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Old 11-11-2009, 14:00   #1
Durin
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Item stats depending on your gameplay skills

I was thinking about some item stats depending on your lvl of gameplay. Lets say you enter a cave and there u find a quest saying "Once u pick this ring it will start to disintegrate until you cary it out. Take this sphere out of the cave as fast as you can".

So the faster you cary it out of the cave the better stats will this item have in the end of the quest "the less will disintegrate". Stats could look like ( 100+ movement speed -1x/3sec ). It is just a simple example, but a good prototype to start with.

The whole idea is to make some items ( like rings or charms ) dependent on your gameplay skills. It would force noobs to become pro and it would award pros for being pro. Good for comunity as a whole.

Maybe I should post this on Blizz D3 forum...
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Old 17-11-2009, 18:59   #2
Bandreus
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Re: Item stats depending on your gameplay skills

Given all the crap that's regularly posted onto the official boards, I really can't see any reason why you shouldn't post your idea (which is good indeed ) there

Also in a more general sense, quest rewards could be "fine-tuned" depending on your performance quite easilly. So if you manage to save all the NPCs of the caravan you were supposed to escort, the quest giver will hand you the shiny ring, whilst letting 9 out of 10 being slaughtered will result in a damaged-poor-rags-of-uselessness being thrown at you.

By the way, me thinks this kind of stuff has allready been discussed. And being done in other games too
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Old 17-11-2009, 23:00   #3
Srikandi
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Re: Item stats depending on your gameplay skills

This idea is completely perverse, IMO. By ensuring worse gear for the "noobs", you're making the game HARDER for them, and by giving the "pros" better gear, you're giving them an EASIER game. But the whole idea of difficulty levels in games is to give unskilled players a less challenging game, and skilled players a more challenging game, so that everybody's playing at their comfort level.

Reminds me of people who think that games with conventional difficulty level settings should reward people who play on "hard" with better gear than people who play on "easy". That just makes the "hard" game easier and the "easy" game harder, since success in these games is to a very great extent tied to gear stats.

Diablo already has a way for the hyper-competitive players to strut their stuff -- it's called the ladder. The other great thing about the ladder, though, is that it takes those hyper-competitive gamers out of the general pool, so people who prefer a more relaxed playstyle don't have to deal with em

Very popular games, like the diablo series, are popular because they are rewarding for a wide range of players with a wide range of playstyles. Personally, I am all for retaining this breadth of appeal. Proposals which punish more casual players are the antithesis of this idea.
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Old 18-11-2009, 17:58   #4
Bandreus
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Re: Item stats depending on your gameplay skills

I'd say I'm quite with your opinion, Srik, but that's not likely giving an idea out, or discussing something for the matter, will ever make the devs make the game an hell for noobs

Although my example could have been a bit of extreme (willingly), I think rewarding player skill is not a no-no, quite the contrary. This of course does not mean you have to put newbies in an impossible to sustain situation.

For example, in a Diablo game how many items are being randomly dropped by monsters in any play session? hundreds, thousands? Is it all that game-changing to roll the occasional quest reward out of thousands other items you get, based on the actual player performance?

And by the way, quest rewards usually do suck anyway, compared to the best loot you get while clearing even the tiniest dungeon level.
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Old 18-11-2009, 22:57   #5
Srikandi
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Re: Item stats depending on your gameplay skills

Quote:
Originally Posted by Bandreus View Post
Although my example could have been a bit of extreme (willingly), I think rewarding player skill is not a no-no, quite the contrary. This of course does not mean you have to put newbies in an impossible to sustain situation.
Heh... well, I didn't mean to over-react, and I agree, your idea would probably not dramatically alter game balance.

I also agree that it's fine to reward skill, but I think it's possible to give a reward which doesn't in fact remove challenge. Either make it something fun and rare but not overpowered, or access to additional game content (a map to an extra dungeon or the like).
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Old 18-11-2009, 23:22   #6
GoldenBird
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Re: Item stats depending on your gameplay skills

Isn't skill already rewarded? You get rewarded by your skill by what the monsters drop. If you kill more, there's a better chance of finding something good, and vice versa. If D3 is challenging and requires skill, you won't need something like that implemented imo.
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