Latest Diablo 3 News
DiabloWiki Updates
Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 26
  1. #11
    IncGamers Member
    Join Date
    Oct 2012
    Posts
    747

    Re: Arm of Kig Leoric vs. Beast Berserker Axe

    Trang vs magefist... it's just your choice

    Mmm... why infinity should increase skeletons damage?? It's only about the mages?
    Still a good point about the low damage from pride... most of all i don't like pride on a summoner because of the freezing mod, splattering some useful corpses

  2. #12
    IncGamers Member Holy Dude's Avatar
    Join Date
    Aug 2013
    Location
    Tristram
    Posts
    216

    Re: Arm of Kig Leoric vs. Beast Berserker Axe

    I'm just curious. Are the builds sold on mule factory accurate? I looked at it to make my Bowazon, but is copying their builds good?

  3. #13
    IncGamers Member
    Join Date
    May 2012
    Location
    Seattle
    Posts
    371

    Re: Arm of Kig Leoric vs. Beast Berserker Axe

    Quote Originally Posted by Erfel View Post
    Mmm... why infinity should increase skeletons damage?? It's only about the mages?
    Lowering monster defense makes the skeletons hit more often (this is not enough to make the skeletons do more DPS than they would with the Concentration aura from Pride, at least not against targets against which the skeletons already have a high chance to hit, but it's still significant). It also increases the elemental damage from the mages. It also increases the fire damage from Corpse Explosion.

    I don't remember all the details and I've fallen for BOtD anyway, but there have been Infinity vs. Pride comparisons specific to summoners that you could look up if you want more details. I think the bottom line in most cases was that if the merc's own damage was a consideration at all (and the merc can potentially deal a lot of damage), Infinity beats Pride and it's not even close.

  4. #14
    IncGamers Member
    Join Date
    Apr 2010
    Location
    Business World
    Posts
    1,361

    Re: Arm of Kig Leoric vs. Beast Berserker Axe

    Just use hoto and homun to max out your resist. Put on mages to hit 75% fcr. You do not really need that extra dps since amp pretty much helps your merc and skeles dominate everything especially when you use CS. If you want fanat then make ig out of an ebeast etten. Just make sure your golem does not die.

  5. #15
    IncGamers Member
    Join Date
    Oct 2013
    Posts
    95

    Re: Arm of Kig Leoric vs. Beast Berserker Axe

    Quote Originally Posted by Erfel View Post
    Faith iron golem
    If I remember correctly, you can't make an Iron Golem out of bows OR crossbows, so this is a no-go.

  6. #16
    IncGamers Member
    Join Date
    Nov 2008
    Location
    Netherlands
    Posts
    785

    Re: Arm of Kig Leoric vs. Beast Berserker Axe

    Use both KoAL and Beast.

    Use first KoAL to summon all your skellies, they will have the stats with which they have been summoned and then switch to Beast. You will lose a maximum of 2 skeletons. Since your skeletons will not die often or dissappear bc Enigma, recasting wont be a problem/hassle.

    Losing 2 skeletons does not outweigh the increased ias and dmg of Beast.

    And infinity over pride bc of the reasons already mentioned.

  7. #17
    IncGamers Member
    Join Date
    Feb 2010
    Location
    Moscow, Russia
    Posts
    1,879

    Re: Arm of Kig Leoric vs. Beast Berserker Axe

    Eh topics in necro thread do never change
    Quote Originally Posted by Holy Dude View Post
    I know Leorics wand has a lot of +skills, ad beast has Fanatic aura, so what's better? I can't have both, because I'm using a Cta/Spirit on switch.
    Actually, you can. AoKL only uses 2x1 slot in inventory, just put it on when you leave the game and summon the army once you've joined the new one. This would be the best decision if you're worried about skeleton's damage, and the gain from that Arm in inventory is better than any of two small charms/large one.

    This way, Leoric+Spirit is prebuff stuff while Beast is something which you should be equipped with, all the time. Beast helps your mercenary to break BPs so that is about 30% of pure dps increase (including crushing blow hits!).

    Quote Originally Posted by Holy Dude View Post
    Oh one last thing. A lot of people say Trang Gloves? So trangs or Magefist?
    Both give 20fcr, thats the point. I personally always pick magefists.

    A thing about Pride IG: I used to make it like, 3-4 times per ladder for fun, but it was always better with insight.

  8. #18
    IncGamers Site Pal Zarniwoop's Avatar
    Join Date
    Jan 2006
    Location
    USA
    Posts
    4,965

    Re: Arm of Kig Leoric vs. Beast Berserker Axe

    I am always a necro, and I tried beast one ladder.

    Complete waste of time for my playstyle, which is telefrag.

    Once you have a body on the ground, you'll out damage your entire army.

    I'd use a hoto over both (and do).

