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My 2nd untwinked Sorceress Matriarch. I had wanted to make a Hydra Sorc for a long time. I first thought of a Hydra/Lightning/FOrb tri-elementalist, but that turned out to be too weak for untwinked play. I respeced to Hydra/Lightning, but was unable to beat Act V NM at /p8 with this combo (Shamen were resurrecting minions faster than I could kill them, and I had no source of cold damage). So I burned another respec to Hydra/FOrb, unfortunately without points in Static Field, Teleport, and Telekinesis. Frustration kicked in and I parked her in Act V NM for a few months. In the end, I just finished NM at /p1 and did a few baal runs so I had enough skill points to invest in SF/TP/TK before starting Hell.
Hydra/FOrb is a reasonably powerful combination, though combined CI/FI monster spawns are a real pain due to the casting delay bug / design failure. Obviously, Hydra excels in situations like this and this, but the Sorceress simply lacks the crowd control to cope with Hydra's long warm-up time and relatively slow killing speed (compared to her usual powerhouse skills) in situations like this. (The bat boss was ES / cursed, so it was just GTFO).
All in all, Hydra is definitely viable untwinked but it requires some dedication to get the build to work smoothly in the later parts of Hell, even with fairly good gear and at /p1.
MVP goes to Treachery. It's nothing short of a full titanium plate mail armour. Also, Telekinesis is awesome, particularly against CI/FI bosses (it appears that this is by far the most common double immunity for Unique monsters). Take this! And this! And this!
Notable Finds: Aldur's Deception (grailer), Burning Grand Charm, perfect resist The Ward, and a 4os Cryptic Axe turned into Insight.
Total S/Us found: 160+
Highest rune found: Lem (in one of the Act V pits in Hell).
Hellforge: Io and Hel. The first 1.13 character of mine that was not able to make Smoke before Act V Hell (and that would have required cubing the three Io runes that she found, including the NM Hellforge one).
Skills:
1(8) Warmth
14(23) Fire Ball
20(29) Hydra
20(29) Fire Mastery
1(3) Glacial Spike
20(22) Frozen Orb
10(12) Cold Mastery
1(3) Static Field
1(3) Telekinesis
1(3) Teleport
Prereqs
LCS
Hydra dmg: 1191-1349
Resists: 75/46/75/19
Gear:
Volcanic Circlet socketed with 13@ jewel and Ral rune
Blazing Amulet
'Spirit' Dimensional Blade
Full Plate Mail socketed with 4x PTopaz
The Ward socketed with PDiamond (69@)
Magefist
Rare LR (23)/CR (26) ring
Coral (29) Heavy Belt of the Mammoth (34)
Felicitous Ring of Fortune (28)
Garnet (27) Greaves of Luck (34)
Honorable mentions:
'Nadir' Basinet
Nokozan Relic
Fortuitous Amulet of Luck (43)
Merc:
Holy Freeze
Tal Rasha's Ugly Face
'Insight' Cryptic Axe
'Treachery' Dusk Shroud
Spoiler
Grats on the Mat! I haven't tried Hydra yet, but I will. That tri-elementalist idea sounds neat, too.
Nice mf amulet there!
Nice character, love the idea of hydra, wish it was just slightly more viable, but either way. Congrats![]()
Did you name her Nadine in reference to the show Twin Peaks? Because you might be my best friend if you did.
@Twibz: Thanks! It's definitely viable if you have enough +skills to have a spammable skill as backup ...
@jocular: Sorry, no, just random name taking ...
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