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They were taken from Levels.txt, which was extracted from the mpq files. This is the same place that lists the expansion area levels.
If anyone wants to check it out, they can. ATMA comes with levels.txt in the config directory, just open it up in excel and check out the colums MonLvl1, MonLvl2 and MonLvl3, which correspond to the area's level in normal, nightmare and hell. The expansion area levels are right next to it, in MonLvl1Ex, MonLvl2Ex and MonLvl3Ex.
Looks great, well done and thanks for the explanation! It certainly is helpful and much more up to date than the Darkness monsters data, which gives monster levels instead of area levels.
honestly lvl has nothin 2 do at that much in ladder, I get lvls up from 25+ in hell cs if u go to only 1 hell cs in lvl 25 youll get lvl 30 in that same cs so i have to disagree with you guys...
honestly lvl has nothin 2 do at that much in ladder, I get lvls up from 25+ in hell cs if u go to only 1 hell cs in lvl 25 youll get lvl 30 in that same cs so i have to disagree with you guys...
Well, thats called rushing.
This is probably more based on single player and where you cannot skip anything.
This is probably more based on single player and where you cannot skip anything.
Many players prefer to level up themselves instead of leeching off of others and knowing the area levels can give a good indication of where is a reasonable place to get decent experience for their own kills at a particular character level. For melee characters, monster level is particularly important as it is a prime determination of chance to hit, so it is very useful to know there as well.
Another thing to note is that area levels affect the item drops, so this makes me wonder about the claim- NM Andy can't drop an SoJ in Classic. NM Cat 4 is area level 37, and the ilvl of an SoJ is 39. So normal monsters in NM Cat 4 can't drop an SoJ. (In expansion, NM Cat 4 is area level 43, see the strategy compendium Facts and Formulae archive for LoD, so in LoD NM Andy is apparently a great place to look for SoJs. ). But I thought that Champions and unique monsters got a +2 and +3 to ilvl, so that means that champions in Classic NM Cat 4 and Classic NM Andy would be high enough levels (39 and 40) to drop an SoJ. Am I missing something here?
By the way, NM Arcane is the first place that non-bosses and non-champions can drop an SoJ. Though a lot of rings drop in the Arcane from the wraiths there, I've never found an SoJ there.
Many players prefer to level up themselves instead of leeching off of others and knowing the area levels can give a good indication of where is a reasonable place to get decent experience for their own kills at a particular character level. For melee characters, monster level is particularly important as it is a prime determination of chance to hit, so it is very useful to know there as well.
Another thing to note is that area levels affect the item drops, so this makes me wonder about the claim- NM Andy can't drop an SoJ in Classic. NM Cat 4 is area level 37, and the ilvl of an SoJ is 39. So normal monsters in NM Cat 4 can't drop an SoJ. (In expansion, NM Cat 4 is area level 43, see the strategy compendium Facts and Formulae archive for LoD, so in LoD NM Andy is apparently a great place to look for SoJs. ). But I thought that Champions and unique monsters got a +2 and +3 to ilvl, so that means that champions in Classic NM Cat 4 and Classic NM Andy would be high enough levels (39 and 40) to drop an SoJ. Am I missing something here?
By the way, NM Arcane is the first place that non-bosses and non-champions can drop an SoJ. Though a lot of rings drop in the Arcane from the wraiths there, I've never found an SoJ there.
You cannot get a soj off nm andy.
Quote:
Actually, it starts at 18. (Tested this in a 1 player Norm Cow game with my LLD Level 18 Hammerdin.)
Also, once I get to Level 30, I'll normally rush myself to Hell CS and leech XP off runs until D. Then I'll leave and make the next game.
- Akukami
Wait.. I refute my latter statement. I was correct after all. You cannot leech exp off your fellow players until you are lvl 20.
It can start for hammerdins at 18, but you won't be getting any exp from your buds.
Although these areas are helpful for leveling up to 80 or so, at higher levels only certain monsters help with XP. My main advice to leveling at 90+ is KILL UNIQUE/CHAMPION URDARS. I'll double my experience from one CS run by killing a pack of these off at level 91.
But I thought that Champions and unique monsters got a +2 and +3 to ilvl, so that means that champions in Classic NM Cat 4 and Classic NM Andy would be high enough levels (39 and 40) to drop an SoJ. Am I missing something here?
To my knowledge, champions and uniques do get +2 and +3 to their mlvl's. Also remember that Act Bosses have their own mlvl's, which are not determined by area levels.
The Act bosses mlvl, by difficulty are (Normal/Nightmare/Hell):
To my knowledge, champions and uniques do get +2 and +3 to their mlvl's. Also remember that Act Bosses have their own mlvl's, which are not determined by area levels.
The Act bosses mlvl, by difficulty are (Normal/Nightmare/Hell):
Yes, Andarial cannot drop a SOJ on Nightmare, and yes Andarial's mlvl is coincidentally identical to catacombs level 4 area level.
Edit: Thanks goes to Go_Limyh for helping me seperate the expansion mlvl's from the classic ones.
Great, thanks for the confirmation and explanation! I figured I had to be missing something about the 37 +2 or 3 not being at least 39 but I didn't realize that act bosses levels are hard-coded. Are there other monsters besides the act bosses whose level is not determined by the "area level + bonus" method?
It does seem weird that champions and uniques who might be right near NM Andy could drop SoJs when she can't. I wonder if Blizzard deliberately made sure that she couldn't drop an SoJ to keep the production of SoJ's down. If she could, I'm sure there would be an industry of LoD people making Classic characters to farm NM Andy for her SoJ drop potential, just like there is an industry of LoD people using the Hellforge drop for converted rushed characters to farm runes. As I've said before, I think it would be better for game balance to not allow conversion from Classic to LoD for ladder characters but it's clear this isn't a big concern to Blizzard.
Edit: Thanks goes to Go_Limyh for helping me seperate the expansion mlvl's from the classic ones.
Note that you used the monstats.txt found in D2Data.mpq, which is the 1.0 version (some newer CDs have up to 1.04 as standard D2C version). Should still be accurate, but just so you know.