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PvP Tactics for dueling others.

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Old 08-05-2004, 03:33   #1
SwordOfJusticeX
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Rules for open dueling

Hi guys here is a draft of the rules for open duelling as some of u have requested, please feel free to comment to change the rules. Once the rules is set i will request bloembak to put this into the first page of the open dueling thread so it can be stickied

Banned Items/Item Limitations
- Item must be able to be spawned in game in any patch. No bugged items. Plz check to see that rares can only have 3 prefixes and 3 suffixes. Eg. No cruel, masters, fool’s, mechanic’s mods on 1 sword
- Slow Target Down by xx% is not allowed
- Knockback is not allowed
- Poison damage on charms is capped at 500. Poison damage on other items and skills is unlimited
- Chance to Cast Amplify Damage is not allowed
- Chance to Cast Life Tap is not allowed
- Doom runeword cannot have holy freeze (see below)
- Runewords other than BotD CAN have indestructible mods. This is because if it breaks u can make a new one anyway.
- Paladin or Assassin using traps can have 20 replenish life, other chars can use max 30 replenish life. If you are using Teleport then only 15 is allowed.
Use of meditation Prayer, Cleansing or Meditation counts as 15 replenish life(includes all team members in TvT)
- Bugged skill synergies from item with charges is not allowed. For example Marrowwalk boots on necromancer, Carrion Wind ring on druid.
- Maximum of 2 Rainbow Facet jewels per element can be used in gear at anytime
- Maximum + 15 % to cold skill damage on Blizzard/Hybrid Sorceress
- Maximum + 30 % to cold skill damage on Orb Sorceress
- Maximum of 35% open wounds total or one item of max 75% open wounds. Druid using skill "Rabies" cannot use any open wounds item

IMPORTANT: u can remove bad mods from an item (eg life tap from exile and slow target from astreon’s iron ward) this allows useful items to be used without their banned mods. (another benefit of open duelling )

Limited skills:
- Clay Golem is not allowed, because of it's Slow Down mod, which takes place even if you kill it with melee attack
- Holy bolt is not allowed to be used in TvT duels
- Skeletons and Skeleton Mages are allowed. Revives and mercs are not allowed

Resists and absorb:
- Maximum of 1 absorb item per element on all classes unless otherwise defined elsewhere in rules
- Energy shield and Cyclone armor count as one absorb for all elements
- Exception is Nightwing's Veil helm, which can be used with Energy shield or Cyclone armor without counting it as absorb.
- Thundergod's Vigor counts as 1 absorb vs Paladin

Duelling
- No item/charms check is required. Everything goes by the honor system. If a person wants to cheat on charms/items he can just hack his stats anyway
- Ask your opponent first if both of u agree to use non-class skills e.g. teleport from enigma and BO from CTA
- No excessive running or playing too defensively. If u feel your opponent is way too defensive u request for a duel on arreat summit

i have ommited some rules that some clans use such as resist, dr and frw caps etc. i feel the point of open dueling is to have fun and we dont need to spoil that with excessive rules

-sword
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Old 08-05-2004, 18:41   #2
SwordOfJusticeX
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zelc plz post ur ideas for the rules. they seem good

-sword
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Old 08-05-2004, 20:17   #3
Tridge
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nice job!
just one thing i don't understand is no OW on rabies druid?
poison is easily negated, so this build is now completely useless? :|
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Old 08-05-2004, 20:52   #4
SwordOfJusticeX
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Quote:
Originally Posted by Tridge
nice job!
just one thing i don't understand is no OW on rabies druid?
poison is easily negated, so this build is now completely useless? :|
usually rabies druids have fire claws / fury as 2nd attack
stacking poison resist = less dr / fire resists etc
no open wounds on rabies druid is to prevent 1 hit then excessive running

-sword
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Old 08-05-2004, 22:01   #5
-Infinite-
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i dont mind the rules, theyre fine.
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Old 08-05-2004, 22:10   #6
TheDemonWithin
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Tight, awesome. I got some suggestions though. My words will be in bold, your post in regular.

