I posted this already on newbie forum, but nobody there hasn't answered me so I repost this on this forum as it's a question concerning a monk.
Hi, I'm new on D3 so this might have been addressed already somewhere, but I just couldn't find it. So here goes:When dual wielding an fist weapon and a sword, no matter in which order those are in inventory the game graphics puts the sword on right hand.
Does this affect the 'always put more damaging weapon on right hand' rule? My character has more damaging fist weapon but the mods on the rare sword are such that I want to wield it as a secondary.
Another question: How is dual wield damage vs. two-handed damage calculated? Theoretically: If I dual wield two weapons that have 10 as average damage (remember I'm a newbie, not even completed act I normal yet) would I need a two-handed weapon that has 20 as its average damage to have the same average damage output.
Third question: Do affixes on both weapons work when dual wielding? If so are we in the same situation with two-handed weapons vs. dual wielding as in LoD where dual wielding was always better than two-handed weapon?
Results 1 to 2 of 2
Thread: About dual wielding monk
09-07-2013, 19:21 #1
- Join Date
- May 2013
- Helsinki, Finland
About dual wielding monk
10-07-2013, 17:49 #2
- Join Date
- Aug 2008
- Colorado BattleTag kestegs-1550
Re: About dual wielding monk
1. I believe the sword/fist thing is just a display issue. Blizzard probably just didn't want to write extra animations. At least I've never heard otherwise.
You also usually want to put your weapon with higher average damage on your main hand, not necessarily the highest DPS one. Most of your spirit spending abilities will be based of of that weapon.
2. 2 hand vs DW: dual wield is usually better except for a few specific builds. You get 15% attack speed for DW. Attack speed is really great on a monk as it allows for faster life on hit returns and faster spirit regen. It's best just to put the weapon on and see how it changes your sheet DPS.
3. Yes, all stats count for every attack. This includes stuff like dex, life in hit, and life steal. So it's a very similar to LoD, yes.