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  1. #1
    IncGamers Member Vang's Avatar
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    Random Tournament 2013

    Welcome to Random Tournament 2013! I've been hosting these the last few years, and we have had a lot of participation and interesting bad rolls. This years kicks off also with a new MP bracket as well since I received some interest in a MP option for those wanting to tackle randomness as a group.

    Previous: 2012, 2010, 2009 and 2008

    This year has some changes implemented to account for 1.13 being released.

    Rules:

    1. 1.13 For this tournament
    2. Hardcore only
    3. Any player setting is allowed, please no cheese for popping chest.
    4. No MP <---Unless party of an MP party at start.
    5. Single Pass
    6. All quest do not have to be completed neither do all waypoints need to be activated. Your points will be affected though.
    7. You are allowed to go back to a previous difficulty to complete a quest(Imbue, Socket, etc)
    8. Any merc allowed. They must use your Armor, Helm, Shield, and Weapon if able(So act 3 Mercenary will use your shield type and sword type if you got swords)
    9. Starter equipment may be used.
    10. Replays are allowed, and no maximum tries.
    11. Some one else must roll you up.
    12. You do not have to use any skill you get chosen if you choose not to(for instances you get increased stamina, you can elect not to place a point into it.)
    13. Before you start Nightmare or Hell, you must get a re-roll on your 4 or5 skills(You can elect to do this beginning in Act4/5 incase you want have a non-stop session, or other reasons such as limited internet)
    14.Re-roll: You are allowed to get a tournament skill, weapon, and armor choice rerolled once per character. Example: You get Sash chosen as belt, and choose reroll, it can be anything, including a sash again. Sometimes fate decides for you. Must be done at beginning of character.
    14. Atma/GoMule is allowed as an extended stash only
    15. FAM is allowed
    16. No save and exit when your about to bite the dust.

    MP OPTION (New for 2013 edition)

    1. Must declare party at time of start.
    2. All party members must play together, catchup is allowed if need be in a solo game to reach same area.
    3. All other rules apply same as single player.

    Clarifications
    Spoiler


    End date: 3months with no updates.

    Scoring is simplified this year.

    1 point for waypoint(per act: 9,9,9,3,9)
    1 point for quest(per act: 6,6,6,3,6)
    Lowest Level Guardian Wins extreme bragging rights!

    Tournament Specific Restrictions and Rules:

    Website for Rolls:
    http://www.random.org/integers/
    Stat Points: Any work, no sense in limiting yourself in anyway, and upon a respec, you my replace them however.

    Skill Points: You are given three skills that stick with you throughout time. These three are done on a Random 1-3 and then normal tree method so they truely are random as to what tree they show up in.

    Your other 5 are randomly chosen with a 1-3 on a each tree as well. Once the split up is decided, you are given your skill set. Upon reaching NM your skills are once again rerolled and then again upon entering Hell.

    2012+ addition: At the beginning of Normal or Nightmare after your roll you may choose one skill to add to your forever list. This will affect the number of rolls in either Nightmare or Hell difficulty(You get to choose one, not one during each difficulty)

    ****Useless skills happen: Meaning something that provides zero benefit to the character(forever skills only count on the initial roll) Examples include: Spears being used with no Javelin with Javelin skills being rolled, Skeleton Mastery with no Skeletons or Revives, etc. IF you can NOT figure out if a skill will be useless or not, please ask!)

    Equipment: To make it interesting I feel it should be changed a little to help out. Armor is now classified as Heavy, Light, or Medium. This allows a more diversified body Armor type, but keeps to the theme of Random. Though it is a 3, 6, 6 split every type is available by act 2.

    Weapons: I'm going to allow 3 Weapons total, from 2 different types. This helps in the case of an Amazon, and allows for more types. In the case of an Assassin or Amazon choosing their class weapon, they are allowed to. Amazon character's can choose each subtype of her weapons as well if so chooses while Assassin characters can choose Two claws. This grants each of them four weapon choices due to the +1 from class specific.

    RANDOM CHARACTER RULES: Unless specified to not include, an Amazon rolled gets: Bow, Javelin and possibly Spear depending on Class one. Necromancer gets a Wandx2 and other random, Sorceress gets Orbx2, Staff x2, Paladin gets Scepter(can possibly be x2 if it rolls to be the multi one) Assassin gets Claw x2.

    An example would look like this:

    Vang chooses Barbarian and I choose Sword x2(either one or twohanded) and Javelin.

    My forever skills are chosen(Mind you I assign 1 to Combat, 2 Warcries, 3 mastery for Barbarian, you may assign 1,2,3 to whichever you prefer)

    2-5, 2-2, 1-4, which equate to: Find Item, Find Potion, Stun.

