Latest Diablo 3 News
DiabloWiki Updates
Results 1 to 5 of 5
  1. #1
    IncGamers Member robinnerf's Avatar
    Join Date
    Jun 2006
    Location
    Sweden
    Posts
    296

    Teleport alternatives ?

    What alternatives do I have if I'v just started D2 och cant afford a Enigma but want my Summon Necro to use Teleport ?
    I rather take something on my switch (weapon/shield) instead of a Amulet (since I believe I will loose to much with a Amulet that only got Teleport chrages). But what/which items can have Teleport for a Summon Necro ?

  2. #2
    IncGamers Member
    Join Date
    Nov 2011
    Posts
    3,668

    Re: Teleport alternatives ?

    Staff with teleport charges can be shopped. some circlets and ammys also have them, also spell steal and naj puzzler.

  3. #3
    IncGamers Member
    Join Date
    May 2012
    Location
    Seattle
    Posts
    372

    Re: Teleport alternatives ?

    Naj's Puzzler is the most likely candidate. Well, just going without Teleport is the most likely candidate. You'll lose your revived monsters faster, but Enigma is mostly just really convenient on a summoner, not an absolute necessity. Not having any Teleport is still totally viable.

  4. #4
    IncGamers Member robinnerf's Avatar
    Join Date
    Jun 2006
    Location
    Sweden
    Posts
    296

    Re: Teleport alternatives ?

    Quote Originally Posted by Namtar View Post
    You'll lose your revived monsters faster
    Why do I lose them faster ?

  5. #5
    IncGamers Member
    Join Date
    May 2012
    Location
    Seattle
    Posts
    372

    Re: Teleport alternatives ?

    They have a tendency to wander around. If they get far away enough from you, they disappear. It also seems to happen with skeletons and golems, but much less frequently. Revived monsters vanish pretty easily, especially if you move through an area quickly. Teleport gathers all of your pets in the same place (which is right with you) whenever you use it. If I play a necromancer that uses Revive (and I think all necromancers should use it, because it is probably the most powerful skill the necromancer has) and I don't use Enigma, I find that a substantial portion of my revived monsters wander off and vanish. If I do use Enigma, almost all of my revived monsters last their full three minutes, or until I replace them by reviving new corpses, whichever comes first.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •