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  1. #11
    IncGamers Member Archone's Avatar
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    Re: Attack frequency of each weapon for frenzy: one or half?

    Ignore target defense doesnt work on unique monsters. Like act bosses, I dont remember if its the same with champions or not.
    -% target defense works against them though. So having both is not a bad thing.

    Rift
    Polearm, Scepter
    Required Level: 53

    Hel + Ko + Lem + Gul

    20% Chance to Cast Level 16 Tornado on Striking
    16% Chance to Cast Level 21 Frozen Orb on Attack
    20% Bonus to Attack Rating
    Adds 160-250 Magic Damage
    Adds 60-180 Fire Damage
    +5-10 to All Attributes
    +10 to Dexterity
    Damage Taken Goes To Mana 38%
    Extra Gold from Monsters 75%
    Level 15 Iron Maiden (40 Charges)
    -20% Requirements



    (Ladder Only)

    Youll have to check yourself what weapon you can afford!
    Theres a lot of different ones, that works, and is cheap!

  2. #12
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    Re: Attack frequency of each weapon for frenzy: one or half?

    Quote Originally Posted by Archone View Post
    Ignore target defense doesnt work on unique monsters. Like act bosses, I dont remember if its the same with champions or not.
    -% target defense works against them though. So having both is not a bad thing.

    Rift
    Polearm, Scepter
    Required Level: 53

    Hel + Ko + Lem + Gul

    20% Chance to Cast Level 16 Tornado on Striking
    16% Chance to Cast Level 21 Frozen Orb on Attack
    20% Bonus to Attack Rating
    Adds 160-250 Magic Damage
    Adds 60-180 Fire Damage
    +5-10 to All Attributes
    +10 to Dexterity
    Damage Taken Goes To Mana 38%
    Extra Gold from Monsters 75%
    Level 15 Iron Maiden (40 Charges)
    -20% Requirements



    (Ladder Only)

    Youll have to check yourself what weapon you can afford!
    Theres a lot of different ones, that works, and is cheap!
    Thanks. Yeah, that's rift. It has no enhanced damage, no increased attack speed, emm ... It has at most 430 magic and fire damages, but this too small comparing to the huge hit points of the hell monsters. And iron maiden, what the heck? Would you like to let the monsters hit you anyway? Frozen orb is great, but would that interrupt your attack? So altogether, I don't see why it is worth a Gul. These shortcomings also belong to voice of reason, but it just costs a Lem, which is ok.

  3. #13
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    Re: Attack frequency of each weapon for frenzy: one or half?

    Quote Originally Posted by Namtar View Post
    If you want items that are as powerful as the most expensive runewords, well, that's what the most expensive runewords are for.
    Thanks, Namtar. I will check the runeword and unique items you list, which is quite fun. On the quoted point, -- the problem of fury is that it is among the most expensive runewords! It costs a Jah, much more expensive than death and grief. This is why I think it's regretable. If its price is close to that of death, I will feel very happy on it.

  4. #14
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    Re: Attack frequency of each weapon for frenzy: one or half?

    Quote Originally Posted by Namtar View Post
    Technically, Zeal can't reach 4 FPA though. It hits 5 times, with the first four swings taking 4 frames each, but the last one takes 8 frames. That's only a little bit faster than Frenzy. Zeal doesn't get quite the bonuses to AR and damage that Frenzy gets, and synergies widen the damage gap even more. Frenzy also boosts attack speed, so it doesn't require as much IAS to reach 5 FPA as Zeal does to reach 4.8 FPA.
    I'd say a Paladin Zealot with Fanaticism and a Frenzy Barbarian are comparable in terms of attack speed, +% Attack Rating and +% Damage.

    Quote Originally Posted by Archone View Post
    One thing that no one has mentioned so far, is that a WW barb has more skillpoints over for other skills than ww.
    While a frenzy barb needs to max synergies.
    A post I made in another forum:

    Quote Originally Posted by onderduiker
    Since it's actually impossible to maximise all Fire Blast's synergy skills, that should be a clue that it wasn't the intent for maximising synergy skills to be necessary (although given the option, most people will).

    Aside from T72on1's point about Berserk, the synergy bonus from Double Swing and Taunt is +% Damage, the same as can be applied by Frenzy itself, Mastery, Strength, auras like Might, and items. Consider the following:

    Code:
    SOURCE             +% DAMAGE
    ----------------------------
    Level 1 DS                 8
    Level 26 Frenzy          215
    Level 26 Mastery         153
    130 Strength             130
    Level 17 Might           200
    ----------------------------
    TOTAL                    706
    This already multiplies physical attack damage by 8.06: investing another 19 points in DS (+152% Damage) increases this to 9.58, increasing physical attack damage by ~18.9%; 20 points in Taunt (+160% Damage) increases this to 11.18, an increase of ~38.7% on level 1 DS alone, and ~16.7% on level 20 DS.

    To put it another way, ~72.1% of maximum potential physical attack damage is applied without investing another point in DS or Taunt, increasing to ~85.7% with another 19 points in DS. Equip Fortitude armour (+300% Damage), and that increases to ~78% and ~88.7% respectively.

    So it's certainly worth investing some points in synergy skills, but they don't have to be maximised if there are other things on which it's worth spending points.
    Quote Originally Posted by heroesmm View Post
    About your 2nd point. The faster attack speed cannot be transferred to other skills? That's sad ... Well, that's good to frenzy, sad to other skills ...
    The attack speed increase can apply to other Combat Skills (excluding Leap Attack and Whirlwind), but it only lasts for 6 seconds after the last Frenzy hit so it's not really worth it (since to maintain it you'd need to switch back to hit with Frenzy every 5 seconds or so, or it'll expire and you'll have to charge it up all over again).

    Quote Originally Posted by Namtar View Post
    Not sure where you got the idea that Rift is "far inferior" to Oath. The two are very different. Oath would be a main-hand weapon. Rift would be an off-hand weapon to use alongside Beast.
    Despite its lack of Increased Attack Speed, it might be better to equip Rift as primary weapon since the delay triggered by its Chance to Cast Frozen Orb may have a more significant impact on attack speed when used as a secondary weapon (since the delay will be triggered later in the attack sequence).

  5. #15
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    Re: Attack frequency of each weapon for frenzy: one or half?

    Quote Originally Posted by onderduiker View Post
    Despite its lack of Increased Attack Speed, it might be better to equip Rift as primary weapon since the delay triggered by its Chance to Cast Frozen Orb may have a more significant impact on attack speed when used as a secondary weapon (since the delay will be triggered later in the attack sequence).
    Interesting. I haven't tried Rift as a weapon for Frenzy. There was a thread recently where Dagaz noted that the proc on Voice of Reason was causing interruption for Frenzy. I'd used Voice of Reason with Zeal and with Dragon Talon, but not with Frenzy...

  6. #16
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    Re: Attack frequency of each weapon for frenzy: one or half?

    Whenever a skill with a delay is triggered by a Chance to Cast, there's an 11 frame delay from the action frame in which it was triggered, during which no skill which requires an animation can be used. This doesn't interrupt a Frenzy sequence, but if it hasn't expired by the end of a sequence then the next sequence cannot begin until it has. Thus the earlier it triggers in the sequence, the less delay there will be between sequences.

    Having done some quick tests, at maximum attack speed (10 frames per sequence, averaging five frames per attack) when Chance to Cast Frozen Orb is triggered by the primary weapon, the sequence length effectively increases to 14 frames (4 frames of the delay remain); when triggered by the secondary weapon, its length effectively increases to 17 frames (7 frames of the delay remain).

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