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D3 Trading Forums: Europe - America
Diablo Wiki / Arreat Summit / ATMA / Forum Rules / Adria
You know I'm born to lose / and gambling is for fools / but that's the way I like it, baby / I don't want to live forever!
Then you are really lacking in reading comprehension.
Let me put it in an easier wording then: People were not expecting some shakespearing and citizen kane alike oscar nonimee script, like you so exaggerated put on your previous post, but what is in the game not only is horrible enough to make Michael Bay's films look deep but it is also shoved down your throat through the game so it gets more spotlight on how horrible it is. If it was like D2 where you could ignore the story if you didnt feel like caring about it, maybe people wouldnt complain about it so much.
I mean, Torchlight 2 story is horrible but it doesnt get the same flak that D3 gets because it doesnt get shoved down your throat so much that you have keep your finger on the ESC button and be ready to skip cutscenes every 3-4 min of play.
No, I don't "lack in reading comprehension" (interesting construct BTW), but with such a communication problem between us two, our discussion ends here before it even started.
Perhaps you mean comprehension of texts, but "reading comprehension", that makes no sense to me. I think it would be a good idea for you to concentrate on your lack of vocabulary and grammar instead of pointing out an imagined lack of reading skills or at comprehending English texts.
Sorry that you wasted any time on that.Let me put it in an easier wording then:
D3 Trading Forums: Europe - America
Diablo Wiki / Arreat Summit / ATMA / Forum Rules / Adria
You know I'm born to lose / and gambling is for fools / but that's the way I like it, baby / I don't want to live forever!
Well its not my first language. But I am sure you understood what I meant, you just wanted to nitpick something else about the post (its grammar) rather than the actual discussion in the thread.
IIRC, i believe jay said he was going for camp. in any event, it's par for the course since narrative is emphasized much, much more in modern games. D3 was probably pitched like a movie. perhaps, D3 is jay's homage to Army of Darkness.
apparently, they thought it was great. in fact, jay says their internal testers and strike teams thought the entire game was awesome. of course, later blizz admitted they were wrong about a lot of things concerning D3, but that's besides the point. the real problem is you uncultured ingrates can't appreciate a great story or modern game design. ok, jay didn't say that, but he's probably thinking it.
Spoiler
They did. We go from finding story only in completely out of place books to more NPC focus to a combo of them that incorporates more of the reading lore to give it depth, yet keep it more out of the way to streamline gameplay IF that is what the player chooses to do.
Lore was never ignored for the sake of anything. It was kept in the background like it has in every Diablo game. If the player chooses to delve into the lore, it's very rich and the immersion lends suspense and intrigue. When you play it more than 2-3 times (enough to get all the little journals), it becomes boring, lame, etc. If you delve into it expecting it to be a horrible story, you distort the perception before it began, and it leads to the biased whining you get. There is a big difference between a legitimate disapproval and whining because it didn't match your imagined fannon. There's a noun for that feeling, but it escapes me.
Tell me how to ignore all those cutscenes, cheesy lines and boring comments?yet keep it more out of the way to streamline gameplay IF that is what the player chooses to do.
The only good game with lore I played recently was dragon age: origins. There the lore actually gave the game more dimension. In diablo all the lore about monsters etc is so boring and distached from the game.
Another good game with good lore is the half life universe, there also the story unfolds as you walk through the game.
It was all an elaborate con job. They made the game for children, but they wanted to trick the older fans into anticipating a darker game for adults. There is a long list of lies:
-the game will get darker in later acts.
-"a near infinite number of items to find."
-all kinds of new features (skill rune drops, talisman, supposedly many others, etc).
-pvp will be ready shortly after release.
-DH will have medieval armor.
-Cydaea, female barb, and mystic all had rougher if not hideous faces suggestive of a scary game.
-barb will be the same from d2.
-we're not modelling it after WoW.
-we're watching movies to copy--I mean research how horror works.
-Less related, but their panel literally laughed at the idea of cheats and security breaches.
-5 billion (or w/e the number was) builds with the skill variants--I mean "runes" system.
-we're removing burning crosses and such b/c we want to develop Sanctuary's culture.
-we want you to send us your ideas on new item mods, some of which will end up in the game.
-these pitiful legendaries are just placeholders!
All of this is suggestive of a nightmarish game that carries over plenty from d2. Admittedly, I was suckered in by ignoring all the warning signs.
Last edited by stillman; 31-01-2013 at 14:18. Reason: Added legendaries lie
^Oh I remember those. Also when people were pointing out how lame the legendary item stats were they said "Dont worry, those are just placeholders".
It is very interesting to see how they changed their tone after some months of the when the game shipped. At first they were throwing champagne bottles all around celebrating the success of D3 sales (which they didnt seem to have too much faith on) foolishly thinking that their great design decisions and blizzard's themselves that earned all those sales but if they were more sane they would realise that it was due to Diablo 2's legacy and thats what people expected, so they should be scared of those sales. As soon as the torrent of criticism and hate that the game received, they were quick to dismiss it as a "vocal minority" and boasting sales numbers and the approval of internal test teams would say that the game is perfect.
But something happened that changed their tone and threw them in a huge rush of despair to throw as much band-aid fixes to the game so much that the PvP that was supposed to be in 2 months maximum after the released had to not only be pushed back but also to be completely scrapped in favor of a very basic form of PvP. Maybe it was probably a huge decline in the playerbase soon made them realise that the criticism wasnt particulary a minor group as they first thought and that the legacy and name of Diablo 2 was still too strong to be changed like that, so yeah, Mike Morhaime himself had to do some damage control, it was all just too glaring for them to just remain silent, it was that bad.
Last edited by Kiroptus; 31-01-2013 at 14:50.
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