Oh I no doubt agree that the damage buffs were needed and that they do allow for some interesting setups. I'm currently using WotHF, Blazing(have 31% extra dmg to WotHF from gear atm), Blazing Wrath, SW Inner Storm (Spirit Regen), Overawe, Cyclone Strike Implosion (extra radius), Exploding Palm the flesh is weak(target takes 12% additional), and my passives are Chant, Seize, and OWE. My spirit regen is 11, I can basically use Cyclone, Hit one with exploding, and then start spamming either Overawe, or Cyclone(somewhat of it's own interrupt) I'm at mp 5 right now, but could likely manage higher. My gear isn't all up to snuff yet, but the mobs die at a satisfying rate, it's fun and different, and the loot is ok. This is what I brought onto test. I'm a grad student that works so I play when I can: http://us.battle.net/d3/en/profile/D...9/hero/1227391
So the PTR does open things up substantially for different builds. That and dueling builds are completely different that what you'd normally use in pve.
There are also loads of people asking for a change to the set bonuses from Inna's, especially the spirit regen bonus of 0.33. If you look at some items that give spirit regen and compare with the same items giving DH Discipline, 2.3 spirit regen seems to equal 10 Discipline (and 1 spirit equal 9 discipline...). When comparing Nat's and Inna's, you see that the set bonus to Discipline from Nat is 20 discipline where Inna's give you 0.33 spirit regen. I really do not get how resources are compared between classes.
Yea, for sure, that bonus is just insulting. If it's any consolation I think that Tal's set has far worse bonuses than Inna's.
Wow, I had forgotten exactly what they had said back then about the monk, how sad. They apparently spent 3.5 months working on deep changes for the monk and ended up just doing a numbers tweak for the most part.
Inna's yeesh. The two piece has been terrible as it never changed with the legendary improvement, and the 4 piece well sure does seem to go against their supposed mantra of improving build diversity. Love Sweeping and only used the FitL rune not gearswapped. But it would be awesome if builds could do without if people preferred and still be equally as viable.
Sadly, it doesn't seem that the thread will get the answer it so deserves. I guess they have a reason for ignoring the questions, even though I do not get it as it causes a lot of frustration. The chance now seems to be their "Ask the Devs".
I've read through several of those pages and there are enough questions concerning the various issues surrounding monks that I think they may actually answer some form of a question pertaining to us in that ask the devs. I think it's a good idea to make those ask the devs threads. I do however feel like they should have gotten into more specific areas and say have a ask the devs thread for each class, and then for pvp and then for general gameplay (not class specific) questions. The rating system seems flawed because many of the first few pages will be rated higher than the later pages, many of the same questions are asked in different ways, and I just don't see the rating system being a reliable source for what sorts of concerns the community really has.
There is no mantra called mantra of retaliation. Mantra of retribution is not useless though. We used to run it in our group for our freeze wizard, was something about reaching a break point for him. The transgression rune for 8% attack speed to party. Helps the wizard and adds dps to him and the party too! It's a good mantra.