    Next five are: 1-5, 1-7, 2-1, 2-9, 3-1 which equate to: Sword Mastery, Double Throw, Concentrate, Howl, and Warcry. And these five will change each difficulty.

    Heavy Armor
    Leather Gloves
    Skull Cap
    Belt
    Bone Shield
    Leather Boots
    Crystal Sword
    Claymore
    Pilum
    Avenger Guard

    For this roll, I love Warcry, so will choose to keep it as an added forever skill so that during Nightmare and Hell difficulties I only get 4 skill rolls this time.
    You have the ability to reroll one of your Forever skills, Equipment, and Weapon type. Not any of the skills for each difficulty.

    Roll Codes For items (For Armor, 1=Light, 2=Medium, 3=Heavy)

    Armors- Item #Range
    Code:
    Helm #1-9      Armor #1-3              Shields #1-8        Gloves #1-5        
    
    Cap-1            Quilted Armor-L          Buckler-1           Leather Gloves-1
    Skull Cap-2      Leather Armor-L          Small Shield-2      Heavy Gloves-2
    Helm-3           Hard Leather Armor-L     Large Shield-3      Chain Gloves-3
    Full Helm-4      Studded Leather-L        Kite Shield-4       Light Gauntlets-4
    Great Helm-5     Ring Mail-M              Spiked Shield-5     Gauntlets-5    
    Mask-6           Scale Mail-H             Tower Shield-6
    Crown-7          Breast Plate-L           Bone Shield-7
    Bone Helm-8      Chain Mail-M             Gothic Shield-8
    Cirlet-9         Splint Mail-M
                     Light Plate-L
                     Field Plate-M
                     Plate Mail-H
                     Gothic Plate-M
                     Full Plate Mai-H
                     Ancient Armor-M
    Code:
    Boots #1-5        Belt #1-5
    
    Boots-1              Sash-1
    Heavy Boots-2        Light Belt-2
    Chain Boots-3        Belt-3
    Light Plate Boots-4  Heavy Belt-4
    Greaves-5            Plated belt-5
    Code:
    Class Specific- Item #Range
    
    
    Paladin Shields #1-5    Barbarian Helms #1-5    Druid Pelts #1-5
    
    Targe-1                 Jawbone cap-1        Wolf Head-1
    Rondache-2              Fanged Helm-2        Hawk Helm-2
    Heraldic shield-3       Horned Helm-3        Antlers-3    
    Aerin Shield-4          Assault Helmet-4     Falcon Mask-4
    Crown Shield-5          Avenger Guard-5      Spirit Mask-5
    Code:
    Class Specific Continued
    
    Necromancer Shrunken Head #1-5    Amazon Weapons #1-2/1-2/1*    Sorceress Orbs #1-5
    
    
    Perserved Head-1         Stag Bow-1                       Eagle Orb-1
    Zombie Head-2            Reflex Bow-2                     Sacred Globe-2
    Unraveller Head-3        Maiden Spear-1                   Smoked Sphere-3
    Gargoyle Head-4          Maiden Pike-2                    Clasped Orb-4
    Demon Head-5             Maiden Javelin 1 or 3*           Jared Stone-5
    Code:
     Katar/Weapons-Item# Range
    Assassin Katar#1-7    Throwing#1-4
    
    Katar-1                Throwing Knife-1
    Wrist Blade-2          Balanced Knife-2
    Hatchet Hands-3        Throwing Axe-3
    Cetus-4                Balanced Axe-4
    Claws-5
    Blade Talons-6
    Scissors Katar-7



    Code:
    Weapons- Item #Range
    
    
    Swords #1-14    Axes #1-10    Bows #1-8             Scepters #1-3            
    
                                        
    Sword Sword-1    Hand Axe-1      Short Bow-1            Scepter-1                 
    Scimitar-2       Axe-2           Hunters Bow-2          Grand Scepter-2        
    Sabre-3          Double Axe-3    Long Bow-3             War Scepter-3        
    Falchion-4       Military Pick-4 Composite Bow-4    
    Crystal Sword-5  War Axe-5       Short Battle Bow-5                    
    Broad Sword-6    Large Axe-6     Long Battle Bow-6
    Long Sword-7     Broad Axe-7     Short War Bow-7    
    War Sword-8      Battle Axe-8    Long War Bow-8    
    2-H Sword-9      Great Axe-9
    Claymore-10      Giant Axe-10
    Giant Sword-11
    Bastard Sword-12
    Flamberge-13
    Giant Sword-14
    Code:
    Weapons-Item #Range
    Maces #1-8    Polearms #1-6    Spears #1-5        Javelin #1-5
    
