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  1. #11
    D3 General & D2 Newcomer Moderator
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    Re: The need for map editor

    Quote Originally Posted by Dogbert View Post
    Hey you are talking to Tiberius Claudius Caesar Augustus Germanicus. When talking to a god one must tread carefully.
    Oh, I treat God with reverence and respect.

    Sent from my HTC6435LVW using Tapatalk 2
    OH PLEASE HELP I found out why Waldo's always hiding he did so many horrible things please let me in he's righ

  2. #12
    IncGamers Site Pal koko's Avatar
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    Re: The need for map editor

    Anyway, some gods (particularly antique ones) are obnoxious.

  3. #13
    IncGamers Member Clavdivs's Avatar
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    Re: The need for map editor

    Some are - thinking of Caligula, my nephew, are you not? He is more than obnoxious! But today, sense of humour is a gift not possessed by everyone, and the way of presenting thoughts through interesting role-playing writing style is often unappreciated...

  4. #14
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    Re: The need for map editor

    The gods have not often been known for having a good sense of humor. They have generally been better at smiting than jokes. I say the gods stick with what they know. Let the smiting commence!

  5. #15
    IncGamers Member Clavdivs's Avatar
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    Re: The need for map editor

    I, Tiberius Claudius Caesar Augustus Germanicus, The God, have always been known as a benevolent tyrant! But forums today do resemble the forum of my time - patricians have to establish themselves as a reliable and knowledgeable subjects to be accepted as a worthy addition, get to known by deeds/posts, etc.

    The God is not worried about this, as (of course) divine being in its infinite wisdom understand much about how things work, in which modding experience helps a lot (also accompanied with ancient age). So, The God restrains of highly controversial topics, wordly smiting the noobs and making fun-only posts. It will come in time. Right now, divine being just enjoys mostly constructive discussions and utilizes a fun 'reward' worthy posts made by others (never reduces bad ones, Clavdivs is a benevolent god).

    As for humourous content, this God is actually enjoying a good humour and both appreciated and utilized it, even while being mortal. Currently, The God refrains of making post/replays that are just funny (or mocking) - it will come in time.


    But we are distracted from map-editor unlikely boon - so here's another part of Snake's epic struggle with official forum trolls (he's way to intelligent to stick for official forums, his brain is going to burn). Until brain burn actually happens, lets use his experiences and viewpoints, related to map editor theme



    Originally posted by Snakefist, on official forum, met with about zero understanding (but with some approval) - take 3 on explaining what are custom games at all and why and how they can be made in D3:

    The user-made content would almost certainly not be integral part of the game. The current situation is as follows (I've talked about before, but here's again):
    1. Maps are hand-drawn, monsters are manually chosen and put into respective location
    2. Variations of the same map are made through manual editing of maps - therefore it took so long for devs to differ inferno monster density
    3. Bottomline, maps are not random at all and cannot be made random, except through manual changing

    While this is a flaw (unless quick and painless fix of replacing monster type with another - which I believe is going to happen), it could also be a trigger for user-made content.

    As BNET2.0 has records of individual maps in SC2, there is no problem in creating some kind of game lobby, where player choses whether he wants standard (Blizzard) game, some kind of matching PvP system (custom or official or both), or entirely user-created (or modded) content.

    Characters for PvP - easiest to make is probably as pre-geared characters (which progress through winning or losing, whatever - not going into this far away), but have no access to AH/RMAH, for start or for user-created content.

    Access to AH would need to be made by Blizzard, and AHs for created content would be separated from 'normal'.

    Example great-scale mod:
    -------------------------
    Say that group of people has different vision of Inferno. Say they see it as a hellish place which is pretty much open - has no Acts and consists of many maps connected into vast space. Over that places are, say, villains palaces and vast dungeons and lairs, probably endless dungeon as well and wave-of-monsters type one, accessible through waypoints. Monsters types and destiny varies as creators see fit - increasing near and at villain lairs and decreasing over wastelands, which in turn has a much greater chance of random encounters. Random encounters ("Lord of Terror roams the land") happen from time to time. Skills are rebalanced, and Paragons turned in something different. Affixes are tuned and modified, and so are certain drops (main bosses and special encounters). Villains are tough and so are their minions and present a real challenge even for best characters - lower ones cannot expect to beat them easily, but perhaps can in multiplayer.

    Now, all above cannot possibly be just added to normal game and expected to work. But, it is addition many people are likely to play. If the number is big enough, Blizzard checks the mod and gives it approval and an AH (not talking about RMAH, way too early)

    So, this is a custom-type game, selectable from lobby, but taken care of through bnet. Exactly as SC2 mod from first post.

    More people are happy, since some of the players who left game returns for modded content - also are more likely to play original game, instead just use the Recycle Bin). Game population is not decreasing anymore - remember WC3 and DOTA? Insane number of players used to buy the game, log in and play a custom map.

    Merchandise with D3 sells more, because player base is bigger. Blizzard of course knows this, but someone always needs reminding of the fact that RMAH and initial number of copies is NOT only source of income, having D3 logo on merchandise is very important money generator, and so are advertisements.

    But, I repeat, not EVERYONE who makes a 10 yard circle map gets it included in normal game and AH - mods are just that, a modified or created content. Blizzard may decide to give each a AH, even RMAH, but it is currently far beside point.

    What IS the point, is possibility to have an option and possibility to create content, which has its own characters, records levels and items and perhaps has auto-matching system - like the SC2 has.

    Not satisfied with 'Brawling'? Who is? Entering someone's game and asking him for reward-less fight? Ok, my prediction is that in a week after map-editor is released, there will be several PvP mods, with different variants. Select custom game, select "PvP Deathmatch X" and wait for desired number of persons to join. Or, have a auto-matching system. Pre-designed or random rewards. Endless possibilities...

    Why it wasn't implemented yet by Blizzard? Well, suffice to say it isn't. But it can be, as well with a number of other improvements/modifications/balances, if the map editor is released. AH is beyond the point - as many other things, playing modded content is optional, and hurts nobody.

    One other thing - let's stop pretending that all players are 'community' and play just multiplayer all day long. Multiplayer part is not yet made good enough, and even if it was, a great deal of people plays alone, at least part of the time...



    So, Part 3 of an attempt to explain importance and possibilities of mods, in bnet2.0 mode-friendly environment, actually created for things like this...

    The God allows permanent discussion of this topic!

  6. #16
    IncGamers Site Pal koko's Avatar
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    Re: The need for map editor

    All this modding would be pretty cool.

  7. #17
    IncGamers Member Dogbert's Avatar
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    Re: The need for map editor

    But these are all ideas manifested by a God. In this case Tiberius Claudius Caesar Augustus Germanicus. How are we mortals supposed to be able to accomplish anything like this?

  8. #18
    IncGamers Member Clavdivs's Avatar
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    Re: The need for map editor

    This particular idea, is coming from a mortal mind! All three quotes are original posts made by a long time collaborator of The God, mortal named 'Snakefist' (currently - he was carrying different name then) on official forums. The God has consent to defend them as his own, but he is not an original author.

    Original thread is semi-full of rubbish made by plebeian-scum who expect that modded content will be available directly (???) connected to the game, and imaging themselves while 'creating 10 yards map full of elites' and then, Clavdivs supposes, ruling the world - how many elites can be in 10 yards circle map? - 'As many as The God wants, but not so much for mortals, monsters do have collision size, see' - The God doesn't want to answer to this type of questions, so he doesn't go to official forums...

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