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Interesting game idea: death results in you losing all powers and being treestumped.
Also interesting that we have the possible roles known, it takes away a lot of the theorizing from the first day.
Pretty much this. Although cop+doc may be a close second for strongest. And a jailkeep alone might be just as bad as the doc. The real tricky part is that we don't know who is in the game, or have any way of finding out if a role has been killed.
You come out with a vote on Bad Ash right off the bat in Assassin in the Castle with an equally flimsy reason. You were the Assassin in that game. Coincidence?
Even though I do not agree with Goryani's reason for his vote on you, that is some hefty LAMIST.
I haven't played this format before. I agree that cop+jailkeep looks the best for town and worst for mafia. It feels quite refreshing to have a vanilla game without strange mechanics. We'll depend much more on basic scumhunting and there are less possibilities for scum to hide.
Random Vote: Ankeli
Reason: A coinflip? Really?
I didn't read much of the dead threads after the SoIaF game, how would we have lost if Moar hadn't been lynched?
It seems like it would've been easier with Moar still alive.
Not going to vote yet until there's some more discussion, more chances to catch someone slipping up. :P
(P.s. he did. I didn't have time when I posted to go back and double check)
Suck it mafia! Talk about THIS why don't you.
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If we knew exactly what was in the game, it would be easier - cop/jailer could expect doc protection after claiming, jailer knows if kill prevention is definitively his work. Without that knowledge, it becomes harder to figure out how to play a power role.
Commenting on kestegs post. The worst situation for the town would be jailer alone I think, or at least it would be close to doc alone.
In the more complicated games, there tends to be ways of catching mafia in a lie (or at least with a weak claim) with a mass claim. I can't really see that helping town at any point in this game, as mafia can lie to easily and be uncatchable in this setup.
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