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  1. #1
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    What Diablo 3 did right. And how to make it better.

    Like alot of fans of D2, i was simply amazed at how much D3 strayed from the path of D2. To me, D3 is not even a RPG, its an Action Arcade game. Hell, D3 is more like DOTA2 than D3. And if thats the the case they should go full action instead of holding on to itemzation in hopes AH income.


    So, instead of *****ing about how bad D3 is compared to D2 or any other true RPG. I want to only focus on positives and what they can do to make the game better.


    This game has amazing combat. Its liek and arcade adventure that feels like DOTA. Which is what they should focus on.

    ------------------------------------------


    1.) Damage balance for players.

    If this game is gonnna be 100% action based there is simply no reason for any players tbe doing so much damage and others doing so little.. This only divides the player base based on DPS and removes the fun from the game.

    I noticed this when playing with my girlfriend and a few friends 'self-found'. We all had around the same amount of DPS which was about 40 000 at that point. Playing at MP1. Now, the moment we open to public and some kid comes in with 200 000dps the game became a snore.

    Weapons should not scale so high. Neither should CRIT. 100 Damage should be the highest damage for 1 handers while 200 should be the highest for 2 hands.


    ---------------------------




    2.) Remove monster Power. Balance player damage and stop dividing the player base. Focus only on the action.

    I noticed when i started to play the game again MP made multiplayer a ghost town. Which is wrong. Its nothing but a band-aid for out of control DPS stats. And 10 lvls means 10 MP lvls x 4 acts = alot of seperation. While MP 0 is a snore fest.


    -----------------------



    3.) Items.


    Weapons should not scale so high. Neither should CRIT.

    -100 Damage should be the highest damage for 1 handers while 200 should be the highest for 2 hands.


    -Remove weapon lvl req. Since all weapons can only roll to 100-200 damage there is simply no reason to have to wait for anything. Lets focus on action and tweaking instead.


    -Crit Damage highest roll on items is 5% While crit chances highest roll on items is 5%.


    - IAS only works for weapons. Bring back cast speed for casting ablities.

    - 'MAGIC' damage mod now only works for casting abiltites. No longer willl caster rely on base weapon damage for skills. It now relys on a new mod Called "MAGIC" damage which only spawns on Caster weapons. This would remove the stupid concepts of Wizards/WD running around with melee weapons.


    Balanced damage output would mean balanced FUN PVM and PVP.




    --------------------------





    4.) Random Stuff



    -Bring back Monsters with immune/resist certain kinds of damage. Wether its cold, fire etc.


    -Remove lvl req for skills. Open them ALL UP right off the bat. Once you pick your skills you can NOT change them.. EVER. Unless you start a new character. This promotes some sort of character building which D3 lacks. No more skill swapping.


    -Let players choose what difficulty they want to start in wether its nrml, nightmare, hell or inferno. The only difference being. Normal is easy. Nightmare is advanced, Hell is hard and Inferno is Expert. With each diffculty having more EXP gains.


    -Start a ladder with 3 month seasons. With special ladder only cosmetic rewards based of exp gains.


    -Remove the auction house.


    -Have vendors sell ever single Legendary in the game for a price.


    -Give the abilty to players to re-roll items for a price.


    -Let players CHOOSE how they want to allocate attributes.


    -Every level gained adds 1% to over all damage output. So, by lvl 100 you will have 100% damage increase.










    Now, none of these ideas will probably ever happen. But i can't help but think if they did this the game would be alot more FUN.

    Now, to shove this down blizzards throat.

  2. #2
    Administrator Flux's Avatar
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    Re: What Diablo 3 did right. And how to make it better.

    Too many ideas to comment on them all, but I think D3's lacking item system is mostly about over simplification. I agree that monster resistances and immunities should come back, I want casting speed rather than IAS (and CD and CC, ec) for every class, I want more items useful for specific builds, I don't like that the exact same reasons no one used 2H weapons in D2 carried over to D3, etc.

    But I don't see how imposing hard caps on affixes, or reducing the spread of potential damage from items, or removing monster power, would help. Those are simplifications and things to make everyone's play experience the same, which is exactly the wrong way to go. Games like D3 need to support a wide variety of play styles and options, and if you simplify the top end gear and remove MP, hardcore players would get bored very quickly with easy difficulty and little item variety or room to upgrade.
    --Flux
    The Diablo 1, 2, & 3 Wiki! (Under construction.)


