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Thread: Frenzy Q's

  1. #1
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    Frenzy Q's

    I'm trying to make the most out of my SP Frenzy Barb, but I'm not sure that I understand the mechanics of this skill after all this time. It appears that which weapon you have on your main hand affects swing speed, at least according to the Attack Speed Calculator. This makes me wonder if weapon range matters, too. Is it possible that if you approach a monster with a longer main hand weapon, that your off hand won't be able to reach it? So here are my questions:

    Should I keep my fastest weapon on my main hand?
    Is the "main hand" the left weapon slot (or does it matter which one is equipped first)?
    Can disparate weapon ranges between weapons hurt my attack power?

    Thanks.

  2. #2
    IncGamers Member Krupa's Avatar
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    Re: Frenzy Q's

    frenzy consists out of two attacks. the speed calc is correct for those times, where the first attack hits. for the times where the first ones misses, the calc is wrong. for those the ias on the off-hand weapon is taken into account

    the faster weapon should be your main weapon.
    the one equipped first will be the main hand one, but switching to the 2nd weapon slot and back the left one becomes your main hand
    your two weapons should have the same range or your main hand should have a shorter range (not 100% sure here, as i remember reading something about the range not counting, but i might mix something up)

  3. #3
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    Re: Frenzy Q's

    Graci.....

  4. #4
    IncGamers Member hubb's Avatar
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    Re: Frenzy Q's

    Here you go:
    Quote Originally Posted by onderduiker View Post
    Your main or primary weapon is whichever you equip first, regardless of whether it's in the left weapon slot (above gloves) or right weapon slot (above boots): when in doubt, remember the primary weapon is always displayed in the Barbarian's right hand.

    The mle range of both attacks is determined by the main or primary weapon, so both have a chance to hit as long as the target doesn't move out of range while attacking.

    The off-hand or secondary weapon's Increased Attack Speed isn't taken into account for Frenzy when the first swing doesn't hit: however, when it does hit, it is taken into account, and the length of Frenzy's attack sequence is calculated differently (only the primary weapon's IAS is taken into account for the first swing, while only the secondary weapon's IAS is taken into account for the second).
    A note: When I talk about slow and fast weapons I mean only in terms of their base weapon speed (WSM), not IAS on the weapon.

    When your primary weapon is in the left slot (above gloves), it doesn't matter which weapon base goes where - WSM is simply averaged. When you pick up and put down the left slot weapon however, the right slow weap (above your boots) becomes the primary weapon, and combined WSM is calculated by subtracting left slow WSM from right slow WSM and adding that to the average. I.e.:

    AWSM = (right slow WSM + left slot WSM)/2 + (right slow WSM left slot WSM)

    This is WSM-bugging. If you've got a very slow weapon in the left slot and a very fast one in the right this can potentially speed up your attack by quite a bit: A [10]/[-30] setup has a combined WSM of [-10], while with WSM-bugging this is [-50]. This is true for Double Swing and the single-weap attacks like Conc and Berserk.

    With Frenzy that subtraction is always factored into WSM, so you're better off equipping a slower weapon above gloves. It doesn't have that great an impact as with the other attacks, but it can still help:
    Code:
    With fully charged level 24-26 Frenzy (granting 44 SIAS):
    
    [10]/[-30]
    0 IAS: 13 frames
    3 IAS: 12 frames
    16 IAS: 11 frames
    65 IAS: 10 frames
    
    [-30]/[10]
    0 IAS: 16 frames
    10 IAS: 15 frames
    20 IAS: 14 frames
    38 IAS: 13 frames
    58 IAS: 12 frames
    89 IAS: 11 frames
    249 IAS: 10 frames
    I've tried to figure out what happens with WSM-bugging here but gave up.

    Here as some breakpoints you might find handy:

    Code:
    With fully charged level 24-26 Frenzy (granting 44 SIAS):
    
    
    WSM	WSM	IAS needed for
    L-slot	R-slot	5.5	5 frames per attack
    ------------------------------
    10	10	89	152
    10	0	63	109
    0	0	63	109
    5	-5	52	92
    10	-10	44	92
    0	-10	42	78
    -10	-10	42	78
    10	-30	16	65
    5	-30	14	58
    0	-30	15	54
    -10	-30	14	44
    -30	-30	13	35

  5. #5
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    Re: Frenzy Q's

    I can vouch for wsm bugging being quite effective with oath/death sword combo. Oath is fast, death is slow, so put death above glove slot.

  6. #6
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    Re: Frenzy Q's

    Wow, that's really complicated, but it gives me something to think about. I found these:

    EIAS = [120 * (∑IAS item - IAS 2nd )/(120 + ∑IAS item - IAS 2nd )]
    Frenzy acceleration formula
    V inc = 70 + (WSM 1st + WSM 2nd )/2 + ∑SIAS + EIAS
    fpa = {256 * 17 / [256 * V inc / 100]} / 2

    I couldn't really get them to work, and they don't has wias bug, but you could see how to modify them. Right now I have a knout [-10] with 20 ias and a jagged star [10] with 50 ias, 20 ias from gloves, anyone want to venture what my fpa tables would be?

  7. #7
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    Re: Frenzy Q's

    I took another look at this calculator and it seems to distinguish between left and right weapon as well as primary and secondary. If you put the slower weapon (in terms of ias mods) in the secondary but left hand spot, and your quicker weapon in the primary and right hand, then it shows a significant speed improvement. So, I'm thinking the calculator is correct. Furthermore, the build I'm working on (Grief PB and Death CS) shows that additional IAS isn't necessary--good to know.

    So I tried experimenting around with is using a Lightsabre [-30 WSM/20 IAS] and Swordguard [10 WSM/0 IAS]. Sure enough there were palpable differences in each category:
    P/L:SG S/R:LS--->Slowest
    P/L:LS S/R:SG--->Moderate
    P/R:LS S/L:SG (WSM-bugged)--->Fastest

    Here's one area of concern though. If you switch weapons, and come back, your primary weapon is automatically set to the left slot. So if you WSM-bug it you'll go from the Fastest set-up to the Slowest if you want to have a weapon switch. A little obnoxious.

  8. #8
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    Re: Frenzy Q's

    Ow i read a few Frenzy threads but i can't find the answer : what min roll IAS on a Grief PB allows one to hit fastest Frenzy speed when paired with say an E-Death Col Sword? Would u say w/o much compromises a 35ias and faster roll perhaps?

    I used this calculator
    http://diablo2.ingame.de/tips/calcs/...lc_english.php
    hit worst roll 30ias Grief PB lvl 24 Frenzy and it says i need 50IAS off weapon to hit 5fpa?

    Highlord's = 20
    Gloves = 20
    ias jewel or nosferatu belt the rest?

    is the above what u guys do?

    Meanwhile a 35IAS or better roll hits 5FPA with 40 off weapon IAS assuming slvl 27 Frenzy @@

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