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Originally Posted by KingOfKings
Disconnection will not result as a loss for a player - in multiple combatant modes - the fight goes on!
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How do you intend this to work? Can a player simply disconnect in order to save a lose?
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#A "pvp-career" linked on BNET lobby for each character on the account who has participated in arena games; ranking 1v1; 2v2; 3v3; 4v4; 5v5
#You get "Fame" for solo kills, team kills, TKO, ranked kills (kill higher rank pvper) - rewards? status? gold?
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I like this idea but, I don't understand how these sorts of thing will end up working.
Will you just gain more and more "points"? If so, how will a new player be able to rank against the ranks of veteran players? It doesn't seem to determine as much the skill of a player, but just their experience, and total kills. Is this what you intend by this feature?
The problem I see with this is that a newer player will never be able to gain the ranking points that veteran players have, and although these veteran players will have an upperhand in terms of
experience, I think it's not really fair to flatter a players
skills based on experience alone. I've seen this problem in Guild wars before. We would be building a team, and find a player with a higher ranking, but when this players time came to kick it up a knoch, they simply were not the quality we had expected.
Just a proposed idea for this system. If there was to be a ladder, and rank built in that time were reset every say, month or so, and only that persons rankings in that ladder, and previous were saved, one could better determine a players skills, and see their experience, all at the same time. Also, simply based on the way this game plays, I would suggest that rather then a "solo kills/team kills/deaths" and such, I think it would be more efficient to track something like "damage dealt/damage taken" with a separate section on the page for showing things like aura levels, and average damage dealt, and such that you gain a more in depth look into that players profile.
Like this:
Player name: W|-|aTe\/er_theHe11
Class: Wizard
DD/DT Ratio: 210k/118k
Average Damage: 1,234
K/D Ratio: 245/84
W/L/D Ratio: 21/32/4
Current Rank:
1,405/8,765 16.02%
Previous Ranks:
- 1,988/,10,567 18.81%
- 1,876/9,231 20.12%
- 2,064/8,891 23.21%
- 3,299/11,308 29.17%
- 2,202/9,071 24.27%
Skills Specialized:STORMS: Blizzard {xx} Epic Storms {xx} Empowered Magic {xx}
ARCANE: Mana Recovery {xx}
CONJURING: Spell Speed {xx}
This could be a small record that would come up as your check this players profile.
Just to go over some of the things this profile is showing. You can see the basic skill layout of the character, and determine if his/her skills will work appropriately with the other members of your team. You can clearly see that this player deals more damage then they receive, and after seeing the skills this player has, you can determine whether or not their average damage is on the high, or the low side, and if their mix of damage skills and survival skills is optimum. As you look further through their record you'll also notice that this player has lost more games than has won, but obviously is doing something right because as you can also see, this player sits consistently within the top 30% of players. This info also shows that this player has played in the past 5 ladder seasons, all of this should give you a fair idea as to a players skill level. From this larger, more refined pool of info, you can now make a better call on a player's skills, and make a better call on their assistance in your team. You'll never know 100% how "good" a player is until you work with them, but this added amount of info should help you visualize this players skill, and not just their experience.