Latest Diablo 3 News
DiabloWiki Updates
Page 1 of 2 12 LastLast
Results 1 to 10 of 14
  1. #1
    IncGamers Member
    Join Date
    Dec 2004
    Location
    south dakota
    Posts
    127

    Two hand or one hand weapons? which is better and why? and is sword/shield doable?

    Now my barb has a big two handed skorn and i'm doing 146 k damage with about 50% CC and 400 CD,,, he seems to do well under most situations with resists around the 500 level.
    I'm leveling another barb to see if dual wield might be an option and maybe a weapon/ shield tanking type barb.
    I'm wondering what you guys think of the various options and what you use. And what do the top damage barbs strive for, crit damage, crit chance, attack speed, strength, etc.
    I've always been a duel wield barb dating back to D2 but now i'm not sure if that is the consensus best.
    By the way my main damage skills are cleave, whirlwind, siesmic slam, with a dose od wrath of the berzerker. Many use bash or frenzy its just that cleave works better for me.
    And finally just how tanky could a barb be,,,, reduced damage from elites, dodge, resists, etc..... no one seems to take the party tank role anymore... thanks alot!

  2. #2
    IncGamers Member
    Join Date
    Oct 2012
    Location
    Kansas
    BattleTag Tougeznut-1970
    Posts
    407

    Re: Two hand or one hand weapons? which is better and why? and is sword/shield doable

    Each type of weapon has its' role. Big two handers are slow, but can hit really hard. Seismic slam, and Hammer of the Ancients builds might favor the Skorn for the chance to one-hit-crit most monsters. Since they lack speed, you'll need to be pretty tanky to survive in between hits. Best suited for weak content or single enemies.

    Sword & shield is good for tank builds that use rend, but can also be good for HotA builds that need more survivability. The 15% damage bonus for swords typically isn't as good as the 10% crit bonus from axes/maces.

    Dual-wielding is (IMO) the best weapon set up for any build. Especially builds centered around ww and sprint, because you can take advantage of only using a high dps main hand with a lower dps "stat stick" in the off hand.

    Top DPS barbs usually go for a 1200+ dps Echoing Fury with a socket, strength, and crit damage, and have a high DPS sword off hand with high crit, a socket, and life leech. Also if you're going the ww/nado route (aka highest potential damage of any class) then you'll want to hit at least 2 attacks/second, 45%+ crit chance, 400%+ crit damage, and as much strength as you can get (2000+).

    Party "tank barbs" don't really exist anymore because with a high enough dps and a moderate amount of leech (4-5%) you can out heal just about anything. Building a decent ww/nado barb is just as cheap as building a tank barb now too.

    Sent from my SPH-L710 using Tapatalk 2

  3. #3
    IncGamers Member
    Join Date
    Dec 2004
    Location
    south dakota
    Posts
    127

    Re: Two hand or one hand weapons? which is better and why? and is sword/shield doable

    Thanks for the response and yes my 2 hander is a bit slow but i like seeing the big crit numbers.
    I think i might try dual on my new barb to check out the diff.

  4. #4
    Diablo: IncGamers Member mortuus's Avatar
    Join Date
    Sep 2011
    Location
    Sweden
    Posts
    155

    Re: Two hand or one hand weapons? which is better and why? and is sword/shield doable

    dual 1 hand weapons are nice since u get insane if u have high crit and leech, its really what u can afford that matters.

  5. #5
    IncGamers Member BaronScarpia's Avatar
    Join Date
    Oct 2011
    Location
    RL: BR | D3: NA | D2: SPF
    Posts
    900

    Re: Two hand or one hand weapons? which is better and why? and is sword/shield doable

    Imo, for very high end stuff, dual wielding is better. Skorn is great for midrange and on and can even jump into the high end (moldran barb, iirc, finds around 6 legendaries/hour on MP10 using a skorn). What I mean is, even if, in theory, dual wield beats skorn, you can do anything with a good skorn (stuck 33% IAS on gear and you're good to go).

    As a side not, some people use a nice MH axe/mace and a .24 or .25 APS EF on the off-hand,

    I don't see myself using a shield, since spirit runeword was left on D2... Also, you can have high enough survivability with a might belt with LS, rend and or bloodthirst. Sometimes you can do it with 3% LS. In the end of the day, you just end up needing more IAS on the rest of the gear and losing DPS for a EHP you don't really need...

