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Correct. I wasn't.
Assuming breakpoints don't completely mess up my math here, it should be a cheaper ring, because it does less. Paying 10 times as much for that last 1% effectiveness is pretty much standard for high-end gear.
Deliberately downgrading your equipment for immediate profit is almost always a bad idea. Crit chance isn't a fad, it is just straight-up good; it's not going to stop being good. Over time, a crit-chance Zuni's will depreciate slower than an attack-speed Zuni's, because the better the gear is the slower it depreciates. It wasn't a smart move; it was a dumb one.
I actually sold my 3% cc zuni's for more than I paid for my AS zuni's, and I expect the price on low cc zuni's will continue to fall. It was an upgrade as far as farming efficiency goes, and also effective health so I see no issue with it. It's also not a piece I can replace until I have 600+ million to spend on that slot so it'll be there for quite a while.
If you know so much about the best gear for a windup wizard you should show us your gear.
False logic. I don't need to play a wind-up wizard to be able to properly perform basic arithmetic.
Regardless, here's the math where we actually factor in breakpoints:
33*.54=17.82 crits* per twister per target per duration (your old ring)
36*.51=18.36 crits* per twister per target per duration (your new ring)
33*.56=18.48 crits* per twister per target per duration (5% crit chance zunis)
* remember to apply proc rate when determining APoC returns
So in conclusion
1) I'm good at math
2) Being good at math doesn't help you if you're ignorant of exceptions, such as breakpoint tables, because you don't actually play a certain character type (I have played a nightstalker DH before though, so the crits/sec metric is familar)
3) Sometimes I'm a dick and assume too much, like assuming the zunis had at least 4.5% cc (even at 4.5% the attack speed would have been a very slight upgrade due to breakpoints)
Right.
The biggest factor though is whether you hit the breakpoint or not. Hitting the 2.74 breakpoint gives me roughly a 10% increase in ww ticks so it isn't linear like most skills.
Really it was just the cheapest and easiest way to reach that breakpoint.
Hitting a new breakpoint is a major achievement, and worthy of losing a couple crit points by far, which you can make up by dropping your nova rune, etc. Rune switches are easy and do not break builds or even necessarily worsen them. In order to "skill-boost" the speed at which your tornados 'punch' an enemy takes an entire skill button sacrifice.
His decision was an upgrade in my eyes, plain and simple.
And please at least replace your math with 4.0, not 5.0, as 5.0 rings (where the other stats aren't trash) are out-of-this world expensive even as end game pieces (just hard to find really) as of right now. Your self-berating post though was pretty cool, and I'm appreciative that you got a discussion going while remaining humble.
The real question here should be whether all these sacrifices are worth it for the most expensive 55 All Res in the game with the current damage rate at mp10. I'm surprised this hasn't become the talking point yet. Regardless of everyones opinion, I think we can all agree that correct end game EHP gear has a zuni's pox. And if I eventually roll cc on my hellfire (please, God, soon), I intend to lose my damage-trifecta rare and can only hope to replace it with something close to kestegs' EHP heavy, ias zuni's.
Out of curiosity what wizard are you running if I might ask? If it is a windup, please tell us your ApS and your success with it. Better yet, if crit is so important to you, at which point do you feel enough is enough on stacking it. You seem to know what you're talking about, so I'd appreciate an outside opinion.
Did a lot of research into Energy Twister breakpoints. Even made a spreadsheet. Not too interesting though, I'm afraid.
All my research really backs this point up. Socketed isn't even the second best mod; that distinction goes to Energy Twister skill bonus (more crit chance); a high skill bonus is better than a low IAS, but nothing beats an 11-percenter.
On that note, the BiS ring would be a 6% Twister skill bonus, 6% crit chance, 7% attack speed Skull Grasp. With Int. Good luck finding that one, especially since you can't (currently) run a search for the twister bonus in the AH.
For reaching the higher breakpoints, somewhat odd gear such as Inna's Temperance and (extra-weird) Asheara's Tracks are required. Has anyone used these? I think the Inna's are actually a good idea, you should be able to find a cheap pair with Int on them socket it up with topazes, but the Tracks seem like a steep cost to reach the next breakpoint.
I'm currently saving for temperance pants myself so that I can put crit on my zuni ring instead of ias. Instead of int though, I'm looking at very high armor ones (800 range) and will probably socket them with vit gems to make them more ehp worthy.
That skull grasp is an idea! I want to look into this more.
Edit: pretty sure 10 is perfect ias on chants wand too, though might be wrong.
Last edited by DickScotchfist; 28-10-2012 at 01:45.
I've never seen an 11% Chantodo, not sure why it can't get it though.
Inna's pants are such an EHP nightmare for a wizard. I think the only way I could do it would be to get them with 70+ AR
I count dodge chance in my EHP calculations, although non-dodge EHP is still important when you're at risk of getting one-shot. I definitely think Dex-for-dodge>Str-for-armor... which apparently is something that people are already doing when looking at Chantodo sources, if this thread is any indicator. (Obviously Vit is better than both.)
Btw here's a breakpoint table that I think is better than the other's I've seen around:I think highest off-weapon IAS possible (on a wizard) is 88%, but I went 25% over just in case (plus, you can see how Frenzy shrines effect you, assuming they aren't weird like Enchantress bonus).Code:OFF-WEAPON IAS NEEDED FOR BREAKPOINTS TWISTER TICKS PER CAST WEAPON FOLLOWER APS 40 36 32 30 27 25 24 22 21 20 18 11%IAS Chantodo's Enchantress 1.834 82 64 49 37 26 17 10 3 0 11%IAS Chantodo's non-Enchantress 1.804 85 67 52 39 28 19 11 4 0 Azurewrath Enchantress 1.720 94 75 59 46 35 25 17 10 3 0 Azurewrath non-Enchantress 1.690 98 78 62 48 37 27 19 11 5 0 rare 11%IAS dagger Enchantress 1.695 97 77 61 48 37 27 18 11 5 0 rare 11%IAS dagger non-Enchantress 1.665 101 81 64 51 39 29 21 13 6 1 0 nonIAS Chantodo's Enchantress 1.680 99 79 63 49 38 28 20 12 6 0 nonIAS Chantodo's non-Enchantress 1.650 103 82 66 52 40 30 22 14 7 2 0 rare 11%IAS wand Enchantress 1.584 111 90 73 58 46 36 27 19 12 6 0 rare 11%IAS wand non-Enchantress 1.554 94 76 61 49 38 29 21 14 8 0 rare nonIAS dagger Enchantress 1.530 97 79 64 51 41 31 23 16 9 0 rare nonIAS dagger non-Enchantress 1.500 100 82 67 54 43 34 25 18 12 0 rare nonIAS wand Enchantress 1.430 110 91 75 62 50 40 32 24 17 5 rare nonIAS wand non-Enchantress 1.400 95 79 65 54 43 34 27 20 8
Last edited by Dethklok; 28-10-2012 at 05:50.
QQ so 11% does exist :-/
Yeah, after feeling solid taking on mp10 ubers today, I could still sense that I'm only slightly above the necessary (not far above as I presumed) AR to do so. So the cheap 800 armor inna's are not happening I'm afraid. The Zuni's bonus is just too sweet, but it can't cover not having AR on pants. Neither will any nat's set be happening for awhile.
Guess it's time for flat out upgrading now. Maybe try to increase the CD a bit.
Thanks for that table. It's part of my OS background now ^_^
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