    Club-1            Bardiche-1       Spear- 1            Javelin-1
    Spiked Club-2     Voulge-2         Trident-2           Pilum-2
    Mace-3            Scythe-3         Brandistock-3       Short Spear-3
    Morning Star-4    Poleaxe-4        Spectrum-4          Glaive-4
    Flail-5           Halberd-5        Pike-5              Throwing Spear-5
    War Hammer-6      War Scythe-6
    Maul-7
    Great Maul-7

    Code:
    Weapons Contined Item #Range
    
    
    Staff #1-5      Daggers #1-4    Wands #1-4         Crossbows #1-4
    
                
    Short Staff-1      Dagger-1      Wand-1             Light Crossbow-1
    Long Staff-2       Dirk-2        Yew Wand-2         Crossbow-2
    Gnarled Staff-3    Kris-3        Bone Wand-3        Heavy Crossbow-3
    Battle Staff-4     Blade-4       Grim Wand-4        Repeating Xbow-4
    War Staff-5
    Last edited by Vang; 01-05-2013 at 14:49.

  2. #2
    IncGamers Member shintyguy's Avatar
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    Re: Random Tournament 2013

    Hey Vang

    When I get some time will defo be sigining up. this was ace last year - if hard as heck

  3. #3
    IncGamers Site Pal Jcakes's Avatar
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    Re: Random Tournament 2013

    I am in (eventually), just need to sort some things out this weekend then I should be good.
    Trollin', trollin', trollin'
    through the forums scrollin'
    Keep those comments flowin', DON'T HIDE!

  4. #4
    IncGamers Member Grisu's Avatar
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    Re: Random Tournament 2013

    Noooooooooo! You just had to do this, Vang, right? You know I can't resist Random tournaments! And that with my meager play time of 1 hour per week and 10 other tourney characters going...*grinds teeth*

    Ah heck, can someone roll me up a random character? But please leave out Assassins of the equation errr... roll - I already have two random Assassins waiting to be guardianed from the 2007 and 2010 tournament...and no random merc, please!

  5. #5
    IncGamers Member
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    Re: Random Tournament 2013

    Quote Originally Posted by Grisu View Post
    (...)Ah heck, can someone roll me up a random character? But please leave out Assassins of the equation errr... roll(...)
    I'll take the honors Grisu, you rolled me up my last failed attempts, so I owe you!

    First d6 rolled a 3, left to right (not including Assassin) gives you, a Barb!

    Code:
    Helm - 4 - Full Helm
    Armor - 1 - Light
    Shields - 6 - Tower Shield
    Gloves - 4 - Light Gauntlets -> Leather Gloves
    Boots - 3 - Chain Boots
    Belt - 1 - Sash
    Barbarian Helm - 2 - Fanged Helm
    For weapons, I rolled 2 numbers (3 and 8) then rolled a d2 to pick which category would be selected twice (2); Bows, Javelins, and Javelins. Yuck!
    Code:
    Bows - 2 - Hunter's Bow
    Javelins - 4 - Glaive -> Javelin
    Javelins - 5 - Throwing Spear
    Standard skill stuffs here, but, I rolled Battle Command 3 times, what's that supposed to mean? I rolled 3d3 and all rolled 1, so you have the potential for some nice warcries!
    Code:
    Stock Skills, 1 1 1
    2 - Find Item
    7 - Battle Orders
    10 - Battle Command -> War Cry
    And your Normal skillset:
    Code:
    Normal Skills, 1-10  2-9  3-2  3-6  1-2
    Battle Command (rerolled to Find Item, rerolled to Battle Cry)
    Increased Speed
    Leap
    Leap Attack
    Find Potion
    Wow, I think that's actually worse than my Xbow Pally you gave me last time... Haha, revenge is mine! Good luck Grisu!
    Last edited by logoutzero; 28-04-2013 at 19:54. Reason: added Grisu's roll, edited in re-rolls

  6. #6
    IncGamers Site Pal pharphis's Avatar
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    Re: Random Tournament 2013

    Eww. Don't do it!

  7. #7
    IncGamers Member shintyguy's Avatar
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    Re: Random Tournament 2013

    someone fancy rolling me anything, lets go for totally random........ ty

  8. #8

    Re: Random Tournament 2013

    Wow, that roll, is terrible.

    Anyway, I'm in for this tourney, we are currently working out the details for a HC MP group run through so if anyone wants in, speak up!
    Quote Originally Posted by Vivi View Post
    Give a man a fire and he's warm for a day. Set him on fire and he's warm for the rest of his life.

  9. #9
    IncGamers Member Drystan's Avatar
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    Re: Random Tournament 2013

    I'm tempted to give this a try - going with MP as well if it works out well.

    Could I grab a roll, inc. char? Thanks in advance.

  10. #10
    IncGamers Member
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    Re: Random Tournament 2013

    This will be the first tourney I've done, but I won't be able to start for likely about a week. Anyone care to roll me something? Anything except a sorc is preferred

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