Please respect other members. Please do not post links or information about hacking/warez/cheats.
Read the rules of these forums as we rarely warn before banning. Lost or need RSS check the forum map.

Latest News

Quick Nav
Navigation
Diablo IncGamers
Diablo Wiki
Gallery
Donate/Subscribe
Follow us on Twitter
Diablo 3 Game Info
Basics
Classes
Items
Combat
Monsters
Interface
A-Z Index
Diablo 2 Game Info
Basics
Classes
Items
Runes
Monsters
A-Z Index
Strategies
Diablo I/Hellfire
Forums
Community
Trading
Strategy


Donate and get extra forum perks
Support diii.net

Go Back   Diablo 3 & Diablo 2 Forums > Diablo 3 Community Forums > Diablo 3 General Discussion
Register Blogs FAQ Calendar Mark Forums Read

Diablo 3 General Discussion Talk about all things Diablo 3 here.

Reply
 
Thread Tools Display Modes
Old 07-11-2009, 16:31   #21
ancalagon
Diablo: IncGamers Member
 
Join Date: Apr 2009
Location: Madliena, Malta
Posts: 1,228
Re: Red Targetting System (What do you think)

It was no problem in Diablo1, it actually helped. I dont see it a problem in D3 either, it also helps, the monk demo tombs look very dark for example ... If its not the art direction or the witch doctor's look, it has to be something else that people have to pick on. *sigH* The only thing I would ever change is not the game itself, but the speed of development
ancalagon is online now   Reply With Quote
Old 07-11-2009, 16:47   #22
delosombres
DIII.Net Member
 
delosombres's Avatar
 
Join Date: Apr 2008
Location: Czech Republic
Posts: 111
Re: Red Targetting System (What do you think)

Quote:
Originally Posted by NASE View Post
And don't forget, diablo 3 is going to have similar game play as diablo 2. We won't suddenly see characters with only single target attacks. Aoe will still be very important.
Quote:
Originally Posted by NASE View Post
And your point is?
Diablo 3 is not out yet. Nobody knows how much important the outline will or could be. You may not need outlining with AOE attacks but we are not talking about them right? Because not every skill in the game is AOE...

Quote:
Originally Posted by NASE View Post
There are many things that one can define as better for one thing. But that doesn't mean it's always a good thing to implement.
Everything that works better for gameplay is good to implement.

Quote:
Originally Posted by NASE View Post
For instance, a red outline doesn't tell you what mods the monster you are attacking has. While the hit point bar does. Thus, the hit point bar is better at something different.
Hit point bar may be better at something but it has nothing to do with outline implementation because hit point bar does not exclude the purpose or advantage of the outline.

Last edited by delosombres; 07-11-2009 at 17:06..
delosombres is offline   Reply With Quote
Old 07-11-2009, 16:57   #23
lone_wolf
DiabloII.Net Member
 
lone_wolf's Avatar
 
Join Date: Jun 2003
Location: sweden
Posts: 2,055
Re: Red Targetting System (What do you think)

Quote:
Originally Posted by delosombres View Post
Wrong. It is not about problems with targeting but about seeing clearly what monster is my character attacking on the screen. Anyway, nice to hear how good at the game you are lone_wolf. Unfortunately, it is completely out of the point.
I can see clearly what monster my character is attacking just fine in diablo 2 and for that matter i can do so in every damn other arpg in history.

Just because diablo 1 featured a less in the way variant of the red outline dont mean we need a even larger neon bright version in diablo 3. There are plenty of ways to show to a player what monster s/he is targeting.

Two of the most common is highlighting the monster and showing a target ring at the monsters feet. Blizzard has come froth with no information at all why they choose to use a red outline that also turns the monsters semitransparent and showed us the underlying colors of the monsters, in affect letting us attack line characters without any 3d depth what so ever. Instead of say the systems that have been used by multitudes of games since diablo 2 was released.

Some like the red outline and others like me feel its trash. But given blizzards new focus on, only the casual players i foresee that we wont even have a way to turn it on or off. Because players could have a hard time knowing what they target and where they character is

I guess its because game companies no longer want the player communities to do anything in their games. Just look at the killing of serious mp play in modern warfare 2 on the pc. No dedicated servers, no mod support, no console, maximum player limit 9v9. When a developer is so stupid as to say mouse support and custom resolutions are features of a game you know that developer is better off never developing games for pc ever again. Its a win win situation.

