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hammers are magical cant stack on any resist hurt like a b*** i was thinking of a botd barb with max block but im not sure any feedback would help..
barbs are about the worst class agianst a hammerdin. and any class with long range have a good shot at beating them espeically necros since they can't be absorbed. melees have troulbe beating them because of their 1 hit ko hammers and charge abuse.
For melee (Mainly barbs) you try to get into the east, west, south area of the paladin. The barb I used was a IK barb. He often managed to get to these spots without dying ( tho incurring decent dmg). Even then, it's risky because if your not close enough, you'll get hit, and if you WW from the south part of the paly, you end up in the north part (very bad.)
But if you realized in this scenario its you chasing the paly. It's completely different if you force them to chase you. The paly is not as difficult if he doesn't have a hammer field surronding him. So basically I 'm saying, force them to attack you. If you can get them to chase you, then you force them to fight you on your terms, making your chances of winning that much greater. It's a waiting game. DO NOT charge in. No matter how long they are spamming hammers, as long as you wait, they'll try to teleport/run to you. You must get them there when they have no hammers. And if they are charging you, be sure that they are coming in from the north, west, east. Don't get in the Paly's "northern" area, or die.
But yea, ranged attackers take palys down much easier.
For melee (Mainly barbs) you try to get into the east, west, south area of the paladin. The barb I used was a IK barb. He often managed to get to these spots without dying ( tho incurring decent dmg). Even then, it's risky because if your not close enough, you'll get hit, and if you WW from the south part of the paly, you end up in the north part (very bad.)
But if you realized in this scenario its you chasing the paly. It's completely different if you force them to chase you. The paly is not as difficult if he doesn't have a hammer field surronding him. So basically I 'm saying, force them to attack you. If you can get them to chase you, then you force them to fight you on your terms, making your chances of winning that much greater. It's a waiting game. DO NOT charge in. No matter how long they are spamming hammers, as long as you wait, they'll try to teleport/run to you. You must get them there when they have no hammers. And if they are charging you, be sure that they are coming in from the north, west, east. Don't get in the Paly's "northern" area, or die.
But yea, ranged attackers take palys down much easier.
nah if you are melee save yourself the trouble and just roll over and die a tele ww barb with REALLY fast reflexes can probably take outa noob hammerdin that stands there, but otherwise a tele hammer would smear him across the wall, ww is too slow and requires you to get too close to the hammerdin, even if the hammer din is on the offensive a quick tele concentration will usually kill the barb because hammer doesnt miss, is unblockable and cannot be resisted. ww faces pdr, misses, and to make matters worse only 25% of your attacks work any ranged spell caster can pretty much beat the hammerdin: bone necro is pretty good at it, trapsins, fireball sorcs, blizz sorcs (basically a free win vs the hammerdin unless you tele into a hammer), fohers. Of course that is assuming they dont stack
But if you realized in this scenario its you chasing the paly. It's completely different if you force them to chase you. The paly is not as difficult if he doesn't have a hammer field surronding him. So basically I 'm saying, force them to attack you. If you can get them to chase you, then you force them to fight you on your terms, making your chances of winning that much greater. It's a waiting game. DO NOT charge in. No matter how long they are spamming hammers, as long as you wait, they'll try to teleport/run to you. You must get them there when they have no hammers. And if they are charging you, be sure that they are coming in from the north, west, east. Don't get in the Paly's "northern" area, or die.
It's like that. Hammerdins are one of the easiest fights for my barb following that strategy.
I am willing to back this up anytime.. *XE-ReVolution USWEST NL SC. I haven't lost to a hammerdin since like 3 weeks after the patch.