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  1. #1
    IncGamers Member
    Join Date
    Sep 2013
    Location
    MI
    Posts
    28

    40 level plan for Wearbear / Summoner.

    Heres my idea for a WEARBEAR build (Also summons) for the first 40 levels.
    Any critique?

    * Assuming 2 extra skill points from Den of Evil and Radament's Lair are accquired *

    STATS

    50 points into Strength. [ should stop at 65 ]
    50 points into Vitality. [ should stop at 75 ]
    25 points into Dexterity. [ should stop at 50 ]
    20 points into Energy . [ should stop at 40 ]

    SKILLS [ 31 incl. quest specific ]

    10 points into WEREBEAR
    10 points into LYCANTROPHY
    03 points into RAVEN
    03 points into OAK SAGE
    03 points into SUMMON DIRE WOLF
    01 points into SUMMON SPIRIT WOLF [ Prerequisite ]
    01 points into MAUL

    - - - - - - -- - - - - - -- - - - -- - - - -- - - - - - - - - -

    Level 30
    |||||||||

    65 Strength
    75 Vitality
    50 Dexterity
    40 Energy

    60 Mana
    155 HP

    with the ability to summon..

    3 DIRE WOLVES with 114 life and do some damage/
    3 RAVENS that do 4-6 damage.
    1 OAK SaGE that gives you a 40% health bonus.

    and transform into a WEARBEAR that lasts for 260 seconds (about 4 mins. 20 seconds).
    adds 113% damage, and 70% defense.



    - - - - - - -- - - - - - -- - - - -- - - - -- - - - - - - - - - - - - - - - -- - - - -

    Level 30-40

    ( 5 levels each, 25 points into each ) all points into vitality and strength.

    3 points into WERBEAR
    4 points into LYCANTROPHY
    2 points into SUMMON GRIZZlY

  2. #2
    IncGamers Member
    Join Date
    May 2012
    Location
    Seattle
    Posts
    372

    Re: 40 level plan for Wearbear / Summoner.

    Quote Originally Posted by Killboy View Post
    Heres my idea for a WEARBEAR build (Also summons) for the first 40 levels.
    Any critique?

    * Assuming 2 extra skill points from Den of Evil and Radament's Lair are accquired *
    You get 2 more for talking to Tyrael after defeating Izual.

    STATS

    50 points into Strength. [ should stop at 65 ]
    50 points into Vitality. [ should stop at 75 ]
    25 points into Dexterity. [ should stop at 50 ]
    20 points into Energy . [ should stop at 40 ]
    Dexterity should be higher if you're using a shield, to increase your chance to block. Energy should be 0. Nada. None. Waste of points. Maul costs 3 mana. You definitely don't need Energy.

    10 points into WEREBEAR
    10 points into LYCANTROPHY
    03 points into RAVEN
    03 points into OAK SAGE
    03 points into SUMMON DIRE WOLF
    01 points into SUMMON SPIRIT WOLF [ Prerequisite ]
    01 points into MAUL
    Points into Ravens are pretty much wasted. If you're putting three in because you want to be able to summon three of them, +skills from gear will do that easily. You can't use Dire Wolves at the same time as Grizzly anyway. They do provide a synergy to the health of Grizzly, but that's probably not too important.

    Instead of all that stuff, put a bunch of points into Maul. That's the thing you'll actually be using to kill stuff, so put points into it.

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