Granted blizzard has not gone that far yet but they are on their way.
lone_wolf is offline   Reply With Quote
Old 07-11-2009, 17:00   #24
a black kid
Diablo: IncGamers Member
 
Join Date: Jul 2003
Posts: 146
Re: Red Targetting System (What do you think)

Quote:
Originally Posted by lone_wolf View Post
Some People never had a problem with targeting in the first place

Just because you might have had a problem to target a monster in a mob does not mean we all had that problem.
and just because you didn't have a problem, does not mean nobody had a problem. and as sad as it is, it seems as though the majority of people say they wouldve liked extra targeting help in d2, and will have no problem with it in d3. you make it seem as though your all for open discussion, but then you bash someone who has a different feeling about d3 than you... dont understand it.
a black kid is offline   Reply With Quote
Sponsored Links
DIII.NET SPONSOR

Remove Forum Ads
Old 07-11-2009, 17:20   #25
delosombres
DIII.Net Member
 
delosombres's Avatar
 
Join Date: Apr 2008
Location: Czech Republic
Posts: 111
Re: Red Targetting System (What do you think)

Quote:
Originally Posted by lone_wolf View Post
I can see clearly what monster my character is attacking just fine in diablo 2...
Many people do not (in some situations) including Blizzard's designers. Otherwise they would not even think about implementing it.

Quote:
Originally Posted by lone_wolf View Post
...and for that matter i can do so in every damn other arpg in history.
You're so good lone_wolf.

Last edited by delosombres; 07-11-2009 at 17:48..
delosombres is offline   Reply With Quote
Old 07-11-2009, 17:56   #26
Ammareddo_Fritter
DIII.Net Member
 
Join Date: Mar 2004
Posts: 83
Re: Red Targetting System (What do you think)

I think the targeting highlight in D2 worked fine, and it did so without being distracting.

Also, Diablo 3 seems to be all AoE skills anyway. The Barbarian is more of a spellcaster than a melee clicker now, Wizard and Witch Doctor are almost all AoE, too.

And there are plenty of people who have played D3 already. Some hate the outline, some don't mind it. Now is the time to tell Blizzard what we do or don't like. It's why they changed disappearing bodies, 3D character screen, Barbarian's whirlwind, etc.

Why wait until the game is out and be forced to rely on patches to fix things?
Ammareddo_Fritter is offline   Reply With Quote
Old 07-11-2009, 19:00   #27
delosombres
DIII.Net Member
 
delosombres's Avatar
 
Join Date: Apr 2008
Location: Czech Republic
Posts: 111
Re: Red Targetting System (What do you think)

Quote:
Originally Posted by Ammareddo_Fritter View Post
It's why they changed disappearing bodies, 3D character screen, Barbarian's whirlwind, etc.
It is very disputable that it has been done just because of the fan feedback. They could simply do that without it. No one knows for sure. For example disappearing bodies is something very dependant on HW hence being subject to continuous tweaking.

Quote:
Originally Posted by Ammareddo_Fritter View Post
Why wait until the game is out and be forced to rely on patches to fix things?
That sounds as if they would have been implementing outline system just for sake of fixing it.

Last edited by delosombres; 07-11-2009 at 22:42..
delosombres is offline   Reply With Quote
Old 07-11-2009, 22:28   #28
Ammareddo_Fritter
DIII.Net Member
 
Join Date: Mar 2004
Posts: 83
Re: Red Targetting System (What do you think)

Well, either way Blizzard encourages fan feedback and debate.

There's no reason not to talk about stuff.
Ammareddo_Fritter is offline   Reply With Quote
Old 08-11-2009, 10:48   #29
lone_wolf
DiabloII.Net Member
 
lone_wolf's Avatar
 
Join Date: Jun 2003
Location: sweden
Posts: 2,055
Re: Red Targetting System (What do you think)

Quote:
Originally Posted by a black kid View Post
and just because you didn't have a problem, does not mean nobody had a problem. and as sad as it is, it seems as though the majority of people say they wouldve liked extra targeting help in d2, and will have no problem with it in d3. you make it seem as though your all for open discussion, but then you bash someone who has a different feeling about d3 than you... dont understand it.
No but then blizzard should realize this and make it an option to have the red outline in the game. A simple on and off switch would solve the problem right away, but i fear blizzard wont give a damn and release the game with as few options for the player as possible.

After all when reading what jay wilson thinks of diablo 2 it sounds like every damn player where so damn stupid so they could not understand the simple mechanics of the weapon switch so they took that out. Not that its in the manual or that you figure it out by just looking at the paperdoll of your character or for that matter see that w is for weapon switch when you check what button on the keyboard does this and that in the game.

@delosombres: Good job on taking things out of context next time quote it all so please can see what i was really saying. There are much more effective targeting systems that has been used and are still used by alot of games that do not break the feel of being in the game as much as the red outline. Why didnt blizzard check what other games had successfully done in the past and improved on that.

Besides as i said before a switch would solve the problem with the red outline for those of us that hate it while leaving those of you who seems to love it with the option to have it on as much as you like.

Lets just hope blizzard is smart enough to understand that giving players more options to change a simple GUI have no impact at all on other players.
lone_wolf is offline   Reply With Quote
Reply

Tags
targetting

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 15:32.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Advertisement System V2.5 By   Branden