  6. #6
    IncGamers Member fnaxqtr's Avatar
    Join Date
    May 2011
    Location
    Austria
    Posts
    356

    Re: Two hand or one hand weapons? which is better and why? and is sword/shield doable

    Quote Originally Posted by tougeznut View Post
    Each type of weapon has its' role. Big two handers are slow, but can hit really hard. Seismic slam, and Hammer of the Ancients builds might favor the Skorn for the chance to one-hit-crit most monsters. Since they lack speed, you'll need to be pretty tanky to survive in between hits. Best suited for weak content or single enemies.

    Sword & shield is good for tank builds that use rend, but can also be good for HotA builds that need more survivability. The 15% damage bonus for swords typically isn't as good as the 10% crit bonus from axes/maces.

    Dual-wielding is (IMO) the best weapon set up for any build. Especially builds centered around ww and sprint, because you can take advantage of only using a high dps main hand with a lower dps "stat stick" in the off hand.

    Top DPS barbs usually go for a 1200+ dps Echoing Fury with a socket, strength, and crit damage, and have a high DPS sword off hand with high crit, a socket, and life leech. Also if you're going the ww/nado route (aka highest potential damage of any class) then you'll want to hit at least 2 attacks/second, 45%+ crit chance, 400%+ crit damage, and as much strength as you can get (2000+).

    Party "tank barbs" don't really exist anymore because with a high enough dps and a moderate amount of leech (4-5%) you can out heal just about anything. Building a decent ww/nado barb is just as cheap as building a tank barb now too.

    Sent from my SPH-L710 using Tapatalk 2
    Dont use a EF in mainhand because you want a high damage range( the small numbers under the big dps number ) most of the time you are better off without it.

    /edit : for OH EF is one of the best resolutions

  7. #7
    IncGamers Member
    Join Date
    Jul 2012
    Posts
    1,800

    Re: Two hand or one hand weapons? which is better and why? and is sword/shield doable

    Quote Originally Posted by tougeznut View Post
    Each type of weapon has its' role. Big two handers are slow, but can hit really hard. Seismic slam, and Hammer of the Ancients builds might favor the Skorn for the chance to one-hit-crit most monsters. Since they lack speed, you'll need to be pretty tanky to survive in between hits. Best suited for weak content or single enemies.
    Actually, most barbs (especially 2 handers) work better against large groups than small ones. More lifesteal, more fury, more overpower spam.

  8. #8
    IncGamers Member
    Join Date
    Oct 2012
    Location
    Kansas
    BattleTag Tougeznut-1970
    Posts
    407

    Re: Two hand or one hand weapons? which is better and why? and is sword/shield doable

    Quote Originally Posted by Steven Hazani View Post
    Actually, most barbs (especially 2 handers) work better against large groups than small ones. More lifesteal, more fury, more overpower spam.
    Barbs work better against everything, haha. After trying more builds out I would agree that two hander builds actually do work well with "large mobs" like the ones that can now be seen outside of act 3. When I originally wrote that though, it was pre 1.0.8, and I had yet to see anyone using a two-hander build that had remotely the same kill speed against mobs as a dual wielder with similar/less DPS.

    I have since experimented with a big skorn for HotA and it's pretty ridiculous how big some of the crit numbers can be. It is still, however, horrendously slow. I had a hard time surviving some of the more "kitey" elites that make you chase them everywhere. If I could get in a hit or two, then I could out heal most damage. Combining it with skills like ground stomp, wrenching smash, would allow you to overcome that every 12 seconds or so, but you would have to sacrifice something like rend or overpower.

    Sent from my SPH-L710 using Tapatalk 2

  9. #9
    IncGamers Member
    Join Date
    Jul 2012
    Posts
    1,800

    Re: Two hand or one hand weapons? which is better and why? and is sword/shield doable

    Rend - Ravage + ls for passive recovery. If I die it's either lag, trapped on a HIGH damage zone (arcane turret, 6+ plagued), or I'm NOT fighting a large group, and am instead fighting a small number of hard enemies.

    If they still wanna run no problem - go run in that horde and get stuck while I spam instant cast overpowers. ^^

  10. #10
    Diablo: IncGamers Member mortuus's Avatar
    Join Date
    Sep 2011
    Location
    Sweden
    Posts
    155

    Re: Two hand or one hand weapons? which is better and why? and is sword/shield doable

    two hands all the way and use IAS gear to compensate and running a WW build u rush through everything really with decent gear. Its ridicilous how efficent that really is since its no problem keeping fury at max almost at all times now with the insane huge density mobs.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •