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Go Back   Diablo 3 & Diablo 2 Forums > Diablo 2 Community Forums > 1.11 Bug Reports & Suggestions
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1.11 Bug Reports & Suggestions Report Bugs found in 1.11 and suggestions for future patches

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Old 18-03-2004, 01:33   #1
sorcyone
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List of confirmed current 1.10 bugs ?

Is anyone maintaining a list of known 1.10 bugs ?
If not then I would like to get the ball rolling.


Gameplay :

1. Andariel drop bug

2. Opening a chest in a corner can move you behind the chest, and stuck unable to move if no teleport. This is most annoying for a necro since you have to rejoin the game.

3. ed/max ed/min jewels do not add ed in armour including shield, but do work in weapon. Can anyone confirm if this a display bug or full bug ?

4. Upgrades of ethereal armour do not gain the defense bonus.

5. Andariel drop bug. If after killing her for the first time you talk to town NPC, then everyone time after she drops as if you were killing her for the first time (enhanced drop).

6. Changing attack in the middle of a leap attack can leave you stuck unable to leap attack.


Realm :

1. Switch accounts too quick can leave you with REALM DOWN for 3 minutes.

2. Occasional death crashes game and leaves you with REALM DOWN for 60 minutes and not dead.

3. In certain places such as opening door coming back from Outer Cloister you can be running still, which can be used to keep the game open. Can anyone confirm this as a Realm or Game issue ?

4. WW sometimes gets broken such that when you try to whirl you do not move or attack, you just whirl in place. Rejoining game fixes. Can anyone confirm this as a Realm or Game issue ?

5. Games still crash as much as they used to in 1.09 - watch out muling. Anyone get game crashes in SP ?

6. Moving items from/to cube a lot can leave you stuck unable to select any objects on the ground. Rejoining game fixes.



Fixed bugs:

1. Diablo clone no longer dies to Shenk/Blood Raven death explosion.
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Old 18-03-2004, 02:09   #2
tydon
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The charge bug
The marrowalks and other charged item bug
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Old 18-03-2004, 04:15   #3
Shadow_247
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Realm bug #1 should include both accounts and characters. I believe that the ED/max ED/min bug is not simply display - but wait for a second say. You listed andy drop bug twice?

I know there are more bugs, ill see if I can think of some more.
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Old 18-03-2004, 20:45   #4
saint_of_killers
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hasn't it been confirmed that gloams/black souls are bugged to do more damage than they are suppose to? ranged attackers are suppose to do more dmg anyway in patch, but i thought i read somewhere that the gloams/souls damage calculations are bugged.

also minor bug: war trav dmg http://forums.rpgforums.net/showthread.php?t=150517
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Old 19-03-2004, 01:49   #5
sorcyone
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Hehe oops yes I list Andariel twice, maybe because it's such a nice bug .

Gameplay :

1. Andariel drop bug. If after killing her for the first time you talk to town NPC, then everyone time after she drops as if you were killing her for the first time (enhanced drop).


2. Opening a chest in a corner can move you behind the chest, and stuck unable to move if no teleport. This is most annoying for a necro since you have to rejoin the game.

3. ed/max ed/min jewels do not add ed in armour including shield, but do work in weapon. Can anyone confirm if this a display bug or full bug ?

4. Upgrades of ethereal armour do not gain the defense bonus.

5. Changing attack in the middle of a leap attack can leave you stuck unable to leap attack.

6. Charges in items add synergy bonus if no point shave been placed in the spell. Axamples are MarrowWalk for L33 Bone Prison, and Baezil's vortex for L15 Nova, Metalgrid for Level 22 Iron Golem.

7. Gloams/black souls do too much damage with their lightning attack. I think this is due to being hit more than once by the same bolt, which shouldn't happen.

8. war travelers damage bug - only one case so far (saint_of_killers), cause not determined, possible nerfing by Blizzard of duped items (yay) or individual item corruption.

9. Charge bug.

10. As in 1.09, drops are not distributed randomly. Same base type drops seem to occur quite a lot, especially for drops within the same second. It may be Blizzard is using the clock as part of the random seed. This might also explain why you get periods of time where drops are huge, and periods when drops are terrible. (Yes I have studied Statistical Mathematics so I understand random distributions.)


Realm :

1. Switch accounts/characters too quick can leave you with REALM DOWN for 3 minutes. Fast computers are more susceptible to this.

2. Occasionally, death crashes the game and leaves you with REALM DOWN for 60 minutes and not dead.

3. In certain places such as opening door coming back from Outer Cloister you can be running still, which can be used to keep the game open. Can anyone confirm this as a Realm or Game issue ?

4. WW sometimes gets broken such that when you try to whirl you do not move or attack, you just whirl in place. Rejoining game fixes. Can anyone confirm this as a Realm or Game issue ?

5. Games still crash as much as they used to in 1.09 - watch out muling. Anyone get game crashes in SP ?

6. Moving items from/to cube a lot can leave you stuck unable to select any objects on the ground. Rejoining game fixes.



Fixed bugs:

1. Diablo clone no longer dies to Shenk/Blood Raven death explosion.
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Old 19-03-2004, 08:41   #6
Jarulf
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Quote:
Originally Posted by sorcyone
10. As in 1.09, drops are not distributed randomly. Same base type drops seem to occur quite a lot, especially for drops within the same second. It may be Blizzard is using the clock as part of the random seed. This might also explain why you get periods of time where drops are huge, and periods when drops are terrible. (Yes I have studied Statistical Mathematics so I understand random distributions.)
First of, there is really no strange thing that you see some item types more than others, that IS part of randomness. Blaiming it on some initial seed is just humbug, not only does the seed not really change just once in a few seconds but it is also later affected by many things you do in the game. You need to start learniong how random number generators work in addition to your statistical "skills" and also how it is used in the game. By the way, different drops are not even related to each other since they use completely different "streams" of seeds and random numbers. And finally, yes, randomness do include at times "huge" drops and sometimes "terrible" (I assume you refer to ammount, because the game has no concept of what a "terrible" item is).
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Old 19-03-2004, 12:45   #7
ZeroUnderOne
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Whenever i use cta to bc, bo. then i roll the mouse or immediately cast bonearmor, i get connection interupted, and my friends say i left the game without bnet saying i disconnected or exited. This may be caused by crap connection also...
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Old 19-03-2004, 15:10   #8
schlip
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Not sure if this works for everyone.. but if I "ctrl+left click" on the cube, I'll get disconnected, but luckily I can get back without the 5-minute wait.

(i.e. quick sell.. don't ask me why, just found it out by accident).

And oh, I can still tele into walls in the tower cellar and maggot lair, safe from attacks!
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Old 19-03-2004, 17:58   #9
Baboon
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Switch accounts --> realm down

I don't think this is a bug, I believe you're getting banned for behaving like a bot.
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Old 19-03-2004, 19:01   #10
Guntaas
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Barb Leap Attack Bug

Sometimes, the leap attack skill will stop working. It seems to happen when I get hit hard enough to get stunned*, and am in the process of leaping. It was kinda strange to watch my barb fall out of the sky...

The only fix I've found is to rejoin the game. The same goes for the regular leap skill.

*not the stun from the stun attack.

I almost had a psychic girlfriend but she left me before we met. - Steven Wright
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