Banned Items/Item Limitations
- Item must be able to be spawned in game in any patch. No bugged items. Plz check to see that rares can only have 3 prefixes and 3 suffixes. Eg. No cruel, masters, fool’s, mechanic’s mods on 1 sword
[b]No way. "in any patch" means you can use those uber-cheap old patch items, which really unbalance the game. It should read "Items must be able to be spawned in 1.10."
- Slow Target Down by xx% is not allowed
Keep as is, though you should allow casters to use Arachnid Mesh if they don't melee (well, I'm a little too lazy to edit the slow mod off my Pala's Arach ~_~)
- Knockback is not allowed
[b]Why not? Knockback is actually, IMHO, a good thing, because it puts "some" strategy in Melee vs. Melee duels instead of just "Attack attack attack attack gg agin". You should allow knockback, but disallow massive knockback (eg. Psychic Hammer sins with massive mana + fcr)
- Poison damage on charms is capped at 500. Poison damage on other items and skills is unlimited
Probably a good idea, definitely with wwsins running around. Keep as is
- Chance to Cast Amplify Damage is not allowed
Good idea, Amp is just pretty cheap.
- Chance to Cast Life Tap is not allowed
" "
- Doom runeword cannot have holy freeze (see below)
Change it to: "Doom Runeword cannot have Holy Freeze in Melee vs. Melee duels." If a melee'r was not allowed to use Holy Freeze vs...say, a trapsin, the traps would just spam so fast and the asn would move too fast to be caught. Anything short of a perfect namelock teleport + stunlock would not catch the assassin.
- Runewords other than BotD CAN have indestructible mods. This is because if it breaks u can make a new one anyway.
Other than BotD? Whats the points in that? Actually, make ALL items indestructable, cuz if your eth HoZ or whatever breaks, BAM, new one in 2 seconds. Should be reworded "Indestructable mod is allowed on all items."
- Paladin or Assassin using traps can have 20 replenish life, other chars can use max 30 replenish life. If you are using Teleport then only 15 is allowed.
Use of meditation Prayer, Cleansing or Meditation counts as 15 replenish life(includes all team members in TvT)
Really, what's the point? 20 Replenish Life is 2 life a second, which is not enough to do ANYTHING in these godly duels. Even if you MASSED life regen. completely AND used Max Prayer + Meditate, you would still only have appr. 100 regen life, which is 10 a second. Out of the usual 5k life used by duelers, 10 life a second is really, really minor. Heck, if you wanna be so cheap, just tele to a friggin Well ~_~. I say trash this rule completely.
- Bugged skill synergies from item with charges is not allowed. For example Marrowwalk boots on necromancer, Carrion Wind ring on druid.
Yes, Yes, and YES!!! Though that would completely screw Rabies / FC druids...but meh.
- Maximum of 2 Rainbow Facet jewels per element can be used in gear at anytime
This is really stupid. First off: to really use jewels you have to ditch a LOT of other mods. Take my Cold Orb Sorce: She had to ditch a Shako for a Nightwings, CoH for a 4-sock archon of whale, stormshield for a 4-sock jewelers of deflection. Especially when you think of what she COULD have used, you find that you lose a LOT of defensive capabilities. I would enforce this rule against: FoH'adins and Blizz Sorcs, only because their damage is so high that amplifying it again with a mass of jewels would add to much. Allow jewels for other types.
- Maximum + 15 % to cold skill damage on Blizzard/Hybrid Sorceress
Nah, just use the above rule. Blizz sorcs shouldn't be a problem if they don't mass up jewels.
- Maximum + 30 % to cold skill damage on Orb Sorceress
Nah, let 'em. Orb can't get to the OHKO instant range that Blizz or FoH can get to. Believe me, I've TRIED!
- Maximum of 35% open wounds total or one item of max 75% open wounds. Druid using skill "Rabies" cannot use any open wounds item.
Dude, you've gotta be crazy. By limiting OW or RabieDruids to use ANY OW A) destroys Rabies Druids and B) makes WWSins, Kicksins, WW or WB Druids, and all the other "minifighters" (not babas or palas) useless. You say that most Rabies Druids have FC for backup. Well, with your banning of Carrion Wind, Rabies Druids can't afford enough points to pump up FC to damaging levels. About the minifighters: well, the only way one of them can take on a huge 20k+ defence enemy (pala or baba) is to stack open wounds many, many times, because of course their attack rating can't hit those "large enemies". You should allow unlimited Open Wounds against Barbs or Paladins (unless you are a Barb or a Paladin) and a limit of 50% OW against others or 75% on one item.

