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Diablo 2: Lord of Destruction
Diablo 3
Eh, they just need to add more junk to collect. Not too hard really. Blizzard is good at that. Perhaps the Talisman or more gems or something even crazier. I just hope it doesn't take 2 years of iteration.
More affixes too.
D3 will survive and improve so long as Blizzard has money, so... yeah.
I was just singing the praises of the changes to this game after a few month break, and already a week later it's starting to lose it's luster. I can't justify spending dozens of hours grinding for items when I can't find anything worth a lick of damn. I found approximately 1,200 rares on New Years Day doing A3 Inferno runs and not a SINGLE one was worth anything on the market. Oh, a few I could get 100k for -- but I can clear 400k+ in vending/gold pickups per run alone, so it's a drop of piss in the bucket. The gameplay is phenomenal, the graphics are excellent for the genre (even better with DarkD3), and I've actually grown to enjoy the skill system. But compared to other ARPGs I've payed, this is the most unrewarding item hunt I've ever encountered and it's utterly deflating to spend 6+ hours grinding for any decent items only to leave deflated. I'm rolling a new monk right now, but I find myself impatient just waiting to get to inferno because I know unless I find some cain set items, or the leoric signet all of normal-hell is essentially a waste of time.
In the end, this game just isn't the time sink I hoped it would be. Instead, I'm taking up some painting and playing more guitar. Looking at some people's accounts, I can't believe the people who have spent 500+ hours on multiple characters -- I just fail to see the incentive.
Sorry to necro back to mid-december but after my first post in this thread...
Here's Kripparrian feeling pretty much the same way I do. Granted, his a lot more mellow about it; he'll say that people have a right to complain, even though he knows following their suggestions ruined the game for him. Man needs a Palpatine pep talk.
I definitely can see arguments both for and against this. On the one hand, PoE's major systems are essentially plagiarized from Diablo 2's Horadric Cube, Dragon Age's reserve system, Final Fantasy 7's materia, and Final Fantasy X's sphere grid, and probably more. On the other hand, going to a fully "cube-based" economy and forsaking gold entirely, as well as combining the Final Fantasy systems into an ARPG instead of a turn-based, are both things that have never been done before. It's a little bit like asking if a mix-tape DJ is original and innovative — to what extent can those terms apply to a good remix? Personally, I think PoE has one of the best core game designs available, precisely because they are... well, innovative at mimicry.
Agree with this. The conceptual design of PoE is truly amazing; if Blizzard had started with PoE's ideas and then built graphics and physics engines for the game, you would have had Best Game Ever. For all GGG's epic theorycrafting, they're not the best engine developers or graphic designers; the first-60-seconds impression really isn't that great, and you need to play for a short while (30 minutes to an hour) before its conceptual systems can hook you, and if you're easily confused by complexity (or monsters that are actually difficult) you might just get a headache and quit.
In short, PoE is the antithesis of D3. Everything D3 does horribly, PoE does well (or is in a much better position to do well, it's still in beta); everything D3 does well, PoE is does horribly (and if you think D3 does nothing right, play this for a bit and you may begin to realize what you've been taking for granted). I think for most the complainers in this thread, the conclusion should be to send some guys in New Zealand $10.
Last edited by Dethklok; 03-01-2013 at 05:13.
I have the same feelings. Even tho my main problem isnt the lack of rewards, its something deeper. The game has been set in a way that the rewards are all logical and numerical values. Its all a set number of gold and an extra number to DPS and Defense. My main problem is that I have absolutely no attachment to my characters, they are nothing, they are the Monk and the Witch Doctor, the name I gave to them doesnt matter, they are the generic classes that they represent, I wasnt presented some skill system with choices that led me through the journey and shaped my character into what he is now, my character are simply... that.
I certainly have more attachment to my characters in PoE because I made some choices, I gave up some skill paths in favor of another, I have made choices, it defined those characters. But in D3 those choices are so vapid and empty, you are quickly whatever you want to be. There isnt anything that makes me think "Ahh thats my WD! the build is working and is fun" or "Well the build isnt that effective but damn it is fun". The sheer joy of having a character led through a journey and shaped him to be what he ended up, it could have worked or failed, was what defined diablo for me, I never cared about infinite farming and I could reroll for eternity. In D3 not only you have no control of what your character will unlock but to make matters worse, the item game just starts on Inferno, Pre-lv60 feels pointless.
Its just hopeless, they really designed the game to not last as much as D2 did, the design choices are all there to prevent that from happening.
