Latest Diablo 3 News
DiabloWiki Updates
Page 1 of 2 12 LastLast
Results 1 to 10 of 16
  1. #1
    IncGamers Member Goldtru's Avatar
    Join Date
    Jun 2013
    Location
    New England
    Posts
    1,995

    Question about stat points for a summoner/werewolf druid

    Hi all,
    I'm fairly new to the game (took a long hiatus from gaming in general) so forgive me if this has been done to death. I haven't found suitable answers online and would prefer asking actual human beings anyway.

    I am building a wolf-focused druid. He is only using wolf skills - dire wolves, ravens (OK, not 100% wolves) and werewolf.

    I read somewhere online that the 3 summons synergize with each other, and based on that I have maxed out Spirit wolf, dire wolf and grizzly. But I'm wondering if this is a waste of points? Since my goal is to only use the dire wolves and build a really strong werewolf, have I cost myself a few dozen points that could be going into lycanthropy, or werewolf, or fury, or even more ravens?

    And before anyone asks why I'm building a druid like this, it's because I like birds and dogs.

    Thanks for the advice!

  2. #2
    IncGamers Member
    Join Date
    May 2012
    Location
    Seattle
    Posts
    370

    Re: Question about stat points for a summoner/werewolf druid

    Those are skill points, not stat points! Anyway...

    You're not going to get the most powerful Werewolf if you max a bunch of summons. While focusing on summons and using Werewolf as a secondary part of your build is viable, you seem to want to do the opposite. If you want a strong Werewolf, that can take 60 skill points or more. Maxing Werewolf and Lycanthropy takes 40 points, and it takes 22 more to max Fury, they strongest attack in Werewolf form. To make your concept work, I'd suggest maxing Dire Wolf and focusing on shapeshifting skills for the rest, maxing Werewolf, Lycanthropy, and Fury. Then you have a choice between Feral Rage and Dire Wolf synergies, which would be a matter of preference, really.

  3. #3
    IncGamers Member Goldtru's Avatar
    Join Date
    Jun 2013
    Location
    New England
    Posts
    1,995
    Oops, I meant skill points, I really did!

    *facepalm

    Thanks Namtar, I'll prob respec him then. He is struggling.

  4. #4
    IncGamers Member
    Join Date
    May 2012
    Location
    Seattle
    Posts
    370

    Re: Question about stat points for a summoner/werewolf druid

    Do you have a good weapon for him? A werewolf with a good weapon has much easier time.

  5. #5
    IncGamers Member Dagaz's Avatar
    Join Date
    Dec 2012
    Location
    Slovenia
    Posts
    167

    Re: Question about stat points for a summoner/werewolf druid

    Oh, Ribcracker (), why is a 3 soc Tomb Reaver with a good roll so much better than you?

    Anyway, so far I've only used Grizzly and it's an ok tank. Not great, but ok. I also never understood/apprechiated Ravens (apart from style, of course).

  6. #6
    IncGamers Member Goldtru's Avatar
    Join Date
    Jun 2013
    Location
    New England
    Posts
    1,995
    I'm not near my PC right now so I can't give you the exact specs, but he's using the Flesh render club which gives +2 to Druid skills and +2 to shape shifting; he's wearing a Lore helm, Sigon's shield for the +1 to skills (I have shields with higher defense but I traded it for the +1 skills) and an ammy giving +1 to skills. I can't remember what the other gear is. Basically I'm trying to max out the skills.

    My plan now is to take 19 points out of spirit wolves and all points out of grizzly (I think I have 15 points there) and put them into werewolf, lycanthropy and fury. I also need him to be stronger and have more life.

