Hi guys here is a draft of the rules for open duelling as some of u have requested, please feel free to comment to change the rules. Once the rules is set i will request bloembak to put this into the first page of the open dueling thread so it can be stickied
Banned Items/Item Limitations
- Item must be able to be spawned in game in any patch. No bugged items. Plz check to see that rares can only have 3 prefixes and 3 suffixes. Eg. No cruel, masters, fool’s, mechanic’s mods on 1 sword
- Slow Target Down by xx% is not allowed
- Knockback is not allowed
- Poison damage on charms is capped at 500. Poison damage on other items and skills is unlimited
- Chance to Cast Amplify Damage is not allowed
- Chance to Cast Life Tap is not allowed
- Doom runeword cannot have holy freeze (see below)
- Runewords other than BotD CAN have indestructible mods. This is because if it breaks u can make a new one anyway.
- Paladin or Assassin using traps can have 20 replenish life, other chars can use max 30 replenish life. If you are using Teleport then only 15 is allowed.
Use of meditation Prayer, Cleansing or Meditation counts as 15 replenish life(includes all team members in TvT)
- Bugged skill synergies from item with charges is not allowed. For example Marrowwalk boots on necromancer, Carrion Wind ring on druid.
- Maximum of 2 Rainbow Facet jewels per element can be used in gear at anytime
- Maximum + 15 % to cold skill damage on Blizzard/Hybrid Sorceress
- Maximum + 30 % to cold skill damage on Orb Sorceress
- Maximum of 35% open wounds total or one item of max 75% open wounds. Druid using skill "Rabies" cannot use any open wounds item
IMPORTANT: u can remove bad mods from an item (eg life tap from exile and slow target from astreon’s iron ward) this allows useful items to be used without their banned mods. (another benefit of open duelling

)
Limited skills:
- Clay Golem is not allowed, because of it's Slow Down mod, which takes place even if you kill it with melee attack
- Holy bolt is not allowed to be used in TvT duels
- Skeletons and Skeleton Mages are allowed. Revives and mercs are not allowed
Resists and absorb:
- Maximum of 1 absorb item per element on all classes unless otherwise defined elsewhere in rules
- Energy shield and Cyclone armor count as one absorb for all elements
- Exception is Nightwing's Veil helm, which can be used with Energy shield or Cyclone armor without counting it as absorb.
- Thundergod's Vigor counts as 1 absorb vs Paladin
Duelling
- No item/charms check is required. Everything goes by the honor system. If a person wants to cheat on charms/items he can just hack his stats anyway
- Ask your opponent first if both of u agree to use non-class skills e.g. teleport from enigma and BO from CTA
- No excessive running or playing too defensively. If u feel your opponent is way too defensive u request for a duel on arreat summit
i have ommited some rules that some clans use such as resist, dr and frw caps etc. i feel the point of open dueling is to have fun and we dont need to spoil that with excessive rules
-sword