    The only exception would probably be if you want to be an UBERS necro.

  9. #19
    IncGamers Member
    Join Date
    May 2012
    Location
    Seattle
    Posts
    371

    Re: Arm of Kig Leoric vs. Beast Berserker Axe

    Quote Originally Posted by Zarniwoop View Post
    I am always a necro, and I tried beast one ladder.

    Complete waste of time for my playstyle, which is telefrag.

    Once you have a body on the ground, you'll out damage your entire army.

    I'd use a hoto over both (and do).

    The only exception would probably be if you want to be an UBERS necro.
    You seem to be saying that because you just teleport around and destroy everything with Corpse Explosion, Beast is useless. And so it follows that HotO, which gives more +skills and FCR, is better because it helps Corpse Explosion more.

    On /players1, Corpse Explosion doesn't need help from gear to destroy everything. FCR isn't all that impressive on a spell that is only being cast three or four times before moving on. Getting the first corpse for a chain faster would be better, and that's done by improving mercenary damage (Beast is one way to do that). Beast, for skeletons, revived, and a mercenary, is also better for areas where Corpse Explosion is ineffective (mostly bosses). On higher player counts, cast rate isn't the limiting factor for Corpse Explosion (availability of corpses is), so the fact that HotO gives it is usually irrelevant, and Beast is still good for all the same reasons. Perhaps even moreso, because Corpse Explosion will be dealing, proportionally, less damage (in theory it will actually be doing the same damage, but since that damage won't usually be taking out monsters in one hit, the necromancer's other damage sources will be hitting more).

    Corpse Explosion is a great skill, especially for summoners, but for areas where it is most effective, it doesn't need help anyway, and for areas where it is ineffective, devoting equipment slots to it is unproductive. Not that Heart of the Oak wouldn't work. It's a powerful weapon. But Beast certainly isn't a waste of time.

  10. #20
    IncGamers Member
    Join Date
    Oct 2013
    Posts
    95

    Re: Arm of Kig Leoric vs. Beast Berserker Axe

    Quote Originally Posted by Namtar View Post
    You seem to be saying that because you just teleport around and destroy everything with Corpse Explosion, Beast is useless. And so it follows that HotO, which gives more +skills and FCR, is better because it helps Corpse Explosion more.
    Heart of the Oak has WAY moe benefits than skills and cast rate.

    Aside from the fact that it is on-par skill-wise with the Arm (only 2 fewer, but makes up for it by upping Curses, Corpse Explosion and Bone Armor significantly), don't forget that:

    1. It comes with +10 to Dexterity. This is paramount to a Necromancer's build when blocking is a factor. A few saved points or simply better blocking if you have yet to max means more survivability.

    2. It isn't just a matter of more, it is a LOT more when regarding cast rate. 40% is a whopper, considering most of the best wands only have 20%. When it comes to using teleport, yeah, speed IS important, as is laying out Corpse Explosions given that, regardless of the Necromancer, this will always be the best skill to clear mobs.

    3. The resists, quite obviously, are one of the biggest factors here. Up to 40 resist all, when compared to Beast's 0 and Arm's potential for small amounts via the use of one jewel, this makes Hoto very difficult to pass up.

    4. While yes, the level of Oak Sage granted by the charge is laughably weak, when used with a Necromancer who knows how to corral his army, it can stick around. Hammerdins find it useless because it is always two targets. Flood the screen with potential chumps to distract the monsters though, and it isn't unheard of for the little fireball to survive. Even just the measly life from Oak Sage is enough to grant an enormous amount of longevity to your minions.

    5. It grant 20 replenish life. Now, hear me out, because people really seem to not care about this stat. And rightfully so, given that a majority of players are using Barbarians, Druids, Amazons and Paladins so often that they are often not used to the measly 500-1500 base life that a Necromancer will usually have depending on how much you spent in Dex. 20 replenish life is a drop in the bucket for them. And even for a low-life (ha) necromancer it is a bit low, but people often forget that many summoners use Trang-Oul's set, which already grants 25 replenish life. 45 or more can really add up and cause some decent healing for Necros with low health to begin with, and while it isn't necessarily game-changing, it can often lead to you needing fewer pots and trips to town as you stand behind your meat shields and steadily heal to full health without realizing it.

    In my opinion, Hoto beats them both hands down, especially when using Enigma or Trang-Oul's. The only time I'd even consider a Beast is if I were trying to make the rare Uber Necromancer. Other than that, like it or not, Corpse Explosion is going to be what gets you 85%+ of your kills, and as such it is prudent that it be as powerful as possible while sacrificing as little power from your bone chaps, instead of Beast which severely powers down your Corpse Explosion (as well as Skeletons life) in favor of a bit more damage per second. It's basically trading in superior crowd control, travel speed and safety to make your skeletons into glass cannons.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •