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Go Back   Diablo 3 & Diablo 2 Forums > Diablo 3 Community Forums > Fan Creations: Art, Music, Wallpapers, Fiction & more. > Fan Fiction
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Old 21-04-2004, 02:28   #1
Üdorim
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Join Date: Nov 2003
Posts: 130
Free-Form RPG Easy Reference Guide?

[color=wheat]
CHARACTER LOCATION AND STATUS
[/color]

Quote:
  • [color=wheat] Tamrend[/color]'s character Ariana is Closed north of Kalagost, a city in Votennagrad.
  • [color=wheat] Mercenary[/color]'s character Victor is Closed in Tellur, the capital of Sangloria.
  • [color=wheat] Mercenary[/color]'s character Duncan is Closed in Tyrran, the capital of Tyrran.
  • [color=wheat] Jazzmosis[/color]' character Frailyn is Closed north of Kalagost.
  • [color=wheat] Proudfoot[/color]'s character Tristan Sangloria is Open in Tellur.
  • [color=wheat] Proudfoot[/color]'s character Uharo is Open in Tellur.
  • [color=wheat] Snowglare[/color]'s character Doran is Closed a bit north of Heighton, a city in Sylvane.
  • [color=wheat] Zulehan[/color]'s character Samuval is Closed in Breymond, a city in Sylvane.
  • [color=wheat] Üdorim[/color]'s character Mayanna is Open in Tellur.
  • [color=wheat] Unvision[/color]'s character William is Open in Tellur.
  • [color=wheat] Markle[/color]'s character Fe Sera is Dead near Ohol Peak, a city in Votennagrad.
  • [color=wheat] Rend[/color]'s character Asmodeus is Dead in hell.
Quote:
  • Open characters are free to make guest appearances in another writer's story. You may make reference to an open character only in the context of their past actions, for example:

    a character has just finished a fight. Your character has seen it from afar and is able to give their own description of the fight, without changing the outcome.

    You may not write new material for any character that does not belong to you, including their dialogue and action. If you wish to more fully interact with a character, you must contact their author.
  • Closed characters cannot be mentioned in any way, shape or form without consent of the author. This may be the preference of the author, or the character may simply be unavailable (captured; invisible; dreaming, hallucinating or otherwise not actually where he thinks he is, etc). Characters can therefore change between Open and Closed, depending on their situation.
  • Dead characters stay dead. A "dead" character is one that has been removed from the world, whether deceased or merely dismissed.

    If, for example, Unvision does not wish to continue writing for William after he is done with him, he may list him as Dead and no one will ever hear from William again, whether he actually died or not.
This list is only for player characters. NPC information will be detailed in the posts pertaining to the town/kingdom they belong to, as NPC's are (generally) immobile.

To update a character's status, PM or AIM Snowglare. Please keep your character's status and location up to date.

note to Snowglare: I formatted all the entries with a bunch of spaces to keep editing easy. Hopefully it works. This note will now self-destruct.
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Old 21-04-2004, 02:30   #2
Üdorim
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Posts: 130
This Thread Rules

[color=wheat]
THREAD RULES[/color]

Quote:
  1. absolutely no posting in this thread unless it's a character synopsis
  2. if you want to add a section, PM Üdorim
  3. if you want to edit any information, PM Snowglare
  4. discuss this thread in the existing discussion thread
  5. I'm open to changes, alterations, suggestions and deletions in this thread. It is, after all, not my RPG
  6. this thread is only the reference guide version alpha, so if it's got some issues please don't eat me just yet
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Old 21-04-2004, 02:31   #3
Üdorim
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Posts: 130
Magic and Suchforth

[color=wheat]
POWER AND MAGIC[/color]

note: for now all I have are links to various posts in the RPG that contain relevant information. I'll definitely keep the links (and try to keep them up to date), but I'm hoping to also compile more concrete information within this thread. If you have an item or piece of magic that I missed, or add more information in a future post, you can PM me and I'll have it added to guide.

If your item or magic has not yet been explained (possibly Uharo's dagger, or the intricacies of Ariana's magic, perhaps) there is no point in explaining here what it does before it actually comes into play in the story. So if you have a hidden/budding magic, leave it a surprise for the rest of us!


[color=wheat]
SPELLS AND SPELLCRAFT[/color]


Quote:
Magic is drawn through force of will and training, and need not always require gesticulation or material components. The use of magic is sure to have some sort of negative effect on the wielder, (in the case of Victor it is magic-exhaustion) and it does have some limitations.