IMPORTANT: u can remove bad mods from an item (eg life tap from exile and slow target from astreon’s iron ward) this allows useful items to be used without their banned mods. (another benefit of open duelling )
OT: *grumbles* unless ur lazy like me *grumbles* *End OT*

Limited skills:
- Clay Golem is not allowed, because of it's Slow Down mod, which takes place even if you kill it with melee attack
Err...whatever, its not like Clay Golem is that good anyway ~_~.
- Holy bolt is not allowed to be used in TvT duels
GOOD IDEA!! With an excess of RoseBranded Charms a Hammerdin can heal pretty well.
- Skeletons and Skeleton Mages are allowed. Revives and mercs are not allowed
Mages, yes, Skellies, yes. But MASS Skelies, no. You namelock tele on an opponent with 30+ skellies all with fanat (beast), and your opponent it dead without even realizing it. Max of 12 Skeletons and unlimited Mages (well...mages suck =P)

Resists and absorb:
- Maximum of 1 absorb item per element on all classes unless otherwise defined elsewhere in rules
I would set up a point system of "absorbs", and say...allow 4 points of absorb total. Look below for my beta point system.
- Energy shield and Cyclone armor count as one absorb for all elements
Not ES. ES gets nerfed BECAUSE of elementals. Energy Shield should be a...-1 absorb! No just kidding, but still, ES shouldn't be an absorb.
- Exception is Nightwing's Veil helm, which can be used with Energy shield or Cyclone armor without counting it as absorb.
"Absorb" should be defined clearly. Items that are "absorbing":
-Thundergod's Vigor [Lightning Absorb 3 Points]
-Wisp Projector [Lightning Absorb 2 Points]
-Blackhorn's Face [Lightning Absorb 1 Point]
-RavenFrost [Cold Absorb 2 Points]
-Nightwing's Veil [Cold Absorb 1 Point] *Exception: Only against Cold Sorcs*
-Nokozan's Relic [Fire Absorb 4 Points]

Also, 4x Shields should be banned. 4x Shields are 4-Socketed Shields with "Absorbing Gems and Runes" in them, meaning PTopaz and PSapphire, Orts and *insert Cold Res Rune here*, and Sur and *insert +max light res rune here*.

- Thundergod's Vigor counts as 1 absorb vs Paladin
Well, actually against anything dealing with Lightning TGods is REALLY painful to play against. It has the "ultimate" light absorb mods AND it has other REALLY nice mods, so the user doesn't sacrifice as much as he sacrifices with a Blackhorns or Wisp. I think my point system would work best.

Duelling
- No item/charms check is required. Everything goes by the honor system. If a person wants to cheat on charms/items he can just hack his stats anyway
Yea, it really doesn't matter much. It really is pretty obvious if somebody is hacking anyway.
- Ask your opponent first if both of u agree to use non-class skills e.g. teleport from enigma and BO from CTA
Meh, yea, you *should* ask, but most people use em anyway so who cares ~_~.
- No excessive running or playing too defensively. If u feel your opponent is way too defensive u request for a duel on arreat summit
Arreat Summit? What is that?



Well, there are my thoughts. Please consider them Sword.
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Old 08-05-2004, 22:31   #7
SwordOfJusticeX
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TheDemonWithin nice job! ur suggestions are very thoughtful
however, i would like to wait for more ppl's opinion's on rules, especially debated topics such as OW and absorb
btw, arreat summit is the place u fight ancients :P not cramped and yet disallows excessive running

-sword
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Old 08-05-2004, 22:34   #8
TheDemonWithin
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OOH, that arreat summit. lol, i was thinking some sort of...different arreat summit oO. Lol, anyway, you wanna duel me sword? im in 66.188.63.151 (tridge's ip)
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Old 08-05-2004, 22:39   #9
SwordOfJusticeX
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sorry cant now
2 reasons:

1. too bz studying for 3 SATII and 4 provincial exams
2. i havent even tuned my chars to fit the rules i set myself

-sword
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Old 08-05-2004, 22:40   #10
TheDemonWithin
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Oh, right, thanks for reminding me, I gotta tune my chars too :innocent: .
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