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Necromancer Design and Development of your Necromancer.

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Old 17-08-2004, 20:42   #1
Leuchovius
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Jailkeeper v2.0

This guide is now in the DiabloII.Net Strategy Compendium.

http://strategy.diabloii.net/news.php?id=583

Please take a moment to leave Leuchovius some feedback at the foot of the guide when you have read it.

Thanks.
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Old 18-08-2004, 01:03   #2
rickcarson
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Quote:
Originally Posted by Leuchovius
The Jailkeeper Necromancer – v 2.0
Bone Prison PvM variant

damage done to them. A basic, unsynergized level 20 Bone Prison or Wall have about 50/400/1100 hit points in Normal, Nightmare and Hell, respectively.
My Bone Prison with 1 pt in it and 1 in prereqs, has 1038 hp in Hell (I have some +skills, but not many)

My skellies have ~330-350 hp.

Mana isn't an issue, I can buy that back in town.

Quote:
Lord of Magi Jailkeeper:

Skills:
Max Skeleton Mage
Max Skeleton Mastery
Max Bone Prison
Max Corpse Explosion
Max Bone Spear
1 point into all curses, except Dim Vision, Confuse and Attract
1 point into Clay Golem, Golem Mastery and Summon Resist
You've maxed at least one skill too many. By my count, you've well and truly exceeeded the skill point cap. 110 skill points at 99 (but then, who gets to 99 anyway???)

Much more interesting would be to consider a lvl 70 LoM just entering Hell.
What would you do with 77 skill points?

I didn't need summon resist or clay golem in normal or noghtmare, why would I need them in Hell?
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Old 18-08-2004, 01:26   #3
rickcarson
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When Revived, do monsters with ranged attacks have their attacks pass through the Bone Prisons? Eg Quill Rats?

If so, why aren't you using them? that would make Revive a definite 'one point wonder, surely'?
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Old 18-08-2004, 10:26   #4
Leuchovius
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Quote:
Originally Posted by rickcarson
My Bone Prison with 1 pt in it and 1 in prereqs, has 1038 hp in Hell (I have some +skills, but not many)
You have pretty many +Skills I'd say. The numbers stated are totally unsynergized (that is, not even included prereqs) vs. fully synergized and are also approximate, since BP and BW differ slightly. A level 20 BP with prereqs have, in Hell, about 1314 hit points.

Quote:
Originally Posted by rickcarson
You've maxed at least one skill too many. By my count, you've well and truly exceeeded the skill point cap. 110 skill points at 99 (but then, who gets to 99 anyway???)
The build variants are meant to be suggestions and pointers, not complete guides. I think most forum goes are smart enough to get the idea.

Quote:
Originally Posted by rickcarson
I didn't need summon resist or clay golem in normal or noghtmare, why would I need them in Hell?
Um... well, I don't think I'm being controversial when I'm suggesting one point into CG, GM and SR. If you can get by without Gumby, that is of course fine. Sheesh.

Quote:
Originally Posted by rickcarson
When Revived, do monsters with ranged attacks have their attacks pass through the Bone Prisons? Eg Quill Rats?

If so, why aren't you using them? that would make Revive a definite 'one point wonder, surely'?
Sure, if you know how to handle Revives. For me they get lost after about one battle, so they would have to be used on monster corpses in battle, and what you're getting are 45 mana tanks that can't do much damage. Use that 45 mana for CE instead. Better result.

But yes, if you love and know how to control Revives I suppose you could use them regularly. I personally think it's a waste of corpses. For me Revives are best used as tanks and we already have that area covered between BP and Gumby.

The answer to your question is yes, Revives fire over Prisons. Except for this last inquiry, which was indeed relevant and intelligent, I found the rest of your post nitpicky and flamy. If you have found a tactic which works better for you, you obviously don't need to follow my suggestions.
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Old 18-08-2004, 11:00   #5
JoJeck
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This is now a very nice guide Leuchovius, extremely well written and laid out. You have answered all my questions from the first version and I'm happy to use it as a reference when I eventually get round to building a Bonemancer. But that will take a good while since I have several other projects in the works.

A Good Job
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Old 18-08-2004, 13:00   #6
rickcarson
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Quote:
Originally Posted by Leuchovius
You have pretty many +Skills I'd say.
umm... +3? Maybe +5? Thats not 'plenty' by most people's standards.

Quote:
The build variants are meant to be suggestions and pointers, not complete guides. I think most forum goes are smart enough to get the idea.
My point is that your descriptions were so generic that it was hard to tell them apart. Plus you made all 5 skills sound equally important, so it looks like you just looked at the skill tabs, and threw together a shopping list, without thinking about the order in which to max them.

Quote:
Um... well, I don't think I'm being controversial when I'm suggesting one point into CG, GM and SR. If you can get by without Gumby, that is of course fine. Sheesh.
I was thinking that there might have been a reason for that. It looks like the reason was 'because thats what all the other guides do'. It looks like you haven't actually played these variants, certainly not in Hell.

Revives and the AI curses are conspicuous by their absence. Some of the most dangerous critters in the game (eg Gloams) will shoot right through your Bone Prisons... but you have no answer for them at all.

Asking why did you do X instead of Y is not some kind of personal attack. It was giving you credit that there might have been a reason for choosing one over the other. Credit that I no longer feel that you deserve, btw.

Sheesh.

Quote:
Sure, if you know how to handle Revives. For me they get lost after about one battle, so they would have to be used on monster corpses in battle, and what you're getting are 45 mana tanks that can't do much damage. Use that 45 mana for CE instead. Better result.

But yes, if you love and know how to control Revives I suppose you could use them regularly. I personally think it's a waste of corpses. For me Revives are best used as tanks and we already have that area covered between BP and Gumby.

The answer to your question is yes, Revives fire over Prisons. Except for this last inquiry, which was indeed relevant and intelligent, I found the rest of your post nitpicky and flamy. If you have found a tactic which works better for you, you obviously don't need to follow my suggestions.
I found your reply defensive and flamy. Except for one or two points, there was nothing to indicate that it was anything other than a purely hypothetical exercise on your part.
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Old 18-08-2004, 13:52   #7
EuroJamie
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Quote:
Originally Posted by Leuchovius
Don’t just lock them up! Torture them with pliers and hot irons!
You could have some real fun here by sticking on a Trang set and whipping out those fire skills. Meteor and Firewall in particular would work extremely well in conjunction with Bone Prison, as they perform best when used on stationary targets.

You would, however, need to be wary of the nerfed casting delay of the set - you can still use the fireskills with one set piece missing and keep your cast rate, but you'd miss out on the +3 necro and +3 fire skills gifted by the full set. Another consideration woudl be that the damage from the fire skills isn't exactly godly.

Nevertheless, I reckon this could make for a great themed build: Hell's Jailor. Use prison with the Trang Fireskills to make some bodies, before unleashing corpse explosion. If Fire Golem's aura can reach through Prisons, then you could even stick a point in here, just to be extra stylish.
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Old 18-08-2004, 17:11   #8
rickcarson
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Quote:
Originally Posted by EuroJamie
You could have some real fun here by sticking on a Trang set and whipping out those fire skills. Meteor and Firewall in particular would work extremely well in conjunction with Bone Prison, as they perform best when used on stationary targets.

You would, however, need to be wary of the nerfed casting delay of the set - you can still use the fireskills with one set piece missing and keep your cast rate, but you'd miss out on the +3 necro and +3 fire skills gifted by the full set. Another consideration woudl be that the damage from the fire skills isn't exactly godly.

Nevertheless, I reckon this could make for a great themed build: Hell's Jailor. Use prison with the Trang Fireskills to make some bodies, before unleashing corpse explosion. If Fire Golem's aura can reach through Prisons, then you could even stick a point in here, just to be extra stylish.
What an interesting idea! Shame I don't have anything but the gloves...

Spamming Bone Prison solves the big problem for Firewall/Meteor, which is 'what if they move?'.

And although the fire damage isn't uber, you could have a high level of lower resist to back it up.

What would you do vs fire immunes?
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Old 18-08-2004, 17:32   #9
EuroJamie
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Hmmm, dunno. I suppose you could rely on the physical damage from CE, using it in conjunction with AD.

Either that or just grab a big pokey stick and start tormenting them with it...

Edit: Another thought - what about BPing enemies when they're standing over a corpse, then revive the corpse. Revenge for all those times my AofKL has cast BP, leaving me trapped inside with an angry Stygian Doll! :lol:
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Old 18-08-2004, 20:20   #10
Dark Knight
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Jailkeeper added to "essential necro info" thread.
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