[color=wheat]HEALING[/color]
  • healing can reset broken limbs, but not regenerate lost ones
  • healing can cure disease and sickness in an individual, but not a group
  • for a skilled practitioner, one healing spell can have the equivalent of a week's worth of bedrest
  • resurrection is out of the question. The dead stay dead
  • greater amounts of healing are possible, but they risk inflicting the thusly healed wounds on the magic user in turn
  • healers are susceptible to magic-exhaustion

[color=wheat]SUMMONING[/color]
  • our world doesn't contain demons or angels
  • a woodland priest might be able to 'call' a forestly beast to his aid
  • control of summoned creatures isn't guaranteed, but can be augmented with advance preparation
  • undead such as skeletons and zombies can be animated, however there will be no reanimation of dead characters/lords etc
[color=wheat]
FIGHTING AND TECHNIQUE[/color]


Quote:
Physical combat makes up the vast majority of all interpersonal conflict. Aside from one or two hired wizards, each kingdom's army is almost entirely mundane. The common person and soldier never need fear a magical attack (even though they may fear it anyway) during their life. Dedicated athletes in the RPG are capable of impressive physical performances simply not capable in the real world. Uharo's master, for example, pinned his student to the wall with merely a pair of needles from a distance of a dozen paces. A hardened and life-scarred veteran in a mercenary army, for a common NPC example, might be worth as many as five regulars.
[color=wheat]
ROGUE TALENTS
[/color]


Quote:
Some people simply do not fit into the world of common magic. Even the great potential of Victor is present in a (relatively) understood form. He had dark-magic teachers, and reads dark-magic books. Those people, however, whose powers follow no cognizable pattern are abnormal oddities on the backdrop of magic. Their abilities know no restriction, and their potential is unforseeable. Examples of these rogue talents are Duncan, who talks to deities, and Ariana, who assimilates the souls of the slain.
[color=wheat]
ARTIFACTS AND ITEMS
[/color]


Quote:
Magic items are available in a variety of forms, from potions to weapons to mystical tomes. They are common enough that a very well off merchant may have a magical trinket (a scale that determines the purity of gold, perhaps); a noble is likely to have a weapon of minor power (an eternally sharp blade that is otherwise mundane); and an established lord is sure to have an enchanted weapon or equivalent source of magic. A large town or guild's vault may include an item that its residents could not individually afford. In addition, a wizard or other magic practitioner's lair will surely contain the components of many magic items.

Some items may have been created by a magical process without being imbued with magic themselves, such as a conjured weapon. These items are of no more value than the same item made via a mundane process.

Information regarding magic (such as a tome on spellcrafting) may be considered magical for purposes of rarity and value, without themselves being magic.

Source (Zulehan): [Samuval] had the opportunity to weasel [his] way into access to the deep, stinking cellars that housed the old books. ... Scanning the shelves, [he] found one of these was curiously stacked all with green books. [Samuval discovers a reliquery of alchemical tomes containing lost and hidden knowledge]

Source (Mercenary): [Victor] had brought a large leather bag and [he] began to hastily throw things in it: scepters, staves, vials with odd-colored liquid in them, tomes, and most of all jewelry. [Victor breaks into a wizard's lair and steals from his personal arsenal]

Source (Snowglare): ... [Doran] made off with three thousand marks worth of jewelry, fine silks, and a certain gem-encrusted falchion. All were the property of nobles ... but the falchion was the town's greatest treasure. [Doran aludes to the time he stole numerous items, one of them possibly magical, from the town of Heighton]
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Old 21-04-2004, 02:32   #4
Üdorim
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Posts: 130
Panther and Delusion

[color=wheat]
PANTHEON AND RELIGION[/color]

So far we've had a lot of heated discussion about this, and that's about all. In any event, Duncan has a singular 'God' that he talks to. Besides that, Snowglare has also made a delightful reference to a trickster god, Silth, expertly doing his part to diffuse the argument. Nothing simpler than merely writing things the way you want them to be. In any event, more information will be added as it is discovered.

