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  1. #1
    IncGamers Member
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    Proc Rates Per Skill

    LoH Proc Rates for 1.05:
    http://us.battle.net/d3/en/forum/topic/7166796695?page=1


    Quote Originally Posted by 71658217602
    I made this thread due to a lot of confusion out there about the proc rate of WD skills, and only one thread made by karisu explains it. But it has been out of date. So, i took his experiment method, and goes knocking zombies with 100 LOH weapon.


    Why use LOH? because LOH is the easiest way to find out about the proc rate. For example, if a skill has 200% LOH, then by using 100 LOH weapon, i'll get 200 health in return. This was tested as such, but doesn't mean it only works for LOH. Mostly it applies to any kind of "on hit" proc.


    With that being said, here's the result to my experiment :


    Poison dart = 200%
    Splinters = 33% per dart (100%/cast)
    Numbing dart = 200%
    Spined Dart = 200%
    Flaming dart = 100%
    Snake to the face = 200%


    Corpse Spiders = 8% by jar + 8%/each spider/hit
    Leaping Spiders = 8% by jar + 8%/each spider/hit
    Spider Queen = 30%/enemy/tick
    Widowmakers = 8% by jar + 8%/each spider/hit
    Medusa Spiders = 8% by jar + 8%/each spider/hit
    Blazing Spiders = 8% by jar + 8%/each spider/hit


    Plague of Toads = 66%/toad (200%/cast)
    Explosive Toads = 66%/toad (200%/cast)
    Toad of Hugeness = 100%/cast
    Rain of Toads = 50%/enemy/tick STACKS
    Addling Toads = 66%/toad (200%/cast)
    Toad Affinity = 66%/toad (200%/cast)


    Firebomb = 66%/enemy
    Flash Fire = 20%/bounce (140%/cast)
    Roll the Bones = 22%/enemy
    Fire Pit = 6.5%/enemy/tick STACKS
    Pyrogeist = 16%/projectile (You'll get about 33% every half a second)
    Ghost Bomb = 12.5%/enemy


    Grasp of the Dead = 16.5%/enemy/tick
    Unbreakable Grasp = 16.5%/enemy/tick
    Groping Eels = 16.5%/enemy/tick
    Death Is Life = 16.5%/enemy/tick
    Desperate Grasp = 16.5%/enemy/tick STACKS
    Rain of Corpses = 12.5%/enemy/tick + 12.5% per corpse


    Firebats = 16.5%/enemy/tick
    Dire Bats = 66%/enemy
    Vampire Bats = about 16.5%/enemy/tick (Hard to tell because the lifesteal messed up my testing)
    Plague Bats = 16.5%/enemy/tick (only the tick of the initial hit, not the dot)
    Hungry Bats = 33%/bat
    Cloud of Bats = 25%/enemy/tick


    Haunt = 100% per target hit and none on the DOT. If it acquires another target after the first one dies, it will count as another hit, applies to all rune.
    Consuming spirit = 100% per target hit
    Resentful Spirit = 100% per target hit
    Lingering Spirit = 100% per target hit
    Grasping Spirit = 100% per target hit
    Draining Spirit = 100% per target hit


    Locust Swarm = 33% per target, same as haunt. Each time it spreads it will hit, but no bonus from the DOT.
    Pestilence = 33% per target
    Devouring Swarm = 33% per target
    Cloud of Insects = 33% per target
    Diseased Swarm = 33% per target. Not sure about the damage from the death corpses though
    Searing Locusts = 33% per target


    Zombie Dogs = 0%, except for these 2 runes
    Rabid Dogs = 10%/attack and none from the dot
    Final Gift = 0%
    Life Link = 0%
    Burning Dogs = 5%/enemy/dogs from the aura only, none from their attack
    Leeching Beasts = 0%


    Horrify = 0% all rune


    Spirit walk = 0%, except for these 2 runes
    Severance = 20%/enemy/hit
    Umbral Shock = 33%/enemy