  3. #3
    IncGamers Member nurman's Avatar
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    Re: What Diablo 3 did right. And how to make it better.

    To me, D3 is not even a RPG, its an Action Arcade game.
    Quote Originally Posted by wikipedia
    Diablo III is an action role-playing video game developed and published by Blizzard Entertainment. It is the third installment in the Diablo franchise that features elements of the dungeon crawl and hack and slash genres.
    If you want a "real RPG", just play some baldur's gate.
    Also, the MOBA genre being as arcade as diablo 3 is like comparing a habanero pepper to a chocolate milkshake... Just because the game is an isometric hack 'n slash does not make it arcade.


    Now, the list of the ideas and my replies

    -remove monster power


    no


    -weapons should not scale so high neither should crit


    if damage is capped as much as you suggest, the game becomes retarded to play. it will take 5 hours to kill a single elite pack on mp0, so no


    -remove wep lvl req


    this serves no real function. we already have leveling items, we do not need every single item in the game to be usable at any level. also, this would make reduced item lvl req mod obsolete.


    -cap crit damage to 5%


    way too much.


    - IAS only works for weapons. Bring back cast speed for casting ablities.


    bleh. increased attack speed already fills both of the roles for these suggested mods.
    Also, most of the abilities in the game are ATTACKING abilities, so a mod that increases you attacking speed is completely valid for both casting and melee moves.


    - 'MAGIC' damage mod now only works for casting abiltites. No longer willl caster rely on base weapon damage for skills. It now relys on a new mod Called "MAGIC" damage which only spawns on Caster weapons. This would remove the stupid concepts of Wizards/WD running around with melee weapons.


    no, this would make gearing up any characters even harder.
    balancing of damage output should be done via skill balancing and not via balancing items for each class.


    -Bring back Monsters with immune/resist certain kinds of damage. Wether its cold, fire etc.


    Resists could be okay. Immunities would be just stupid. imagine physical immunities VS a barbarian. that is just retarded.


    -Remove lvl req for skills. Open them ALL UP right off the bat. Once you pick your skills you can NOT change them.. EVER. Unless you start a new character. This promotes some sort of character building which D3 lacks. No more skill swapping.


    this was the very thing I wanted to personally get away from D2. also, people would just google the best build around and gear up for that, instead of trying out different builds and skills. and no, you can't try out endgame builds on a1 normal.


    -Let players choose what difficulty they want to start in wether its nrml, nightmare, hell or inferno. The only difference being. Normal is easy. Nightmare is advanced, Hell is hard and Inferno is Expert. With each diffculty having more EXP gains.


    the game already does this, in a way. also, monster power.


    -Start a ladder with 3 month seasons. With special ladder only cosmetic rewards based of exp gains.


    honestly, we already have ladders and seasons. ( http://www.diablo3ladders.com/ )


    -Remove the auction house


    nobody is forcing you to use it.


    -Have vendors sell ever single Legendary in the game for a price.


    this would make the less "legendary" than general rares and DESTROY the general itemization.


    -Give the abilty to players to re-roll items for a price.


    You already can. Its called farming.


    -Let players CHOOSE how they want to allocate attributes


    people will still just pump most of their points into offensive stats.


    -Every level gained adds 1% to over all damage output. So, by lvl 100 you will have 100% damage increase.


    did you save your best idea for last?
    because I think it's the only good idea you've presented yet
    Last edited by nurman; 26-04-2013 at 03:20.

  4. #4
    IncGamers Member nurman's Avatar
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    Re: What Diablo 3 did right. And how to make it better.

    doublepost, sorry

  5. #5
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    Re: What Diablo 3 did right. And how to make it better.

    I responded in italics... Sorry if its hard to read.


    [/QUOTE]
    Quote Originally Posted by nurman View Post
    - 'MAGIC' damage mod now only works for casting abiltites. No longer willl caster rely on base weapon damage for skills. It now relys on a new mod Called "MAGIC" damage which only spawns on Caster weapons. This would remove the stupid concepts of Wizards/WD running around with melee weapons.


    no, this would make gearing up any characters even harder.
    balancing of damage output should be done via skill balancing and not via balancing items for each class.


    -How would it be harder? Alls this does is put the weapons in the right place. There should be no reason a caster class should gain anything from a melee weapon. That makes no sense. We need to seperate these things.


