and whirling.
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Old 06-09-2004, 09:28   #32
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I Do mind answering the few Extremely frequently asked questions. When it is a complex question involving things beyond what is written in the FAQ or in guides then I don't mind answering. You may be right about people wanting more than one line of explanation, but they might just ignore all the lines and ask anyway too. That doesn't mean we shouldn't have a FAQ just because a few won't read it. A few people are going to ignore laws, but that doesn't mean we abandon them.

At least this way we can just say "go read the FAQ" to the simple questions(Why not use artic blast?, What kind of damage are tornados?) and explain the harder ones(which hat should I use and why?).

I think Some of the reasonings should be explained better(point out which ones and I'm sure Dimoak will work on them), but some are simple enough to leave it at one line answers.

If they want a very indepth answer, thats why we have people like you to tell them

If someone Really wants to know about assassin's clawblock then they should go to the Assassin FAQ shouldn't they?
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Old 12-09-2004, 04:31   #33
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Bumped.

Tell me if you guys want this stickied. I want this to remain active until we get it done.

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Old 12-09-2004, 04:34   #34
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Quote:
Originally Posted by Garbad_the_Weak
Bumped.

Tell me if you guys want this stickied. I want this to remain active until we get it done.

Garbad
I have some free time so I'll get an updated version running in a few minutes.
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Old 12-09-2004, 04:42   #35
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Links
Druid Guides: http://www.rpgforums.net/showthread.php?t=129178
Please read this and the FAQ first before asking questions, chances are you will find what you're looking for there.

Info on runewords, items, and classes can be found on the Arreat Summit. http://www.battle.net/diablo2exp/

The Dragoon's Home Page: http://students.washington.edu/akri...wolf/index.html

Dragoon is one of the most knowledgable people regarding shifting druids, and he has a elemental skill calculator on his site as well.

Breakpoints for Druids: http://wirsz.phpwebhosting.com/Druid.htm

I'm not sure if I can link to the skill calculator. Look around, you can find it, try google.

Wereform

Q. Is werewolf better than werebear?
A. In 09 they were about even. In 1.10, they are easier to make, and easier to get a decent speed with. With even gear, werewolves probably come out a bit on top.

Q. Does IAS from my other gear, like Highlord's Wrath or Laying of Hands help my speed in wereform?
A. No, it's called OIAS and has little to no effect on druid (provided you have a high level werewofl and fast weapon), which is one reason you need a fast base weapon with high IAS to get a nice speed, whereas a pally can get 4 frame with something slow like Schaefer's Hammer. Dragoon has a speed calculator on his site. Located Here. Remember, when using his calculator, the base value is the opposite of the Arreat Summit, so a Giant Thresher would be 10 base in his calculator.

Q: Which is better? Aldur's Watchtower or unique/set combinations?
A: Unique/Set combos are definitely better, for melee druids and elementalists. Not to say that Aldur's can't be decent though, Blizz just messed it up.

Q. Are shifter druids still powerful in PvP?
A. Played right, yes. I'm not going to lie though, they aren't going to be owning a whole room, bone necros using the Marrowwalk bug or Wind druids are probably a better choice if you just want to 'pwnzor nublets'.

Q. Should I use Earth shifter on my werewolf/bear?
A. There are far better weapons, Earth shifter is quite slow.

Q. But look at the +skill and dmg!
A. Damage isn't everything. Neither is +skill. Speed is important to consider.

Q. Okay, what should I use then?
A. There are several nice weapons that will compliment your werewolf. A nice comparison can be found on Dragoon's site, here.
For a quick answer, the best PvP 1 hand weapons are a CCSQ (Cruel Cryptic Sword of Quickness) or, the much cheaper 3x Ed/IAS jeweled 1x Lo Griswold's Redemption Caduceus. Both reach a 4 frame fury I believe. Shael Baranar's Star is old school and has some great elemental damage.

As far as 2 hand PvM, IK Maul, Shael Shael ___ Tomb Reaver, and upgraded Shael ribcracker are all great. Breath of the Dying Great Poleaxe is an expensive but powerful weapon as well. And for you oddballs, BoTD Archon Staff has great minimum damage, and the nice sound of smashing skulls each hit, if Ribcracker is too common for you.

Q. You say 2 hand like it should only be used vs. monsters?
A. 2 Hand in 09 was a good option PvP, but now with the Eth bug gone defense is more important, and since druids have no inherant defensive bonuses you need Block and DR in PvP. In 09, it was dmg = leech = life, and 2 handers had more damage. However, in 1.10, it's more suited to PvM, since you can get by without 50% DR and Block.

Q. I've heard about a bug with the Carrion Wind ring? Explain.
A. The Carrion Ring bug is just like the Marrowwalk bug. You get the synergistic effect of level 21 Poison Creeper to rabies, if you have no points invested. This saves you 20 points, and allows for Rabies hybrids to be much stronger. Do not invest points in Poison Creeper or it won't work.

Q. Okay, I've read the guides about Fury/Rabies and Fireclaws/Rabies, which is better?
A. Fury/Rabies is probably better if you have good gear, as far as PvP goes.

Q. What's a common skill layout for a werewolf?
A. 20 Lycanthropy, 20 Werewolf, 20 Fury, 20 Oak Sage/Heart of Wolverine, 1 Grizzly. Some wolves go for 20 rabies as well, using the Carrion bug, to kill Physical Immunes.

Q. What about a werebear?
A. 20 Werebear, 20 Lycanthropy, 20 Spirit, and then Maul or Fireclaws, and Shockwave. It all depends on your play style. Some people like to shockwave monsters and kill them while they are stunned, and some like to be in a all out melee brawl, blow for blow.

Q. So Shockwave is a good idea to get?
A. In PvM, yes. In PvP, no, not really, and if you do, go base.

Q. What helm should I use for my werewolf/bear?
A. Jalals is always a good choice. Cerberus Bite is also nice, and don't forget Guillamue's, you don't necessarily have to have a druid specific helm.

Q. Okay, I think I understand charged skill bugs now. Is the 'Stone' runeword armor great for a fireclaws bear?
A. It's okay, but not great. You can't get close to the damage with Fireclaws that you could by maxing the skills yourself.

Q. I have seen barbs transform into wolves and lots of other chars transform into a bear. Are they haxors?
A. No. A barb can transform into a wolf by using the unique helm Wolfhowl. Anyone can transform into a bear by using a Beast runeword.

Q. Why all the OT? What's wrong with Garbad?
A. No one knows.




Summoning

For a plethora of Summoner info, check Lothric's guide, here.

Q. Are summoners viable?
A. Yes, but you need a lot of +skill, they aren't so great PvP as Shaman's were in 09.

Q. Is the Spirit bug gone? What was the Spirit bug?
A. In 09, any Spirit over level 20 only gave level 20 bonuses. So a level 30 oak was the same as a lvl 20 oak. Now the bug has been removed, so max your spirit of choice!

Q. What is a 'bear lamer?'
A. A bear lamer is how HC and some SC players affectionately refer to summoners who stand inside town and cast bear, trying to kill duelers without be in any danger to themselves. Try not to do this, you give summoners a bad name.

Q. I don't want to go pure summons, what are some hybrids?
A. FenrisWulf pioneered the 'Hunter', a summoner who used Bows. There are also Huntermentalist who combine a bow, summons, and elemental skills! And of course, you can always make a shifter with more than one point in summons if you want an extra-powerful ally to help you.



Elementalists


Q. I see a lot of wind druids, are they good?
A. Wind druids are one of the most powerful builds in 1.10, for more information see ƒenris' guide here.

Q. How about fire druids?
A. Garbad and the druid forum wrote a FAQ to 1.10 fire druids. It's rather thorough, and listed here.

Q. I want to pwnzor, which is better?
A. Wind druids are easier and probably better.

Q. Okay. I hear a lot of arguements, who will win, a wind druid or a necro?
A. It's fairly even, a necro does have a speed/damage advantage though. Wind druids can minion stack to avoid necromancer's attacks.

Q. What is minion stack?
A. Minion stacking is when you teleport and your minions teleport with you, effectively 'stacking' them on top of you and making you invulnerable to some attacks.

Q. Wow, sounds powerful. Is this considered bad manners?
A. No, not really.

Q. How does Cyclone armor work?
A. Cyclone armor takes damage before resitances. It takes all damage at 0 resistance. Good vs. Cold sorcs and FoH, bad if you invested in resist equipment.

Q. So do resistances on my druid matter?
A. Yes, they're still important, cyclone armor can't always be up.

Q. Will my druid still 'pwnzor' in pvp if I don't have Enigma?
A. They can do fairly well, but they're no longer the powerhouse they are with Enigma.

Q. Is it worth it maxing block for a pvp windy?
A. If you want any chance vs good melee chars you will need it. If you only want to duel casters, skip the block.

