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By having melee mods, it opens up the possibility that the necro wand can have caster mods instead. If it was always guaranteed that there would be a high amount of caster mods, you might be able to find good wands quite often. Regarding necro wands, it's a good thing that there are tons of unique ones out there, and many decent ones with +2 skills aren't worth much, if anything.
I'd like to see melee enhancements in wands disappear.
I cannot see that a necromancer would use wand as a melee weapon so why have mods like +6 to maximum damage or 1-6 lightning damage in them.
If these would go away we would see more suitable wands for spell casting.
I would imagine that this would be applicable also for the sorceres orbs.
Yours: Topi
The problem is even worse than you describe. A while back (don't know until what patch) all melee mods were enabled on staves/wands and people were complaining that they couldn't find caster mods such as +skills or faster cast rate or mana, etc. Blizzard listened (partially) and removed the DAMAGE mods but kept other combat mods such as dual leech (jesus christ i swear that dual leech appears on wands and staves far more often than any other item type) which are useless if the damage mods have been removed already! Another example of blizzard's stellar ability of listening to its customers (extreme sarcasm).
I have a wand that has tri elemental damage. I only kept it because it had 67 lvl 2 lower resist charges on it.
But I you're right that it's a bit useless to be meleeing with these wands, considering there are better weapons to do it with, and most of them are high lvl req thus making it near impossible to hit someone in hell without being creamed to the floor when they retaliate.
Great Idea:idea: Unfortunatly a melee Nec wouldn't be using a wand. Most melee Necs would be using Posion Dagger. Same with an Enchatress Sorc. My Enchantres uses a Passion PB with a +Skills item on switch for buffing.
My melee necro is using a "Passion" Scourge along with +3 to all skills from equipment, which gives him a level 4 zeal (5 hits). Its fun and works ok so far (lvl 77 in act 2 hell).
Oh yeah, I've lost count on how many times I've found a rare dual leech wand. And now lately I find orbs and wands with insane fire and lightning damage.
I'd like to see melee enhancements in wands disappear.
I cannot see that a necromancer would use wand as a melee weapon so why have mods like +6 to maximum damage or 1-6 lightning damage in them.
If these would go away we would see more suitable wands for spell casting.
I would imagine that this would be applicable also for the sorceres orbs.
Yours: Topi
[COLOR=Red]You dont even know how applicable...i think blizz actually made elemental damage mods increase in orbs! ive seen ones doing so much elemental damage it makes u wanna melee. at one time i found an orb doing tri elemental damage adding up to over 500 maximum! especially with mods like cold, the damage is unnatural, going over 100 damage in some cases. i have never seen mods close to this on normal items though...kinda odd. :scratch: [/COLOR]