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PvP Tactics for dueling others.

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Old 15-05-2004, 15:47   #1
disc
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why not absorb?

ok im going to play devils advocate here and suggest a d2 pvp world where absorb isnt considered bm. if absorb was a viable tactic just think of the possibilites?

players would be forced to use more than one skill for example more classes like vts.
just imagaine duels were sorcs use more than tele and blizzard to defeat another player.
trap assasins would be forced to use other skills off the skill tree so they couldnt use mind blast and spam the same trap over and over.
there would be more variables on set ups so we might see two wind druids using different equipment.

before you ask the only time i use absorb is when i get hosted by high lvls such as trappers and i slap on tg and guardian angel. my pala is lvl 49 and it never seems to surprise me that a lvl 95 trapsin cannot negate a lvl 49....i do not use absorb when dueling legit duels and thats because its against the "rules" but i think there is an argument to suggets this game may be more intersting if absorb was acceptable.

post your views and the characters you play pls. flame away..
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Old 15-05-2004, 17:49   #2
syphon45
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I always kind of thought that a little bit of absorb was alright against high damage elemental attackers so that your not killed in one or two hits. For example, using a tgod's against a light assassin. the traps will still do good damage, and they have mindblast anyways, so its not like you completely negated their whole character. You just gave yours a better chance.
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Old 15-05-2004, 19:43   #3
LLD-Vampire
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absorb is pretty lame because you can't completly negate physical attacks like you can with elements, so what your not allowed to use elements? with the right equipment you can pretty much absorb/resist every element enough so that no sorc has a fighting chance.

But like against trappers I see many with a chaos/nats claw switch who use ww as a second form of damage. Wind druids use tornado as main form of damage so I didn't really get that one.
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Old 15-05-2004, 20:47   #4
Pallidum
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I agree a little absorb is ok against sorcs and trappers that can do tremendous amounts of damage and 1 hit ko. When it levels the playing field where both char takes 4-5 hits to kill each other, I thinks its perfectly fine.
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Old 15-05-2004, 21:07   #5
sbc84
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Besides the SORC whos attacks are all elemental and all 3 elements can be almost fully absorbed at the same time, no other class can cry about absorb.

Examples:

Pure trapsin = defective assassin build, try to use other skill trees
FC or Fire elem druid= screwed up druid build, try to mix in some physical dmg
Lightning Jav amazon = one of the most messed-up amazon build ever. why? Looking at all the other good skills you can also invest in instead of stacking all in one weak basket.

and the list goes on...
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Old 15-05-2004, 22:34   #6
mepersoner
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Quote:
FC or Fire elem druid= screwed up druid build, try to mix in some physical dmg
[color=White]Fire druids do do physical damage.[/color]
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Old 16-05-2004, 02:12   #7
sbc84
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Quote:
Originally Posted by mepersoner
[color=White]Fire druids do do physical damage.[/color]
I didn't know. Please explain.
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Old 16-05-2004, 04:26   #8
Joe_smith
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Quote:
Originally Posted by LLD-Vampire
absorb is pretty lame because you can't completly negate physical attacks like you can with elements, so what your not allowed to use elements? with the right equipment you can pretty much absorb/resist every element enough so that no sorc has a fighting chance.

But like against trappers I see many with a chaos/nats claw switch who use ww as a second form of damage. Wind druids use tornado as main form of damage so I didn't really get that one.
you avoided to mention your fav class necro does magic damage, at least physical damage can be dred. magic>physical>poison>elemental in terms of negatability.
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Old 16-05-2004, 04:34   #9
Module88
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Quote:
Originally Posted by LLD-Vampire
absorb is pretty lame because you can't completly negate physical attacks like you can with elements, so what your not allowed to use elements? with the right equipment you can pretty much absorb/resist every element enough so that no sorc has a fighting chance.

But like against trappers I see many with a chaos/nats claw switch who use ww as a second form of damage. Wind druids use tornado as main form of damage so I didn't really get that one.
Again, you make the build, you deal with its weaknesses. If you make a full ice sorc and get absorbed to hell, it was your fault. Ever consider someone might do that? Try making a dual tree sorc?
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Old 16-05-2004, 19:06   #10
syphon45
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Quote:
Originally Posted by sbc84
I didn't know. Please explain.
They do a neglible amount of physical damage from their phase blade or whatever other weapon they use. Unless it is a maul/fc hybrid which will do a pretty good amount of physical dmg along with fireclaws.
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