Q. I read the wind druid guide, is there gear I could use that's won't cost me an arm and a leg?
A. In the guide, there are secondary equipment suggestions, and most are cheap. It's slightly hard to find.

Q. What kind of damage are Tornado and Twister?
A. Physical, which means they can be reduced with Damage Reduced% like from Stormshield or Shaftstop.

Q. Can Tornado be blocked?
A. Nope, it is physical, but it's a spell. Twister can be blocked though. Tornado can however be blocked by the assassin's Weapon Block skill and Dodged by Amazons.

Q. Why not max out Arctic Blast? It looks like it would do good damage.
A. Arctic Blast (and Inferno) is bugged so it only does about 1/3 the displayed damage.

Q. Why not make enigma in the highest def armor possible for a windy?
A. Windys have no defense modifying skills so they benefit little from high defense gear. Mage plate, or breast plate are the best options for most casters.

Q. I have perfect gear on my windy and he still sucks and can't kill anyone. Why does he suck?
A. Practice dueling more. Try to duel people better than you to learn.

Q. Should I use Earth Shifter, Earthshaker, or Islestrike on my wind druid?
A. It's not advised, HoTO, Wizardspike, or even Suicide Branch are better because of the speed and lower requirements.

Q. Should I use Nightwings, Cold Rainbow Facets, or Doom, they seem like they would help my Hurricane.
A. No, Hurricane shouldn't be a wind druid's major source of damage. Tornado is more effective.

Q. Jalal's or Shako?
A. Personally I like Shako. Jalal's is nearly as good though. Another option is a +2 druid 20fcr rare circlet.

Q. What about a fire druid?
A. Generally fire druids use Ravenlore. It has -fire resist.

Q. Oh, that sounds good on a fire druid. Will it break immunity?
A. No, only conviction or lower resist wands will break immunity.

Q. Dang, well, aside from lower resist wand, what can I do about Fire Immunes when I'm PvMing?
A. Armageddon has a small unlisted amount of Physical damage on it, and Volcano is part physical. A high damage physical merc is faster though.

Q. A mercenary? What should I use?
A. For PvP, an Act 1 Rogue with a High damage bow. For PvM, a Holy Freeze Act 2 Desert Guard, preferably with Reaper's Toll. This will break some Physical Immunities, like a Phys/Fire immune, as well as make Tornados into killing machines with a 33% Damage increase.

Q. On a wind druid, would Hurricane defeat the purpose of a Holy Freeze merc?
A. No, not really, they're different kinds of freeze, (Holy Freeze will turn even a cold immune blue, the only monster it won't work on is Frenzytaurs). It also means double the slow.

Q. Okay, I read your FAQ, I still have questions.
A. The Druid forum will be happy to answer them. Just try to be sure it's not answered in the FAQ or Guides sticky.
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Old 12-09-2004, 04:43   #36
Dimoak
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Wait that's not done, I need to put links in.

Edit: okay done. Do you want me to post a new thread, delete this one? Or do you want to edit it into the first post (I think you'd have to do the links over again if you did that)
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Old 13-09-2004, 12:56   #37
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Looks good!

A minor point that isn't that often asked but may stunt newer druid players

Q: Why can't I teleport, I just sold my liver for an enigma and my fury druid can't teleport even when wearing it
A: You can't cast spells in wereform not counting shockwave and armageddon

I also suggest including a basic wind druid skill layout, it would be more convenient to find than looking through the guide for it. Same goes for fire elementalists since the guide to fire druids is quite long and the intrest in them seems to have risen.
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Old 13-09-2004, 14:53   #38
Rauth
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Minor thing.

"turn tornados into killing machines with a 33% damage increase"

Doesn't decrep lower phys resist by 50%? Seems to do that much more damage in practical use, but I'm not perfectly sure.
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Old 14-09-2004, 01:13   #39
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Quote:
Originally Posted by Rauth
Minor thing.

"turn tornados into killing machines with a 33% damage increase"

Doesn't decrep lower phys resist by 50%? Seems to do that much more damage in practical use, but I'm not perfectly sure.
Hmm.

Quote:
Originally Posted by AS
Effect: Target's Speed, Damage and Physical Resistance -50%
Wonder why I thought it was 33.
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Old 14-09-2004, 01:58   #40
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33%CHANCE to cast
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Old 15-09-2004, 08:46   #41
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hmmm.......
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Old 15-09-2004, 23:57   #42
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Quote:
Originally Posted by Kirsty
hmmm.......
o_O

Garbad
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