  7. #7
    IncGamers Member Goldtru's Avatar
    Join Date
    Jun 2013
    Location
    New England
    Posts
    1,995

    Re: Question about stat points for a summoner/werewolf druid

    OK, here is his gear:

    Fleshrender
    Barbed Club
    One-Hand Damage: 71 to 121
    Durability: 28 of 56
    Required Strength: 30
    Required Level: 38
    Mace Class - Normal Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 69
    Fingerprint: 0x5c644be4
    +184% Enhanced Damage
    +35 to Minimum Damage
    +50 to Maximum Damage
    +20 Maximum Durability
    +1 to Druid Skill Levels
    Prevent Monster Heal
    150% Damage to Undead
    25% Chance of Open Wounds
    20% Chance of Crushing Blow
    20% Deadly Strike
    +2 to Shape-Shifting Skills (Druid Only)

    Lore
    Full Helm
    'OrtSol'
    Defense: 24
    Durability: 30 of 30
    Required Strength: 41
    Required Level: 27
    Item Version: 1.10+ Expansion
    Item Level: 16
    Fingerprint: 0x3dce7bbc
    +10 to Energy
    Damage Reduced by 7
    Lightning Resist +30%
    +2 to Light Radius
    +1 to All Skill Levels
    +2 to Mana After Each Kill
    Socketed (2: 2 used)

    This armor isn't great, but his strength is only around 116. I'm pumping his STAT points into strength now so he can wear better stuff. Goal is 170 for strength.

    Spirit Jack
    Templar Coat
    Defense: 393
    Durability: 60 of 60
    Required Strength: 83
    Required Level: 25
    Item Version: 1.10+ Expansion
    Item Level: 68
    Fingerprint: 0x82df1291
    +43% Enhanced Defense
    Fire Resist +26%
    Cold Resist +23%
    Requirements -30%
    Poison Length Reduced by 75%
    14% Chance to cast Level 5 Charged Bolt when struck

    Corruption Torc
    Amulet
    Required Level: 27
    Item Version: 1.10+ Expansion
    Item Level: 68
    Fingerprint: 0xdfb8aacc
    +6 to Energy
    +18 to Attack Rating
    Magic Damage Reduced by 1
    +1 to Druid Skill Levels
    +1 to Light Radius

    I'm using this shield solely for the +1 to skills.
    Sigon's Guard
    Tower Shield
    Defense: 25
    Chance to Block: 64%
    Durability: 58 of 60
    Required Strength: 75
    Required Level: 6
    Item Version: 1.10+ Expansion
    Item Level: 60
    Fingerprint: 0x8f8a269e
    +20% Increased Chance of Blocking
    +1 to All Skill Levels

    Venom Grip
    Demonhide Gloves
    Defense: 103
    Durability: 12 of 12
    Required Strength: 20
    Required Level: 29
    Item Version: 1.10+ Expansion
    Item Level: 84
    Fingerprint: 0x93cf160
    +133% Enhanced Defense
    +20 Defense
    Poison Resist +30%
    +5% to Maximum Poison Resist
    +59 poison damage over 4 seconds
    5% Life stolen per hit
    5% Chance of Crushing Blow

    I put these boots on before facing Duriel for the cold resist, and I like the extra speed, but I know there are better boots out there. Plus wearing 2 items from a set might give some bonuses - or does it have to be 3 items?
    Sigon's Sabot
    Greaves
    Defense: 13
    Durability: 23 of 24
    Required Strength: 70
    Required Level: 6
    Item Version: 1.10+ Expansion
    Item Level: 85
    Fingerprint: 0x97ca152f
    Cold Resist +40%
    20% Faster Run/Walk

    ***Partial Set Item Bonuses***
    +50 to Attack Rating
    50% Better Chance of Getting Magic Items
    ***Partial Set Item Bonuses***

    Beast Fringe
    Plated Belt
    Defense: 19
    Durability: 23 of 24
    Required Strength: 60
    Required Level: 18
    Item Version: 1.10+ Expansion
    Item Level: 41
    Fingerprint: 0xe32bc479
    +35 to Life
    +3 to Mana
    +60% Enhanced Defense
    Cold Resist +5%
    Attacker Takes Damage of 2

