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  1. #11
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    Re: Diablo 3 1.0.1 "Mod"/option?

    Quote Originally Posted by yovargas View Post
    1 - the game costs $60 to play, quite far from free
    I meant as compared to WoW, which allows mods and which is also a Blizzard product. WoW has ongoing revenue so that makes it easier for Blizzard to give customer support. They do not support those mods but they know they're there and condone them.

    Quote Originally Posted by thefranklin View Post
    Games that are highly community modded end up being more challenging with more interesting choices in how you want to play the game. Oblivion was great for modding (Skyrim is the next game in the series) and the main mods for that game increased the difficulty.
    Agreed. Mods give the user new content, new challenges, new visuals and yes, sometimes new armor, new cheats, etc. But the users know what they're downloading and placing in their game, so those choices are entirely up to them.
    Rose: You're an alien? You sound like you're from the North.
    Doctor: LOTS of planets have a North!!!

  2. #12
    IncGamers Member Darkflight's Avatar
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    Re: Diablo 3 1.0.1 "Mod"/option?

    Play solo, hardcore and self-found and use about MP4. Getting through Inferno is silly hard.

    The game is what you make of it at this point. If you want hard the option is there.

  3. #13
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    Let's clarify some things. WoW allows only UI mods. You can't change gameplay in ANY way.

    D3 is an online game. I'm a developer. I can tell you one thing. Doing mod support which allows server side changes in gameplay is not easy. Torchlight 2 can get away with it, since they don't offer anything as monolithic as battle.net.

    If D3 is to have mod support, it would have to drop "always online" mantra. Single player mods are much easier to implement. Anyway, the case is mute. They will NEVER allow that because of corporate politics. D3 follows MMO design model to certain extent. I don't recall any MMO games, which allowed you to change game rules.

    "Play solo, hardcore and self-found and use about MP4. Getting through Inferno is silly hard.

    The game is what you make of it at this point. If you want hard the option is there."

    Try playing Chessmaster 500 ELO AI. Easy. Try 2000 ELO AI. Not so easy. There is a challenge to beat that. In D3, you must restrict yourself to not get bored. See the difference? It's like playing 500 ELO AI, with a self imposed rule that your first 10 moves will be random. Ridiculous, IMO.
    Last edited by Noodle; 25-06-2013 at 01:49. Reason: double posting

  4. #14
    IncGamers Member Darkflight's Avatar
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    Re: Diablo 3 1.0.1 "Mod"/option?

    Quote Originally Posted by Quingu View Post
    "Play solo, hardcore and self-found and use about MP4. Getting through Inferno is silly hard.

    The game is what you make of it at this point. If you want hard the option is there."

    Try playing Chessmaster 500 ELO AI. Easy. Try 2000 ELO AI. Not so easy. There is a challenge to beat that. In D3, you must restrict yourself to not get bored. See the difference? It's like playing 500 ELO AI, with a self imposed rule that your first 10 moves will be random. Ridiculous, IMO.
    Hardcore, selffound and solo are nothing like doing random moves in chess. They are legit ways to play the game that fundementally changes how you play the game for most of the game. All doing 10 random moves in chess does is force you into a weird early position but you basically play the game the same way as without them.

    ELO rating and MP setting are exactly the same system really, higher number means harder opponents.

  5. #15
    IncGamers Member nurman's Avatar
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    Re: Diablo 3 1.0.1 "Mod"/option?

    Quote Originally Posted by blackoutchili View Post
    I would be more interested in a Diablo 2 remade in the Diablo 3 engine.
    That presents a major issue of exporting a game that was built upon a more clunky engine to a more fluent one.

    Quote Originally Posted by Quinqu
    In D3, you must restrict yourself to not get bored.
    Isn't this the idea in every videogame? Playing the game a bit differently every time, choosing yourself what style you use. Even in pacman, I can choose if I want to go top left or bottom right first.

    Of course, in RPGs, this is done on a much larger scale. Using a different class, build or items every time.

  6. #16
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    Re: Diablo 3 1.0.1 "Mod"/option?

    Quote Originally Posted by nurman View Post
    That presents a major issue of exporting a game that was built upon a more clunky engine to a more fluent one.



    Isn't this the idea in every videogame? Playing the game a bit differently every time, choosing yourself what style you use. Even in pacman, I can choose if I want to go top left or bottom right first.

    Of course, in RPGs, this is done on a much larger scale. Using a different class, build or items every time.
    No, it isn't. You are talking about EXPRESSING yourself, as opposed to restricting yourself.

    In chess you can have your own style. You always want to win BADLY and don't limit yourself in any way, but some people mostly play 1d4, while others mostly 1e4.

  7. #17
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    Re: Diablo 3 1.0.1 "Mod"/option?

    If there's an optimal way to play, restricting yourself is expressing yourself, and vice versa. And there is generally an optimal way to play, in anything other than the best-balanced games.

  8. #18
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    Re: Diablo 3 1.0.1 "Mod"/option?

    Quote Originally Posted by Ivan E View Post
    If there's an optimal way to play, restricting yourself is expressing yourself, and vice versa. And there is generally an optimal way to play, in anything other than the best-balanced games.
    These is even a problem with "optimal" word. What is optimal in a game? Min-max hardcore? Longevity of game? More variety? More depth? It's not clear what is optimal for who.

    In a good game you want to express yourself within boundaries of well set rules. You don't want to bend rules or add more rules.

  9. #19
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    Re: Diablo 3 1.0.1 "Mod"/option?

    Optimal is min-max by definition, yes.

    Obviously there are multiple goals within a system's parameters. In an ARPG, optimal can be: most efficient at finding gear, most efficient at leveling, best able to do the hardest content, minimize chance of death (for HC), etc. In any case, each of those will have an optimal path to success amidst hundreds/thousands of possible paths, unless the game is hyper-balanced.

  10. #20
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    Re: Diablo 3 1.0.1 "Mod"/option?

    Min-max is optimal only for very hardcore gamers, like Kripp. Some people just want to have mindless fun, others want cool story, yet others want enthralling atmosphere. It's not clear what is "optimal", in general case.

    Not everybody is playing purely for "win". I play mostly for FUN.

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