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I've seen barbs beat Wind Druids because they can generally take a hit from a Tornado if I remember correctly since its effected by DR. The Wind Druid also needs to get fairly close to attack, which is right where the barb wants you to be. With a big 2-hander, it might be possible to kill the druid in 1-2 WWs.
Hammerdins will be very tough for a barb since hammers are generally 1-2 hit kills. You'll need to keep on the move and hope the pally gets agressive and makes a mistake in teleing so you can get a clean WW on them. I've seen some barbs use Enigma to get into a careless Hammerdin's blind spot to kill them that way also.
Necros just plain kill barbs. Any decent necro shouldn't be losing to a barb, especially if they are a max block build. Perhaps if you face a necro that isn't that great at teleporting, maybe you'll kill him. You'll need tons of life because even though a necro's attacks are weaker than the above two, they are generally easier to hit with due to the ranged nature of them. Again, like the last two you'll probably want a big 2 hander to go for that 1-2 WW kill.
Aside from the power builds listed above, with good gear a barb can go toe to toe with most other builds. Sorcs will be a problem if you can't catch them, but elemental attacks can be reduced. Barbs are generally the kings of melee, smiters being a close second.
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