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Necromancer Design and Development of your Necromancer.

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Old 20-04-2006, 17:57   #11
garion
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Location: San Francisco
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its not insane...just require allot more commitment than the 40 skills into max skeles/raise skeles =P

id say its an emphasis in psn

i did
19 skele mastery
20 raise skele
20 psn nova
20 psn explosion
5 psn dager
1 revive
1 mages
1 ce
1 amp
1 decrep
1 bone armor

and pre-reqs...and thus far its pretty decent..so worthwhile...better than my summoner/boner =P
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Old 20-04-2006, 20:52   #12
Starcrunch
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Umm, he (Maniphesto) advocated 60 points; you've got 45 which is much more reasonable. Like I said it's not a bad choice to go down the poison route, but you can't take ALL of the syergies to summoning and poison in any reasonable build.

-Starcrunch
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Old 21-04-2006, 00:09   #13
celbii
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Jeeze why do you even need extra killing speed on a summoner?
My summoner max skeles, skeles mastery and CE, 2 into amp and like 3 into summon resist.
my cureses are all level 17, amp is lvl 19.
my PNB are also all level 16, CE is 33.
My summon are all level 21, rev sekles and skesle mastery is 43.
My merc uses bramble and has might aura, my necro uses MF gear(with nigma for skele bomb)
I can kill almost any act boss with my merc, clay golem, and 16 skelton in under 10 seconds with amp damage. baal is only exception and takes around a minute.
My kill speed is way fast enough already and i put one point into every single skill.
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Old 21-04-2006, 01:49   #14
FattyMcGee
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Quote:
Originally Posted by garion
its not insane...just require allot more commitment than the 40 skills into max skeles/raise skeles =P

he said inane, not insane :wink3:



-f
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