Agree with this post. With that said GGG is continually working on the engine and I am surprised at what they've accomplished being self-funded + donations. I think the BIGGEST strength GGG has is their community interaction. Coming from D3's F that loser, and complete lack of info on pretty much anything (not a word on PvP until 8 months after launch) it was refreshing to actually see Devs INGAME answering questions, sharing info. etc. Not to mention their forums/site seem to recieve relevant news (no stupid polls) on a weekly basis.
I think that is what kind of pissed me off the most about D3, they never once admitted to being wrong and said sorry for releasing an unfinished game at top dollar. Instead they stuck their heads in the sand and were honestly a bit rude to their customers (Aren't you thankful?) and deceitful (PvP will be here soon. Launched RMAH then nerfed IAS gear people had purchased) That's pretty much my main reason for not letting them off the hook and moving onto other games.
I enjoy diablo 3.
In 2011 I played through single player on an amazon, and while it was fun, it did not compare to my first play through of Diablo 3. Elites are fun, and at times challenging. I honestly cannot remember a single "pack" in Diablo 2 being exciting, other than the canned super uniques at times.
Now that some time has passed, and I have figured out how to build a monk efficiently, I am having fun trying to get rich. Every game is a chance to get something good, just like diablo 2. But now, we have a stable currency (in hardcore at least). I don't have to worry about if the currency I am recieving is duped and will vanish. I don't have to worry about people wanting specific high runes. It's all simple, gold. Bartering had it's advantages and was at times fun, but this streamlined currency is more convenient.
Honestly, I the only thing I can think of that will be missed is the old quest/wp/act system. There isn't any reason to go back to a1/2 on mp0 though. Which is fine, there was only a few worthwhile spots in each of the Diablo 2 acts for MFing. Now we have it to where in 30 mins or so we hit a lot of mobs, a lot of elites, and a lot of chances to get something good. Each run is fresh to me, just never know when the game is going to remind me "we can kill you pay some attention".
That is my view from a HC perspective... I would imagine if I played softcore I could be PL60+ and have super duper deeps and such, and be blowing up mp7+. I would love to see those loot pinatasMaybe some day can venture that high in MP, the long road ahead keeps the drive to play going.
I expected more the time i bought D3....
Even in HC the game somewhat feels not like the real deal.
Like if a thousand people developed it within 2 years.
Like any other big publisher developement for the modern gameing community.
Items feel the same way....not finally thought through, everyone basically needs exact the same. Whatever the considered purpose is.
They could have done way better if someone with passion for those games would have been in charge and directed the developement. I bet there were a lot of really good ideas, but ....
And after all that time still no PvP.....
There are lots more things that dont feel finished after all...
I just played D2 with an Amazon (I hardly played any Amazons during the past years), and WOW is there a difference...The atmosphere is dark and gothic and the world takes itself seriously ('Meat good, vegetables bad' anyone?). There are tomb runs, cow runs and trade games... Trading has a human factor and you never know how a trade might end up. I tried to sell a 2-socket wand to someone who was looking for it and asked for Pul, hoping that it's a rich guy who doesn't mind spending a bit. Turned out he was poor like me and offered 1 Pskull. I asked for a Ptopaz instead and got it, thinking I might socket it for mf. T4t. In D3 I would've gone to the AH and sold the wand for gold (assuming a useful wand, so I'd have to be lvl 60...), and never thought twice about it. Now I have a pleasant memory in addition to the topaz; I helped someone out and they helped me.
The battles feel a bit clunky but not that bad after a while... This is a major advantage of D3 and I admit it. The areas, otoh, are much better in D2. They're friggin HUGE and totally unpredictable for the most part. I used to curse the random maps in D2 until I played D3 and realized how stale the game feels with the same cramped maps over and over.
While I haven't found that much useful loot yet, I've at least found *something*, even in Normal, as opposed to D3 where (with the sole exception of Leoric's Signet) I won't even have a *chance* to find anything useful before lvl 60.
I also maintain what many have said before: D2 has a 'something' that no other game seems to have. It is more than the sum of its parts. Many of those parts are annoying or imbalanced; quite a few are broken in one or more ways. But the overall feel of the game is superior to any other arpg (not that I've played many), barring perhaps D1 in its heyday.
You can scream 'nostalgia' all you like; people won't be nostalgic for DIII when (if) DIV comes out. It won't even end up in the bargain bin but in the trash bin, even while LoD will continue to be sold for the next 10 years (technology allowing).
You might ask why I post in this thread. It's because I realized that any praise for D2 is at once a strike against D3; the games are *that* different in design and execution. If we take an analogy, D2 is like a cake that has sparse dressing but tastes brain-meltingly delicious, while D3 has all the relish and dressing you could ask for, but tastes mostly bland with some crappy bits thrown in. Need I remind anyone why people eat cake?![]()
Conclusion: D2 is history. It was good for it's time but now D3 is way better.
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