    Manald Heal
    Ring
    Required Level: 15
    Item Version: 1.10+ Expansion
    Item Level: 68
    Fingerprint: 0xf861ee3
    +20 to Life
    Regenerate Mana 20%
    4% Mana stolen per hit
    Replenish Life +7

    Plague Eye
    Ring
    Required Level: 35
    Item Version: 1.10+ Expansion
    Item Level: 75
    Fingerprint: 0x31480988
    +7 to Life
    +13 to Mana
    +9 to Maximum Stamina
    +3 to Maximum Damage
    Cold Resist +28%
    6% Life stolen per hit

    The merc has better gear and is doing pretty well.

    I like the woestave, even though it has low damage - freezing a target seems to make up for it, at least in NM. I'm sure it won't cut it in hell.

    Woestave
    Halberd
    Two-Hand Damage: 15 to 58
    Durability: 55 of 55
    Required Dexterity: 47
    Required Strength: 75
    Required Level: 28
    Polearm Class - Normal Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 69
    Fingerprint: 0x24932760
    +31% Enhanced Damage
    -3 to Light Radius
    Hit Blinds Target +3
    Prevent Monster Heal
    -50 to Monster Defense Per Hit
    Freezes Target +1
    50% Chance of Open Wounds
    Slows Target by 50%

    Eagle Shroud
    Embossed Plate
    Defense: 501
    Durability: 55 of 55
    Required Strength: 125
    Required Level: 25
    Item Version: 1.10+ Expansion
    Item Level: 79
    Fingerprint: 0x9b5b41d1
    +24 to Life
    +65% Enhanced Defense
    Damage Reduced by 3
    Fire Resist +6%
    Poison Resist +9%
    Poison Length Reduced by 50%

    Carrion Crest
    Sallet
    Defense: 102
    Durability: 18 of 18
    Required Strength: 43
    Required Level: 25
    Item Version: 1.10+ Expansion
    Item Level: 45
    Fingerprint: 0x96a4077b
    +6 to Energy
    +63% Enhanced Defense
    +15 to Attack Rating
    Fire Resist +9%
    +1 to Light Radius

    Maybe i should upgrade to one of these shields - is it worth it to lose the +1?:
    Stormguild
    Large Shield
    Defense: 53
    Chance to Block: 62%
    Smite Damage: 2 to 4
    Durability: 18 of 37
    Required Strength: 34
    Required Level: 13
    Item Version: 1.10+ Expansion
    Item Level: 31
    Fingerprint: 0x3b0833ac
    +57% Enhanced Defense
    +30% Increased Chance of Blocking
    +30 Defense
    Magic Damage Reduced by 1
    Lightning Resist +25%
    Adds 1-6 lightning damage
    +13 Maximum Durability
    Attacker Takes Lightning Damage of 3

    Viper Badge
    Dragon Shield
    Defense: 102
    Chance to Block: 38%
    Smite Damage: 15 to 24
    Durability: 63 of 76
    Required Strength: 73
    Required Level: 25
    Item Version: 1.10+ Expansion
    Item Level: 44
    Fingerprint: 0x96d36ad
    +50% Enhanced Defense
    Fire Resist +10%
    Poison Resist +6%
    Attacker Takes Damage of 6
    Requirements -20%
    5% Chance to cast Level 3 Frost Nova when struck

  8. #8
    IncGamers Member
    Join Date
    May 2012
    Location
    Seattle
    Posts
    370

    Re: Question about stat points for a summoner/werewolf druid

    Well, Dagaz has pointed out the option of using two-handed weapons, something I've seen but not tried for myself (actually I just remembered that I was using Buriza for a while at some point).

    When I first did a Fury druid (actually my first druid ever), it was with a new installation of the game and I'd lost all of my original characters, starting Diablo II again after a hiatus of a few years. I was playing untwinked for a while, but the weapon I had was pretty weak. I eventually made other characters, then started acquiring better gear and giving uniques and runewords to my original druid (I exhausted all my runes making a batch of runewords at some point, and for a long time I was using Famine, which is still one of my favorites). I didn't even bother taking him all the way through Hell until I'd farmed a bunch of stuff with other characters, eventually making a Breath of the Dying berserker axe for the druid, which put him way over the top and let him beat Hell fairly easily.

