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  1. #1
    IncGamers Member dreamofwinter's Avatar
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    1.08 Rapid Fire + Strafe Build [MP10]

    1.08 Rapid Fire + Strafe Build

    This is a post-1.08 patch build that combines rapid fire and strafe and is designed for MP10. In the fields of misery or dahlgur oasis, I use strafe to quickly herd up to 50-100 monsters into a ball, and then lay down valley of death and rapid fire to kill all of them in 10 seconds.

    Skill Calculator:
    http://battle.net/d3/en/calculator/d...hRV!Xfe!ccYZZZ

    Active Skills:
    Rapid Fire - Bombardment
    Strafe - Demolition
    Preparation - Punishment
    Shadow Power - Gloom
    Marked for Death - Valley of Death
    Companion - Bat Companion

    Passive Skills:
    Nightstalker
    Archery
    Perfectionist

    This build doesn't need a hatred generator. The hatred consumption rate of both rapid fire and strafe scales with attack speed. If you gear your items around having as low an attack speed as possible without sacrificing DPS (crafted bracers instead of lacunis, manticore instead of calamity, etc) you can easily achieve permanent rapid fire and can contiuously strafe for 20 seconds. When you are low on hatred, use preparation-punishment to restore it. Rapid fire has a very poor proc rate, so use strafe-demolition and nightstalker to replenish discipline.

    Both rapid fire and strafe are snapshotting skills, meaning that when you begin to channel the skill, it will use your stats at the start (including life steal from shadow power) for as long as you continue the attack. Typically, I hit gloom, strafe for 3-4 seconds to herd monsters into a good spot, drop valley of death and start channeling rapid fire before gloom expires. As long as you never stop dealing damage, the life steal will allow you to facetank almost anything.

    Gear recommendations:
    You have a lot of flexibility. The basic principle is to maximize your DPS and EHP with the minimum amount of attack speed. For instance, my setup nets 220k+ dps / 700k+ EHP with 1.43 attacks per second. Getting 10-20 discipline and hatred regen from items also helps things run more smoothly. You may also find that using a godly black rare crossbow + inna's favor gives similar DPS to manticore + witching hour at a much lower attack speed.

    My gear:
    http://us.battle.net/d3/en/profile/c.../hero/30387016

    MP10 Act1 elites + keywarden
    https://www.youtube.com/watch?v=n3N8ECs_r40

    MP10 Act2 elites + keywarden
    http://www.youtube.com/watch?v=TX4UngPZUYE

    MP10 Act3 elites + keywarden
    https://www.youtube.com/watch?v=JMP4qk452dU

    MP10 Act4 elites + keywarden
    https://www.youtube.com/watch?v=kkqY8-8pfos

    MP10 Belial
    http://www.youtube.com/watch?v=aS7cm6B8z7g

    Solo MP10 Ubers (no boar companion)
    http://www.youtube.com/watch?v=tza3N-QQEvM

    Variants:
    Marked for death is optional. Other good options worth mentioning are guardian turret for survivability, vault combined with tactical advantage, caltrops - bait the trap combined with cull the weak, rain of vengeance, and smoke screen.

    Hope you have fun with this build and come up with a few of your own improvements!
    Last edited by dreamofwinter; 28-06-2013 at 22:59.

  2. #2
    D3 Amazon &
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    Dacar92's Avatar
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    Re: 1.08 Rapid Fire + Strafe Build [MP10]

    Thanks, it's good to see how others are playing and what gear/skills they are using.
    Rose: You're an alien? You sound like you're from the North.
    Doctor: LOTS of planets have a North!!!

  3. #3
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    Idea Re: 1.08 Rapid Fire + Strafe Build [MP10]

    Hi, I'm thinking of emulating Your build for MP 10 but what I find problematic is this passage:
    As long as you never stop dealing damage, the life steal will allow you to facetank almost anything.
    , combined with virtually no life steal on the gear you linked to. I assume You use shadow power a lot, but then, I can see no + discipline items. Is the raven really enough? And with Preparation set to Punishment, that could hurt one's survivability quite a bit in prolonged fights.

  4. #4
    D3 Monk Moderator kestegs's Avatar
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    Re: 1.08 Rapid Fire + Strafe Build [MP10]

    Rapid fire is a channeling skill, and as long as you cast shadow power before you start using rapid fire the life steel will last as long as you keep channeling.

  5. #5
    IncGamers Member dreamofwinter's Avatar
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    Re: 1.08 Rapid Fire + Strafe Build [MP10]

    Quote Originally Posted by kestegs View Post
    Rapid fire is a channeling skill, and as long as you cast shadow power before you start using rapid fire the life steel will last as long as you keep channeling.
    Exactly as kestegs says-- as long as you are not interrupted by effects such as knockback, you only need to cast shadow power once and it lasts for the entire duration of rapid fire or strafe. Typically I cast shadow power, strafe through the monsters to get to where I need to be, and then start channeling rapid fire before gloom expires, and continue channeling until everything is dead. The +10 max discipline from SOJ plus nightstalker is sufficient.

  6. #6
    IncGamers Member dreamofwinter's Avatar
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    Re: 1.08 Rapid Fire + Strafe Build [MP10]

    I added gameplay videos demonstrating typical key runs in all acts. I was pleasantly surprised at how much more difficult Act4 MP10 is compared to anything else in the game. As you can see, rapid fire is the primary killing skill, while strafe is used much in the same way as barbarians use whirlwind -- a utility skill which helps get you to where you need to go, and deals moderate damage while moving. Resources are almost never a problem and there is no need for a generator.

    MP10 Act1 elites + keywarden
    https://www.youtube.com/watch?v=n3N8ECs_r40

    MP10 Act2 elites + keywarden
    http://www.youtube.com/watch?v=TX4UngPZUYE

    MP10 Act3 elites + keywarden
    https://www.youtube.com/watch?v=JMP4qk452dU

    MP10 Act4 elites + keywarden
    https://www.youtube.com/watch?v=kkqY8-8pfos

    MP10 Belial
    http://www.youtube.com/watch?v=aS7cm6B8z7g

  7. #7
    IncGamers Member dreamofwinter's Avatar
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    Re: 1.08 Rapid Fire + Strafe Build [MP10]

    Also added a video showing a solo MP10 uber run. All of these were straightforward except for Siegebreaker + Zoltun Kulle, which is challenging without having the boar companion to tank for you. Practice is key, as is taking down Siegebreaker first.

    http://www.youtube.com/watch?v=tza3N-QQEvM
    Last edited by dreamofwinter; 29-06-2013 at 14:48.

  8. #8
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    Re: 1.08 Rapid Fire + Strafe Build [MP10]

    Very interesting. I am in the process to level a new HC DH and I want to use Rapid Fire as my main skill.
    I am not so fond of Marked for death and Strafe, so I think of Boar and Sentry with guardian (hardcore needs security).
    And keeping Preparation or going with a hatred generator?

  9. #9
    D3 Monk Moderator kestegs's Avatar
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    Re: 1.08 Rapid Fire + Strafe Build [MP10]

    If you check my signature you can see my gear and character I use in HC. Feels very safe and I can solo mp2 easily, and my gear isn't that good.

  10. #10
    IncGamers Member dreamofwinter's Avatar
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    Re: 1.08 Rapid Fire + Strafe Build [MP10]

    Quote Originally Posted by kestegs View Post
    If you check my signature you can see my gear and character I use in HC. Feels very safe and I can solo mp2 easily, and my gear isn't that good.
    That's impressive that you can clear mp2 safely in hardcore on budget gear like that. It showcases the power and versatility of bombardment based builds. I'll have to look you up next time I'm on HC.

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