While the majority seem solidly in favor of the Diablo 3 Auction House Shutdown, plenty of players are upset by the change. Lylirra tried to pacify some of the complaints with a lengthy post that explains more of the logic and reasoning behind the decision.
I believe Josh noted this in the video, but making the call to remove the gold and real-money auction house wasn't easy--and it certainly wasn't done in a vacuum. On the one hand, we invested a lot of time and resources into the development of the auction house system, and (for all intents and purposes) the auction houses achieved the goals we originally set for them when they were implemented. We also knew that many players appreciated if not outright enjoyed using the feature, be it because they worked long days and didn't always have time to farm, because they liked having a convenient way to sell off unneeded goods, or because they had fun "playing" the AH economy. These were all things we considered and debated heavily. (Keep in mind that we actually evaluated different options that would allow us to preserve the auction houses and just diminish their temptation. This was initially one of the big goals of Loot 2.0.)
On the other hand, it's become increasingly clear that despite the benefits the auction houses provide, they ultimately undermine Diablo's core gameplay and warp our ability to deliver a great in-game experience. A big part of Diablo is the thrill of battling demons and finding epic loot. While buying epic loot in the auction houses might be more convenient, it doesn't feel anywhere near as heroic as plowing through a pack of fearsome-looking monsters and having them drop that one awesome item that seems like it was made for your character.
Removing the auction houses is only one part of the equation, though. The other is Loot 2.0, which is aimed at making playing the game the best and most satisfying way to get items. This system focuses on better loot drops, targeted loot drops, and giving players additional ways to customize their items. We feel that these improvements, along with the removal of the auction houses, will improve the overall gameplay experience for all of our players and help address the initial loot concerns voiced by our community.
Now, we still have a lot of technical and mechanical details to work out, but we'll be sharing all that info once it's available.
TL;DR: The decision to remove the gold and real-money auction house wasn't about validating "self-found" or invalidating those who enjoyed using the auction house. That's a very binary way of looking at things, and I would sincerely encourage players to avoid falling into the whole "we win/you lose" trap. Locking this up.[source]https://us.battle.net/d3/en/forum/topic/10014081399?page=3#52[/source]
I've been surprised by the vote results; both by such strong approval of the shutdown of the Auction House (like air travel and public toilets, everyone uses them but no one likes them?) and by how few players predicated their approval with, "But this all really depends on how Loot 2.0 and other systems fill the gap!" A few people have voiced that opinion in comments and the forums, but it's only at 5% in our AH shutdown vote.
So do 73% of you guys trust Blizzard to fill the AH gap with awesome new systems, or do you just hate the AH so much that you don't even care what happens after it's gone?
Results 1 to 10 of 34
20-09-2013, 14:09 #1
- Join Date
- Apr 2013
Blizzard Adds Explanation on Diablo 3 Auction House Shutdown
20-09-2013, 14:33 #2
- Join Date
- Sep 2010
The reason is;
If loot 2.0 fails, then it hardly matters if AH is around or not. The game would have failed anyway.
As such, there is no reason to wait and see how 2.0 is.
Having AH is not a backup plan.
20-09-2013, 14:45 #3
For me it\'s more like a public toilet. Sometimes it doesn\'t really feels like a matter of choice...
If if loot 2.0 crashes and burns I wouldn\'s mind. Mystic + smart drops + time is good enough to fill the gap, imo.
On hardcore, it can create some issues and roadblocks if loot 2.0 fails, since you can\'t just die and farm easier content.
I could use some stash tabs... (Like, 20.)
20-09-2013, 14:50 #4
- Join Date
- Jan 2013
The reason i selected \"mildly agree\" is because i do trust blizzard, but not blindly and still need more details. Depending on how loot 2.0 does, this decision is gonna be either supported or hated.
20-09-2013, 15:17 #5
- Join Date
- Oct 2003
I also chose mildly agree. I always liked the gold AH and didn\'t care one way or the other about the RMAH. Without an AH, I assume I\'ll use the forums here or just go self found. Definitely never going to wade through the blizzard forums or a trade channel ever again.
20-09-2013, 15:34 #6
the idea is that person would then create a wizard or witch doctor later to use the item.
20-09-2013, 15:36 #7
- Join Date
- Jul 2013
Prediction: We\'ll find that the AH wasn\'t really the problem, only exacerbated it, then a lot of people will want it back in some form because of the problems it did solve.
We got a preview of this the last time the AH was down.
20-09-2013, 16:50 #8
- Join Date
- Jun 2003
While the RMAH is BS, the GAH isn\'t the problem. The problem is the item drop rates, the radomization of item affixes, and items purchased from the GAH not being acount-bound. Fix these issues, there will not be a problem with the GAH.
Being religated to trade forums, trade chat spam, and named trading games after experiencing a trading system that would have worked had it been implemented properly from the beginning... is unacceptable to me.
20-09-2013, 16:58 #9
Removal of the ah means much less participation in the d3 economy. The ah is very efficient at transferring goods to the people who wanted them and reducing waste. It also gave gold value.
I am not sure why it is being completely removed. Remove the rmah, yes. But why not just modify the way the ah works to make it much less efficient but still an option? Make the transaction fee 50%, make ah items boa after purchase, reduce listing slots greatly, make best gear boa, etc.
I don\'t want to go back to wts, wug, wuw... and I want to have a meaningful in game currency that doesnt take up inventory space.
20-09-2013, 16:58 #10
Question for console folks. It seems people are gearing up super fast in the console; so what are your plans for that gear? How\'s console brawling? Is PSN matchmaking good? Does the controller make PvP shine? I\'ve seen numbers showing DPS going through the roof, but EHP gains are more modest. Is PvP even more one shot on console, or does the ninja roll make it last longer?