    --------------------------------------------------------------------------
    Resists could be okay. Immunities would be just stupid. imagine physical immunities VS a barbarian. that is just retarded.

    -Then he should either be using a weapon with elemental damage.... Or a skill with elemental damage. Or avoid the fight. As it stands elemental damage needs to mean something.


    ------------------------------------------------------------------------------------------------------
    people will still just pump most of their points into offensive stats.

    -How do you know this? This would allow players the option to actually build something and stack what they need. Whats the big deal? You have no way to prove what players would use.


    ---------------------------------------------------------------------------------------------------

    -cap crit damage to 5%


    way too much.


    -Way tooo much is the damage output which can be achieved in this game for no logical reason. These numbers have made pvp and pvm unbalanced. Hence MP levels and 1 shot pvp.

    -----------------------------------------------------------------------------------------------

    - IAS only works for weapons. Bring back cast speed for casting ablities.


    bleh. increased attack speed already fills both of the roles for these suggested mods.
    Also, most of the abilities in the game are ATTACKING abilities, so a mod that increases you attacking speed is completely valid for both casting and melee moves.

    -Except it makes no sense. Casting is not attacking. This also prmotes different items to be used. Which is a no brainer for this kind of game.

    ------------------------------------------------------------------------------------------------------



    -Remove lvl req for skills. Open them ALL UP right off the bat. Once you pick your skills you can NOT change them.. EVER. Unless you start a new character. This promotes some sort of character building which D3 lacks. No more skill swapping.


    this was the very thing I wanted to personally get away from D2. also, people would just google the best build around and gear up for that, instead of trying out different builds and skills. and no, you can't try out endgame builds on a1 normal.



    -This isnt D2. You are not building/leveling skills. These are load-out style abilities. Hence, there is no reason to have to wait till lvl 60 to open everything up. And really, in D2 all skills where open at 30.
    Even if the skill lock doesn't take place till after Normal. There needs to be a certain reason for being a build. So when you play with others they are unique. The fact that skills can be swapped in seconds at any time cheapens this feeling.


  6. #6
    IncGamers Site Pal Genocides's Avatar
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    Re: What Diablo 3 did right. And how to make it better.

    Vooodu,
    Lets just agree that most all of your ideas are poorly thought out and bad and be done with it.

  7. #7
    IncGamers Member clueso's Avatar
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    Re: What Diablo 3 did right. And how to make it better.

    There are three things in which D3 disappointed me very much: 1) there are no builds 2) items are crap 3) the attribute system sucks....

  8. #8
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    Re: What Diablo 3 did right. And how to make it better.

    Thread title misleading.... "What D3 did right." Ummm most of the OP had nothing but "And how to make it better."

    Seems like a cliche 'D3 sucks and i know better than everyone how to make it awesome' thread.

  9. #9
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    Re: What Diablo 3 did right. And how to make it better.

    Suffice to say, if your ideas were implemented, I'd probably never log in again. You clearly have a bone to pick with what you consider the unsatisfying PvP and public game PvM in the game, and while that's bully (or not so much...) for you, I actually like the parts of the game that have nothing to do with PvP or public game PvM, and wouldn't want the rest of the game ruined to appease your tastes.

  10. #10
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    Re: What Diablo 3 did right. And how to make it better.

    Quote Originally Posted by Genocides View Post
    Vooodu,
    Lets just agree that most all of your ideas are poorly thought out and bad and be done with it.
    Why would i agree? My ideas are sound and pretty well thought out. This game is not a real ARPG. So, whats wrong with making it more action based and balancing it out? Whats even the point of playing D3 currently? I've found myself enjoying d3 again to to the simple fact that everyone i play with is sticking to almost the same DPS. So, alls this does is prove myself .


    So, please, answer this.


    Whats the reason to have DPS scale up so high?


    Whats the reason to have melee and caster classes both using the same affix's/items?


    Whats the reason as to why we can't have permanent skill choices and select where to allocate our attributes?


    There is no way anyone can logically answer that question. Not with so many TRUE ARPG that that prove me right.


    D3 has turned into more of a Gauntlet style game which is ruined by to much DPS. And as it stands DOTA2 has more RPG qualities about it. D3 is stuck with with what it wants to be while still trying to cling onto some features of Diablo 2.


    Why do you think Team Death match was scrapped? Why do you think MP was added. The answer is clear.

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