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Thread: Leech

  1. #1
    IncGamers Member
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    Leech

    First one question: When an item says ''+1 to all necromancer skills'' or ''barbarian'' + other magicals, does this mean that these other magical apply only to necromancer?

    Items of Leech: Do the add the leech? 2 rings of 6% ''life stolen per hit'' are totally 12%?

    What exactly does it mean ''life stolen per hit''? Every time I have a successful hit 6% of his life are being given to me if I am wounded (like regeneration)?

  2. #2
    IncGamers Member Dawnmaster's Avatar
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    Re: Leech

    Q1: nope, all stats on an item always count for all classes, unless that particular stat says otherwise, but the other stats are still valid for all other classes

    Q2: yup, you start of with 0% life leech, and as you may notice on the item, it says "+x% life stolen per hit", so it all adds up

    Q3: it works with your weapon's base physical damage (before any %enhanced damage that is), life is added for every succesfull hit until your life bulb is full

    (this is all as far as I know, other members are free to correct me if I'm mistaken ^^)

  3. #3
    IncGamers Member Archone's Avatar
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    Re: Leech

    The lifesteal % is calculated from your dmg after skills and items. Not just the base dmg from a weapon. But only works on physical dmg from weapons.

  4. #4
    IncGamers Member royalairfarce's Avatar
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    Re: Leech

    Just want to add for Leech: mind the drain effectiveness.
    Baal Hell--> Drain effectiveness is reduced to 20% (so 10% life leech will net u only 2% leeched)

  5. #5
    IncGamers Member Archone's Avatar
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    Re: Leech

    A well placed note!

    Usually undead has a lower Drain Efficieny. And once you enter NM, and even more so in Hell, this will be much lower (if any at all)!




    Peace

  6. #6
    IncGamers Member Dawnmaster's Avatar
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    Re: Leech

    On another note, certain monsters like "skeletons" and their archers and mages, are always imuun to the effects of life drain (0%), even from act1 normal.
    Last edited by Dawnmaster; 08-05-2013 at 07:34. Reason: typo

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