So far it works like this: make any deity references you want; however they can't influence the game. The characters might think they do, but really, they don't. And we'll see what happens with Duncan as Mercenary goes along.
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Old 21-04-2004, 02:34   #5
Üdorim
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Posts: 130
The Year of Our Fork, 89 BCE

[color=wheat]
TIMELINE[/color]

Quote:
  • [-258]Religious wars or something
  • [0]Creation of the Ruven Calendar
  • [24]something happens about now, I dunno
  • [89]the fork is invented
There'll be more to this later, if anyone wants. I'm not sure it matters. Oh well, too busy trying to get the whole thread together to focus on this part of it right now.
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Old 21-04-2004, 02:35   #6
Üdorim
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Posts: 130
This Will Possibly Be The Most Useless Post In The Thread

[color=wheat]OUR WORLD[/color]

Quote:

Our world is currently one continent high by one continent wide, translating into approximately this continent. This continent is made up of several unstable kingdoms (the largest and most notable of which are detailed below), with numerous smaller independant fiefdoms, duchies and nomadic peoples in and around them. Most of the large kingdoms have done a good job of creating roads and paths to at least the largest cities, but any area that isn't a city is in general completely wild.
[color=wheat]ENVIRONMENT[/color]

Quote:

The environment of the continent is varied, ranging from a cold northern region (Votennagrad; think Russia or Canada but not the arctic), a boreal forest (Tyrran and Sylvane), and plains (Ruvenia) to a large desert (Morania) in the south.

This provides for a wide diversity of wildlife, and because the indigenous people are established enough to have developed trade routes where profitable, it is possible to obtain most of the major commodities harvested in one region in any other, where local governments and current technology allows.

So you can essentially pick any plant or animal from a cactus to a reindeer or whatever, and find a place for it somewhere on our world, with few limitations. No demons, for one.
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Old 21-04-2004, 02:38   #7
Üdorim
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Posts: 130
Snagflooria

[color=wheat]
SANGLORIA[/color]
Quote:

Named after the ruling family, Sangloria is the most westerly kingdom on the map and also one of the largest. Although like all the other kingdoms it doesn't have complete control of its borders and the people within them, it is only matched in sheer size by Tyrran.

Sangloria contains rich agricultural land and thus is a wealthy nation; most of the riches of Sangloria are pocketed by the king and kept in his personal vault. It is a rainy kingdom, especially along the coast and the port capital (Tellur). The mountains on the west coast are trechearous and purportedly contain cave networks that lead even under the earth itself, however they are among the most dangerous peaks in all the land. The winds and rains from the coast constantly beat against the mountains, and it is prone to experiencing hurricanes in the rainy season. The mountain range, however, provides security from those hurricanes to the rest of the nation.

The government of Sangloria has paved much of the kingdom, from Umuri Keep to Astinea to the capital city of Tellur. It has a weak border to Votennagrad, and Sangloria's top generals are sometimes concerned by the 'northern threat'. While they have no allies, they are nonetheless confidant that Ruvenia will not act aggressively, and Sanglorians by nature have distate for the Tyrrans.

Sanglorians are an interesting sort. They are primarily farmers and not hunters, and as a whole they tend to adopt a stocky and healthy build. The predominant features are blond hair and sometimes a dark brown, but very rarely red or black. They have a profusion of eyes colours and facial features, however, so it is easy for a foreigner (even a Tyrranian) to blend in. They aren't a particularly quiet or reserved lot, but their simple farm life treats them well, and they have an abundance of common sense. It is not easy to swindle a Sanglorian, and harder still to sell him something he does not need.
[color=wheat]NPC'S[/color]
Quote:

Bartender (Unvision): this bartender owns and operates a bar in Tellur. He lives in a boat moored in the harbour, where he spends his late nights and morning sleeping. He is a very observant and quiet man, and knows how to make steady money for himself, despite have a group of regulars who never seem to pay their tab.
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Old 21-04-2004, 02:40   #8
Üdorim
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Posts: 130
Odenachad

[color=wheat]
VOTENNAGRAD[/color]

These are merely placeholder posts for now. If this area belongs to you, make sure to tell me about it. I'll get to them all eventually.
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Old 21-04-2004, 02:43   #9
Üdorim
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Posts: 130
Fluvainea

[color=wheat]
RUVENIA[/color]

These are merely placeholder posts for now. If this area belongs to you, make sure to tell me about it. I'll get to them all eventually.
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Old 21-04-2004, 02:44   #10
Üdorim
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Posts: 130
Terran

[color=wheat]
TYRREN[/color]

These are merely placeholder posts for now. If this area belongs to you, make sure to tell me about it. I'll get to them all eventually.
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