    I've never actually tried Fleshrender, but it seems like a good enough weapon to take all the way through Nightmare. There are certainly more powerful options (depending on your druid's level), but I'd think Fleshrender should give just about everything you need.

    Lore is a nice low-level helm. Have anything to replace it with? Vampire Gaze is the first thing that comes to mind.

    The armor looks serviceable, although it's another thing that looks like it could be replaced with something better. I remember using Goldskin for a long time, which wouldn't really be too much better. I guess it depends on what you have.

    The amulet seems OK. I'm assuming that if you've found The Eye of Etlich, you'd be using it here. I'm not saying use The Eye of Etlich on all characters ever, but do use The Eye of Etlich on almost all characters ever. I seriously put it on every single melee character I make and don't take it off until I can equip an endgame amulet like Highlord's Wrath. And if I didn't have the good elite unique amulets, I'd still be using The Eye of Etlich to beat the game. It's just an amazing item. The only downside to it is that you have to actually find one in order to use it.

    For your shield, the measly +1 skill isn't the issue with switching from Sigon's Guard. It's the chance to block. Most shields require a lot more dexterity to reach max block. Since you have Stormguild as an option, I'd switch to it. You'll reach max block almost as easily as with Sigon's guard.

    Venom Grip looks good. Might as well keep them unless you happen to have something really good available.

    On the Sigon's set: yes, the boots give the partial set bonuses you listed if you're also wielding the shield. You also get 10% life stolen per hit as the bonus for completing two items out of the set. Not bad, but it's probably best to just bid the Sigon's set farewell and move on to higher-level items. Gore Rider would be best, but there are plenty of other options of if you don't have them.

    For some reason, good belts are really hard to find. You're definitely high enough in level to equip one, but I wouldn't be at all surprised if they just haven't been turning up.

    For your rings, mana leech is nice, but Manald Heal shouldn't really be necessary. Fury is very cheap. Hopefully you don't have to resummon your wolves that often. If nothing else jumps out as better, Manald Heal certainly works. I'd suggest being on the lookout for dual leech rare rings. Obviously a Raven Frost would be nice, but they can be elusive. The rings you already have really aren't bad. I wouldn't make replacing them a priority. You'd see bigger benefits from changing other gear slots, if possible.

    The merc's gear should be great for Nightmare. Which aura does he have?

    If you beat Nightmare and are struggling in Hell with no better weapon options than Fleshrender, some of the Ladder Only runewords are pretty useful. Lawbringer should work.

  9. #9
    IncGamers Member Goldtru's Avatar
    Join Date
    Jun 2013
    Location
    New England
    Posts
    1,995
    Hi Namtar, thanks for such a thoughtful reply! I don't have any of those items yet, unfortunately, but I'll be on the lookout. My wolf is doing better with the storm guild shield but I don't think the Flesh render will cut it in hell. Hopefully I'll find something better for him by then.

  10. #10
    IncGamers Member
    Join Date
    May 2012
    Location
    Seattle
    Posts
    370

    Re: Question about stat points for a summoner/werewolf druid

    Good luck improving your equipment for Hell. And like I said, if you really get stuck on the weapon (and have access to the Ladder Only runewords), Lawbringer is really not a bad deal. Even if you haven't been collecting runes at all, it would probably still be reasonable to just kill the Nightmare Countess a bunch of times and cube all the rune drops to get the Lem and the Ko. It doesn't give any enhanced damage or increased attack speed, which sucks. However, the elemental damage, -50% target defense, and Decrepify are all very nice. The Sanctuary aura gives you some breathing room against undead too. There are significantly stronger runewords for a werewolf, but for the price, it's amazing.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •