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  1. #11
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    Re: What Diablo 3 did right. And how to make it better.

    Quote Originally Posted by Ivan E View Post
    You clearly have a bone to pick with what you consider the unsatisfying PvP and public game PvM in the game.
    My bone to pick is balance. DPS is to unbalanced to make any sense at all.

    It ruins pvp and pvm.


    Unless you consider running through MP 0 with 200 000 dps fun. That is not what i consider a run action arcade game.


    The need to find the sweet spot and make sure dps not not scale much higher from that spot.


    The game is really fun when PVM and PVP battles last atleast over 30 seconds. One shotting is a problem in both pvp and pvm. If this game has great action based combat. Why ruin it with DPS?

  2. #12
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    Re: What Diablo 3 did right. And how to make it better.

    Quote Originally Posted by Vooodu View Post

    Unless you consider running through MP 0 with 200 000 dps fun.
    I don't, which is why I always play at an appropriate MP level. No one is making you play an MP level you don't enjoy.

  3. #13
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    Re: What Diablo 3 did right. And how to make it better.

    Quote Originally Posted by Ivan E View Post
    I don't, which is why I always play at an appropriate MP level. No one is making you play an MP level you don't enjoy.
    And thats the core problem tho. MP levels where made to let players choose the difficulty they want. But 10 lvls?

    So then you get players choosing lower MP lvls for either face rolling farming while some choose higher MP lvls for a challenge.


    IS there really any reason to have DPS scale so high? I can't think of any reason why it should. End result is players having a hard time finding other players in the same DPS range for the game to be any fun.

    Same goes for pvp.


    This game has a great combat engine. Why not build on it with a more balanced dps output? Which is basically what most of my post is about.

  4. #14
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    Re: What Diablo 3 did right. And how to make it better.

    Because for me it's fun to progress across difficulties (i.e., MP levels)? I don't want to find other players in the same DPS range, I want to be left alone to play harder content so much as I can progress through it. It's only unbalanced because you're trying to get things out of it that you're not getting (people in the same DPS range, balanced PvP) -- I don't care about those things and it's fine for me.

  5. #15
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    Re: What Diablo 3 did right. And how to make it better.

    Quote Originally Posted by Vooodu View Post
    This game has a great combat engine.
    Maybe if they removed sticky targeting and melee hitting you across the screen.

  6. #16
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    Re: What Diablo 3 did right. And how to make it better.

    Quote Originally Posted by Ivan E View Post
    Because for me it's fun to progress across difficulties (i.e., MP levels)? I don't want to find other players in the same DPS range, I want to be left alone to play harder content so much as I can progress through it. It's only unbalanced because you're trying to get things out of it that you're not getting (people in the same DPS range, balanced PvP) -- I don't care about those things and it's fine for me.

    So, leaving D3 as is a good thing because you are a proud loner? How does that even make sense?


    If damage is balanced then then MP levels are not needed. You don't seem to be looking at the bigger picture i was trying to paint here.

    Also, playing alone and not wanting find others to play with is boring. Being proud to be a loner maybe your choice, but im sure most people would rather play with others. ANd currently, DPS divides the player base in a very bad way. Im just sayin'.


    The only case you you make is the need for offline mode.

  7. #17
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    Re: What Diablo 3 did right. And how to make it better.

    No, I'm saying your fixes are specifically a product of the very narrow things you want fixed, instead of things that would actually make the game more enjoyable for most people. You can rail on them all you want, but there's a pretty reasonable consensus of stuff that D3 actually would need to benefit at this point, and your mental and verbal gymnastics to justify "lol remove MP" "lol completely rework damage because I want to play with random people and waaaaaaaaaahhhhh sometimes they do too much DPS" is ridiculous.

    If damage is balanced, then how do you progress in the game? If a fresh 60 in Inferno can kill an elite pack in 1 minute (which would be really lame), how long will it take in terms of gear upgrades to get that character to kill an elite pack in 10 seconds? In 1 second? And once they're killing it in one second, why bother playing? Then you need to create a new mode/higher difficulty, and then we're right back to the MP system. You see that, right? The bigger picture is that you want to play pub games and have balanced PvP, and are salty because those things aren't to your liking. Is that right?

    I don't really care about being a loner or not -- there are plenty of things I'm okay with playing multiplayer, co-op or not. I'm just saying, instead of taking D3 for what it is and trying to work within the confines of what it is in order to make suggestions, you're reinventing the wheel because you're bitter that sometimes people can do a lot of damage and that somehow ruins your fun.

  8. #18
    IncGamers Site Pal Genocides's Avatar
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    Re: What Diablo 3 did right. And how to make it better.

    response in itali/bold

    Quote Originally Posted by Vooodu View Post
    Why would i agree? My ideas are sound and pretty well thought out. This game is not a real ARPG. So, whats wrong with making it more action based and balancing it out? Whats even the point of playing D3 currently? I've found myself enjoying d3 again to to the simple fact that everyone i play with is sticking to almost the same DPS. So, alls this does is prove myself .


    So, please, answer this.


    Whats the reason to have DPS scale up so high?
    So you have motivation to improve your character. So you can choose how difficult you want the game to be. So you can play how you want to (if you want to 1 shot everything and feel like god choose x difficulty, vice versa)

    Whats the reason to have melee and caster classes both using the same affix's/items?
    Are you really playing diablo 3 you really want more affixes that make items that much more difficult to roll the way you want. This is a useless affix addition that adds nothing, but more grief and is dumb.

    Whats the reason as to why we can't have permanent skill choices and select where to allocate our attributes?
    Because as has been clearly pointed out by Blizzard and I think is a big success with D3 allocating attributes is the same as choosing gear with x attributes. This game wasn't designed with the intention of you rerolling characters when you make errors or want to try something different on the same class, I and I think a large percentage of the community like that.

    There is no way anyone can logically answer that question. Not with so many TRUE ARPG that that prove me right.


    D3 has turned into more of a Gauntlet style game which is ruined by to much DPS. And as it stands DOTA2 has more RPG qualities about it. D3 is stuck with with what it wants to be while still trying to cling onto some features of Diablo 2.
    I honestly don't see where such an insane notion as a tower defense game is being compared to Diablo 3, there are no lanes, you aren't defending anything, and you aren't trying to destroy defenses on lanes.

    Why do you think Team Death match was scrapped? Why do you think MP was added. The answer is clear.
    Because it wasn't ready kinda sucks, but it wasn't scrapped either... MP was added for good reasons that are all great. I happen to remember being stuck at Act 2 original Inferno for a very long time because the difficulty scaling was harsh. Butcher runs got old (would you want to go back to that?)


    I don't know why I wasted my time I resort back to my original response. This thread is irrational and bad sorry.
    Oh and if you can't find public games in your dps range you aren't trying very hard.

  9. #19
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    Re: What Diablo 3 did right. And how to make it better.

    Quote Originally Posted by Ivan E View Post
    your mental and verbal gymnastics to justify "lol remove MP" "lol completely rework damage because I want to play with random people and waaaaaaaaaahhhhh sometimes they do too much DPS" is ridiculous.

    Ridiculous is your response...


    As if im crying about 'other' people doing way to much damage. Seriously? Thats NOT what i posted or what i meant. But since you play alone and live in a bubble id hardly expect you to understand anything.... But il try again.


    Im SAYING that DPS splits the players base up and completely destroys balance in PVM and PVP. Which is 100% true.


    This hurts PVM and it hurt PVP. Which is 100 true.

    Also, i won`t comment on the rest of your post because you completely missed the point... It seems you are content with an unbalanced arcade game pretending to be an ARPG.



  10. #20
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    Re: What Diablo 3 did right. And how to make it better.

    Quote Originally Posted by Genocides View Post
    response in itali/bold



    I don't know why I wasted my time I resort back to my original response. This thread is irrational and bad sorry.
    Oh and if you can't find public games in your dps range you aren't trying very hard.
    So 11 MP lvls... x 4 acts = Alot of spread on the player base.. Thats my actual point.. It makes no sense to have such a wide range of DPS. Its bad game design.


    I mean, after spending all night playing Marvel Heros. A game with ARPG qualitys with a focus more on arcade style combat and balance its exactly what D3 could use. Who ever the guy behind Marvel Heros is, blizzard should hire him... lulz.

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