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  1. #1
    PoE Moderator DickScotchfist's Avatar
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    My name is Lostman, and I'm also addicted to the Rocknadoshards Windup Build

    UPDATE: Still my absolute favorite wizard build despite downsides. Added two quick examples of build's very high Effective dps output even with my pretty moderate sheet dps, one pseudo-awful example in teamplay with barb (so bad I even forgot half his dps buffs, the purpose for the vid) and one solo farming mp 10 "efficiently."

    Solo (w/ follower) example showing dps output and speed vs. relatively moderate gear: http://www.youtube.com/watch?v=EusltHjWVKM

    Team Effective DPS with Barb (forgot bone chill): http://www.youtube.com/watch?v=Q4Y1PYZqzYA&feature=plcp

    Note: I did not invent this variant of shocknado windup, that accolade goes to
    Aphraell


    UPDATE: The Final Verdict on Rocknado/Rocknadoshards Windup Variant

    This build is absolutely amazing... most of the time. After playing with this setup and tweaking it slightly over a few days, I can honestly say this is my new favorite wizard build out there currently. I've had as much fun as when I first learned about the unique windup build back in 1.03 and it brought enjoyment back to this game for me (by then we were all extremely tired of kiting original inferno difficulty setting).

    The Effective DPS output of this build is simply stunning and unmatched by everything I've tried or seen on most builds but definitely on any wizard build (In case those reading are new to diablo 3, despite all the hub-bub about that paper dps number, it truly represents very little about the effective damage output your guy contributes and should not be used for ANY comparisons unless you're comparing it to an IDENTICAL build/skilset. What you must at least understand is that comparing two numbers of two different CLASSES, as a lot of people do, is just downright illogical. The number doesn't take into account many things, like how many simultaneous offensive skills can the player routinely do, or, for example, can this number be directed in a single direction or cover the entire screen. Big difference). And as someone who appreciates nonselfish players, the fact that it has a CONSTANT Team DPS Buff of 25% along with your CC just seems like the best of both worlds. Everything one could hope for. If you want to farm items mp 10 (do you really though?) in the most "efficient" way possible whether solo or with a team, this is the build for you.

    If, however, you are currently into Key farming and Uber runs, go elsewhere. Because one of my two pet peeves with Rocknado/Rocknadoshards is it's complete ineffectiveness with that. Because:

    Worst. Uber-farmer. Evar.

    So one of the trade offs with having increased stunlocking effectiveness and a crazy effective dps increase is that the time required for your wizard to "wind up" is almost doubled. This is because of a multitude of reasons, none of which are quite "running out of APoC (kind of though)" Something continually asked of me this week, despite the question making no goddamned sense since wizards use arcane power and no spell spends "apoc."

    In short, despite what all our first impressions are, adding meteor, a huge AP spender, is hardly felt during normal play while wearing typical 18-20 arcane power on crit, even against single rares or left over champ bosses when your team's success does not require you to be successful on the first small, open window of time to avoid time-sink punishments (contrasting clearing the uber bosses, where victory is often about stunlocking at first opportunity and before any mayhem can ensue). This is because the AP required from Meteor is simply gained from all the extra crits from that stuff all over the floor.

    So, the meteors are using the AP you get from the meteors. It's a sort of catch 22 that you can handle 99% of the time without noticing and the biggest reason for our increased required time for winding up. Unfortunately the ubers and keywardens are part of that one percent. Does this break the build for me? No, because I'm not very focused anymore on getting hellfires, and when I do I simply revert back to shocknadoshards and do fine (albeit slower) when ubering and just grit my teeth at how annoyingly long it takes me to defeat A3 keywarden each run in relation to everythin else on the map. For those still farming keys and ubers mostly, however, this is probably a deal breaker for now. Which I totally get, but sucks and I hope you give it a fair shake eventually.

    It's still a truly great build to add to the growing list of awesome Windup Wizard variants. I intend to record some mp 10 solo farming and mp 10 group farming tomorrow, just so wizards who are still gearing can see it and people who have tried it and hate it can make sure it's not because our playstyles are simply different, and nothing wrong with the build itself.

    Until then!
    10November2012

    ************************************************** ***********



    And wondering if the bug has bitten anyone else. It's simply a phenomenal windup wiz variant (by far the best imho). There are so many endless possiblities yet to be explored with it too (Do we even need evocation now? Couldn't we run Conflagration AND Cold Blooded now? What are the critical BPs to his now that we have a HUGE extra source of procs? Should we do away with some ias now? Should we get more? Or maybe just a simple paradigm shift placing emphasis on -5 AP cost To Meteor above other "skill affixes."

    MP 10 is only for co-op play amongst the super geared and their friends? Not anymore. MP 10 impossible to ITEM farm efficiently? Not anym.. well, yeah, it probably still is, but this build comes closest to disproving this idea.

    So far, only one thing is known for certain about the Rocknadoshards Windup Wizard Build... It's frigging amazing and unmatched if you can make it work with your gear.


    Me!: http://us.battle.net/d3/en/profile/L.../hero/14272321

    Edit: With this build, it is recommended that since we do not use 30 APoC, do not begin using meteor until fully/nearfully wound up, exception being an initial meteor for liquify on ground.
    Last edited by DickScotchfist; 16-11-2012 at 08:47.

  2. #2
    IncGamers Member
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    Re: My name is Lostman, and I'm also addicted to the Rocknadoshards Windup Build

    nice, ill give shards a try. Whats your APS?

    Tomb

    Edit: dont you miss teleport? Also, does not meteors animation interrupts too much your other skill atacks?

  3. #3
    PoE Moderator DickScotchfist's Avatar
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    Re: My name is Lostman, and I'm also addicted to the Rocknadoshards Windup Build

    Strangely it doesn't seem to anymore ( at least with liquify). And yes I miss teleport. I'm a HUGE fan of the secret powers of Fracture, but this is just that good. Good enough to make fracture's #1 fan unequip it from the hotbar.

    My Aps is 2.78 I believe... maybe 2.76 though. And try the build WITHOUT shards at first.

  4. #4
    IncGamers Member
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    Re: My name is Lostman, and I'm also addicted to the Rocknadoshards Windup Build

    KK, thanks.

    anyway i got to increase my APS from 2,53 to 2,73 first, but ill try

  5. #5
    PoE Moderator DickScotchfist's Avatar
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    Re: My name is Lostman, and I'm also addicted to the Rocknadoshards Windup Build

    Original post has been updated.

  6. #6
    IncGamers Member
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    Re: My name is Lostman, and I'm also addicted to the Rocknadoshards Windup Build

    Quote Originally Posted by DickScotchfist View Post
    2. Winding up takes a little longer, which is enough to make certain things a major chore (A3 Keywarden, also known as Tele McTeleport).
    Start by just spamming wicked wind for the first few seconds to get the lockdown (and apoc) going, then start adding in the liquefies.

  7. #7
    PoE Moderator DickScotchfist's Avatar
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    Re: My name is Lostman, and I'm also addicted to the Rocknadoshards Windup Build

    yes there is finesse to maximizing the build, but the increased time doesn't mean you can't spam the buttons still. but starting with a meteor from afar works better actually. I have the team video done, wanna make a solo too, and it shows all my techniques. I didn't outright mention all this because I don't want to imply the build REQUIRES careful orchestration of skills. This might turn people away before even trying it. Again, it's not simply "running out of ap" like we do in shocknado or vanilla windup. I mean it kind of is in a way, but also feels sorta different, a very sleight annoyance here. Only time it isn't sleight... is with ubers. Where the extra damage and procrate of meteor simply is not worth its cost vs. something free like magic weapon - venom, or magic weapon - force weapon. i do not, however, recommend any bubble for team ubers.

    Edit:
    First of two short example vids showing this build posted in original.
    Last edited by DickScotchfist; 10-11-2012 at 12:01.

  8. #8
    PoE Moderator DickScotchfist's Avatar
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    Re: My name is Lostman, and I'm also addicted to the Rocknadoshards Windup Build

    2 quick youtube videos added to original post to help better communicate the build and it's strengths vs weaknesses.

  9. #9
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    Re: My name is Lostman, and I'm also addicted to the Rocknadoshards Windup Build

    Talk to me a little about the button mechanics on this one. I took her for a spin on mp7 and tried a few different button configurations. On a normal windup I just hold 1-3 and click away with mouse1. So my first effort was holding 1-4 and tapping away. Didn't like. I switched meteor to mouse2 and tried a few different button mashing techniques...tap both mouse buttons at the same time, alternate tap, and lastly (something I almost never do with standard windup) an actual timing technique: drop a meteor, drop some WW, drop some Meteors, etc.

    Do you have good luck with straight up mashing on this build, or do you have some timing you use?

    Build was interesting and effective, although my gear kinda sucks. Definitely missed my teleport several times.

  10. #10
    PoE Moderator DickScotchfist's Avatar
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    Re: My name is Lostman, and I'm also addicted to the Rocknadoshards Windup Build

    yeah, it's the greatest pitfall to moving to rocknado, extremely uncomfortable for the first hour or so. Having a mouse unable to right and left click at the sametime like you do (thank you mac), I hotkey'd meteor to 'f' ( I use a,s,d,f and space bar for stand still). It really sucked at first, not going to lie, since I could just hold down a,s,& d with shocknado and click away on mouse to activate everything. Now, with my left thumb on space back as it always has been to stand still, I still hold down a s d but now also click furiously on f with my left forefinger. It's a huge hassle at first, but now I wouldn't do it any other way. As I very much like to be a micromanager with meteor, especially before the fight.

    And yes, it pays to orchestrate each skill for specific opportune moments with this variation of windup. Especially meteor, which can be cast from afar to begin winding up before you've even landed your first blow (get that ground covered in the Liquify goodness ASAP!)

    Typically, an average Winding up for a mob goes like:

    1. see group and herd them close if needed
    2. run back while casting meteor. As it's falling, approach group quickly.
    3. Hold down S and D while left clicking (crystal shell begins endless loop + deepfreez/bonechill begins endless loop = still only twisters are the AP spenders from left click)
    4. After 1-1.5 seconds of Winding up, also click and keep down the A key (now explosive blast begins using AP too)
    5. After initial 3 burst from EB, furiously click F (meteor) while keeping a,s,d and space bar with thumb held down. Continue also left clicking furiously where needed.

    This is general, and very relative. Sometimes meteors there right away. Sometimes I don't think, just spam everything. Sometimes if I don't feel winding up will be an issue, will press A (explosive blast) while running up to mob so that it starts exploding upon arms reach with them.

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