I'm kinda flattered that anyone even remembers this old-timer. =)
Quote:
Originally Posted by KremBanan
ak404: seriously?
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Ya, srsly.
Look, Razortail is an awesome belt, I won't deny that, but the OP is looking for leech, slows, and knockback: as a uWWS user, the majority of his damage will be coming off Amp'd targets, not base damage. The dexterity and damage boost from Razortail are wonderful when augmented by a Might, Concentration, or Fanaticism aura, but when those things aren't present, then those bonuses are no more than a drop in the bucket.
You gotta remember, the OP ain't running Faith, WF, or Wrath, he's running a uWWS, a bow with awesome mods and relatively good
average damage. It's also a lot of fun to use.
"But it has 33% Pierce!"
Yeah, and so what? Unless the OP is spamming FA as his primary source of damage instead of using it as a panic button or crowd control, the piercing isn't as big as you think it's going to be. Pierce is hax when used with elemental AOE skills, but if the OP's primary source of damage is Strafe, then he doesn't need the piercing because it won't do him as much good. This isn't like overlapping AOE damage where you're hitting everything in a 3-yard radius, it's more like a second shot at another target.
So, if the OP was using a stronger bow or something with an aura, I'd definitely invoke the Razortail, but he (assuming the OP is male) isn't, and nor does is seem likely that the OP change the bow. Hence, the first thing he needs to do is find a belt that fits the criteria he wants, and while Razortail doesn't fit those criteria, Nosferatu Coil does. That doesn't mean the Razortail won't work, it's just not the right belt for this build.
Second, because most of the damage will be coming from cursing targets and landing critical hits, the OP's
first priority is to make sure he can hit them. Thus, my recommendation for an Eth rune and AR boosts: once the OP's bowazon can hit the targets consistently, everything else falls into place. After that, you work on secondary effects like KB, slows, open wounds, and leech.
Then you work on boosting damage. It sounds bass-ackwards, I know, but Amp Damage is just that strong: making sure it lands is the first priority.
And lastly, because Amp Damage will only activate on the middle two arrows with Multiple Shot, uWWS sucks with that skill: you'll end up amping everything in the middle while leaving everything else on the left and right unscathed. It's a strafer's bow.