    Hex = 0%, Except for angry chicken = 33%/enemy when you blow it up


    Soul Harvest = 0%, except for vengeful spirit = 25%/enemy


    Sacrifice = 16%/enemy/dog (every dog deal their own damage to enemies around them)
    Black Blood = 16%/enemy/dog
    Next of Kin = 16%/enemy/dog
    Pride = 16%/enemy/dog
    For The Master = 0% (because i got healed for 6201 (the tooltip says 6202) with or without hitting any enemies)
    Provoke The Pack = 16%/enemy/dog


    Mass confusion = 0%, except for Mass halucination = 13%/enemy/tick


    Zombie Charger = 50%/enemy
    Leperous Zombie = 50%/enemy/tick STACKS
    Undeath = 50%/enemy
    Wave of Zombies = 8%/zombie/enemy
    Explosive Beast = 50%/enemy
    Zombie Bear = 11%/enemy/bear


    Spirit Barrage = 100%
    The spirit is willing = 100%
    Well of Souls = 33%/spirit
    Phantasm = 25%/enemy/tick STACKS
    Phlebotomize = 100%
    Manitou = 12.5%/projectile


    (On the contrary to what people believe, i found Acid Clouds and it's runes stack, but only for about 2 cast, because i see a some tick that's more than 100% on the DoT sometimes after multiple casts)
    Acid Cloud = 16%,33%,50%,66%,100%/enemy/tick (This number is all over the place, the closer to the center, the bigger the proc is)
    Acid Rain = 40%,80%,120%,160%,200%/enemy/tick
    Lob Blob Bomb = 33%/enemy/blob STACKS
    Slow Burn = 16%,33%,50%,66%,100%/enemy/tick
    Kiss of Death = 17%,33%,50%/enemy/tick
    Corspe Bomb = 33%/enemy


    Wall of Zombies = 16%/enemy/tick
    Barricade = 20%/enemy/tick
    Unrelenting Grip = 16%/enemy/tick
    Creepers = 16%/enemy/tick none from the creepers
    Pile On = 50%/enemy
    Dead Rush = 33%/zombie/enemy


    Gargantuan = 0%, all runes


    Big Bad Voodoo = 0% all runes


    Fetish Army = 0%, Except for Fetish Ambush = About 20%/enemy/fetish (each fetish deal their own damage to enemy around their spawning point)


    I'll try to keep this thread alive and keep updating it with each new patch. Hopefully i'll stick around long enough for that .
    Last edited by MCPWTB; 16-11-2012 at 22:47.

  2. #2
    IncGamers Member
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    Re: Proc Rates Per Skill

    Thank you for the list very informative.

  3. #3
    IncGamers Member
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    Re: Proc Rates Per Skill

    Thanks. Great info.

  4. #4
    IncGamers Member
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    Re: Proc Rates Per Skill

    Forgot to mention this is retested in 1.05.

    The most important thing since the last time I saw this thread is the difference in spiders proc rates.

    I am wondering what the single target proc rate is for throwing a series of jars of spiders, e.g. blazing/leaping/widow makers spam then bears/other when mana is regenerated. There are 3 spiders per jar and you can have up to six jars at once.

    8%loh/spider, 3 spiders/jar, 6 overlapping jars, after six+ attacks in a row...

    If each spider attacks once per second and then dies after three attacks, then attack speed does matter and can increase the LoH for spiders.
    At 1.0 aps you only get 3 jars out at one time, causing the LoH to be 8%*3*3 = 72% LoH
    At 2.0 aps you can get 6 jars out at one time, causing LoH to be 8%*3*6 = 144% LoH
    Any more than 2.0 and I think you'll be removing spiders, but you'll be free to cast something else.


    Also of note, Rain of Toads attacks about 1.5x faster than your listed aps, causing it to be on par with splinters for single target damage and way better for LoH.

  5. #5
    IncGamers Member Dogbert's Avatar
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    Re: Proc Rates Per Skill

    Thanks for sharing.

  6. #6
    IncGamers Member
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    Re: Proc Rates Per Skill

    Gargantuan does proc life steal and LoH, as long as you summon it with that gear on:
    http://us.battle.net/d3/en/forum/topic/7415156177#14

    edit:
    Nevermind, with fierce loyalty it does work with Life Steal (and thorns life steal), and without fierce loyalty it may work with life steal:
    http://us.battle.net/d3/en/forum/topic/7415136990
    Last edited by MCPWTB; 04-01-2013 at 23:09.

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