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I'm surprised this hasn't been replied to more. Dethklok is claiming that Echoing Fury is a waste of money but he appears to overlook this fact. You can verify this on the stat details, in game. It's modelled in damage calculators such as d3rawr. It's also mentioned on various forums:
http://us.battle.net/d3/en/forum/topic/6412102731
The only problem with an EF is the fear proc can be annoying as the mob can run out of your tornadoes and whirlwind. However, if you get one with CHD it's expensive but hard to beat the damage it gives your barb!
Here is his gear with 1060 dps OH in Set 1, 225.6 dps OH Set 2 and 14.4 dps OH Set 3 -> http://www.d3rawr.com/d-N0of4 (all buffs enabled)
Set 1 - 1060 dps OH:
Main Hand swing before using Sprint and WW: 1179484 DPS
Off Hand swing before using Sprint and WW: 1220206 DPS
Set 2 - 225.6 dps OH:
Main Hand swing before using Sprint and WW: 967548 DPS
Off Hand swing before using Sprint and WW: 1084329 DPS
Set 3 - 14.4 dps OH:
Main Hand swing before using Sprint and WW: 929936 DPS
Off Hand swing before using Sprint and WW: 1056120 DPS
I wouldn't say "Use a Toothbrush" (okay it's not that big but there is still a 15% (23% with the same weapon speed / ticks) difference between Set 1 and 2). He should do the tests again without Overpower, with the same weapon speed and make sure he starts with the same weapon before using Sprint & WW.
Dethklok did you come up with some math supporting your standpoint after all?
I have had a suspicion about this mechanic for some time now and was pleasantly surprised to see someone actually trying to prove/disprove numbers in this. I have been toying with EF/daggers in offhand for some time now and my overall "feel" is not what the general consensus (ef is superior and oh dps does matter in not a marginal way) is nowadays.
When I started my video testing, I expected one of two results:
- The weapons attack at the same speed, confirming that Echoing Fury effects both weapons equally.
- The rare Demolisher attacks at its old rate of speed, and it's a straight-up display bug.
However, the actual results matched neither of these expectations.
Trying to correct for frame rounding in my video, I set frame capture rate to 60 frames per second (same as D3), then set pre-fury aps to 2.00 with a 0.24 fury to bump up to 2.40 aps; that should have made it exactly 30 frames for 2.0 attack speed and 25 frames for Echoing Fury bonus. Nevertheless, attacks were sometimes coming a frame faster, at 24 frames (the rest were 25)! Even more confusing, it always seemed to be the rare Demolisher, not the Echoing Fury!
The best possible explanation I can figure is:
- Echoing Fury's APS bonus has more significant digits that are hidden by the interface. For example, I may have had a +0.243 aps Fury. (It's possible that something like 0.237 aps would round on the display to 0.24, and you could be getting a hidden penalty instead of a bonus.)
- Whatever additional, hidden bonus I had was such that the skipped frame was always on the same weapon.
In such a case, things would still fall under expectation #1; however, that's speculation. Truth is, I am not sure of the mathematical model to explain this. It could be very complicated. I didn't post anything yet because I wanted to figure it out first, but it's exhausting and I'm giving up on it.
In any case, yes, Echoing Fury effects weapon speed with both hands, and Crunchy's explanation of how it works is very close to how it actually works (within a 2% or so margin of error).
So have we come to a conclusion as to what is the best all around set up / bang for your buck?
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