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Is there any difference between damage types?
Im currently using a min/max weapon without elemental adds (black weapon)
987.2 dps
296 min dmg
376 max dmg
A manticore will give me a higher dps amount due to the poison dmg
how will this result towards enemies?
are some enemies poison resist?
Or doesn't the damage type (holy/fire/cold/black/poison..) matter? only the dps number?
And a second question, are there any other items except weapons which can have life steal for a demon hunter?
Thanks for your input.
http://diablo.incgamers.com/blog/com...w-does-it-work
+% elemental damage would only work on weapons with black damage but other than that there's no difference. it does work for the black damage just not the added poison damage part.(Note: It doesn't benefit from “+X-Y Elemental Damage” affixes on weapons.)
http://us.battle.net/d3/en/item/crossbow/#type=common
hellion crossbow has ~500 regular damage so
manticore is about half regular damage and half added poison damage so if you use a 6% elemental damage soj you would only get 3% of the damage bonus. hope that helps.
for your second question no, ls can only be on weapons. but with gloom you don't really need it or if you prefer life on hit, it can spawn on jewelry and some legendary/set items too.
Thanks a lot for your clarification!
I would like to add that cold adds a slow effect in exchange for a small amount of the damage, and holy will banish corpses so they can't be raised again (like Fallen).
Elemental can also work well with skills like Cold Blooded, Conflagration and Paralysis (Wizard) or Cull the Weak (Demon Hunter).
I tested this with a Wizard and Magic Missile (arcane dmg) combined with Cold-Blooded and an axe with cold damage. Damage went up about 20%, as stated in the skill description. It's well known this isn't supposed to be happening, but it seems to be anyways. I'm going to do some more tests to see what's going on.
Well, more tests show no real change to dmg.
Sample size: 50 hits each
without Cold Blooded: average dmg of 35.78
with Cold Blooded: average dmg of 37.68
That's an increase of 5.3% ,well within sampling error rates.
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