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  1. #1
    IncGamers Member Benjehova's Avatar
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    Should paragon levels be account wide?

    I would be completely happy with the slow pace of levelling paragon if it was aper account like artisans.

    This would mean that I could switch my characters around and not feel like I should be always playing my magic find character.

    I propose that paragon levels should be shared amongst all your characters with the following conditions.

    That soft core and hard core be kept separate and that the full magic find bonus work on sub level 60 characters.

    The increased stats should be calculated by dividing the additional stats you would get at 60 then multiplying them by your character level.

    So for example if you have 100 levels of paragon and a level 6 Barb then your Barb would have 300% magic find but only 6/60 or 1/10 the stat bonuses a level 60 Barb would have.

    Thoughts?



  2. #2
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    Re: Should paragon levels be account wide?

    Supportamundo. As it is, you better not let your little brat / spouse / other menace of choice touch the 'delete' button on your Paragon 100 DH... You may end up in a divorce episode on Jerry Springer.



  3. #3
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    Re: Should paragon levels be account wide?

    No, and the artisans should not be account wide either. And of course, the crafting should not suck, and the blacksmith should only create items usable by your class, and the mystic should not have been removed, and the jeweler should not have been neutered.




  4. #4
    IncGamers Site Pal Katniss's Avatar
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    Re: Should paragon levels be account wide?

    I'm fine with the artisans being account-wide (makes sense when you have a shared stash and shared gold), but paragon levels should NOT be account wide. NO NO NO NO NO. I want to grind multiple characters to the max level, just like in D2. It's called something to do multiplied by 5. If your intention is to have all of your characters at PL 100 eventually, then who cares about "losing" the MF bonus? You haven't lost the bonus - it's still there on your Barb or whatever. If you want it, go back to playing that character. It's no different than having a character you dedicated to MFing hyper efficiently in D2 and another that was making progress or really good at killing/PvP, etc.



  5. #5
    Official Diablo 3 Item Valuer
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    Re: Should paragon levels be account wide?

    Quote Originally Posted by Katniss View Post
    I'm fine with the artisans being account-wide (makes sense when you have a shared stash and shared gold), but paragon levels should NOT be account wide. NO NO NO NO NO. I want to grind multiple characters to the max level, just like in D2. It's called something to do multiplied by 5. If your intention is to have all of your characters at PL 100 eventually, then who cares about "losing" the MF bonus? You haven't lost the bonus - it's still there on your Barb or whatever. If you want it, go back to playing that character. It's no different than having a character you dedicated to MFing hyper efficiently in D2 and another that was making progress or really good at killing/PvP, etc.
    This.

    And crafting doesn't suck Galtrovan. It's a fact.



  6. #6
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    Re: Should paragon levels be account wide?

    In this thread we see why Blizzard, for all their shortcomings, has a really crappy task ahead of them.

    Group of people A: GIEV ME FUNS NAOOOO
    Group of people B: GIEV ME ENDGAMEEEEE STUFF TO DO

    Blizzard does something to appease Group A (make Inferno easier): Group B throws a fit because "WHAT WILL WE DO WHEN WE FINISH INFERNO?!?!?"
    Blizzard does something to appease Group B (long Paragon grind): Group A complains because they don't want to do a grind across all characters, feeling cheated and like they lose a bonus if they play a lower-Paragon-leveled character.

    Sigh.



  7. #7
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    Re: Should paragon levels be account wide?

    They should just give up and make two versions of the game:

    For the casuals/farmers: 'Diablo III: Derpland'
    For the hardcore/masochists: 'Diablo III: Neckbeard'

    Personally I think the Paragon grind is fine as a concept, but it's already a long grind even if you do it once (a year or something). I don't want it to take 5 years to level all the chars; in that time there should be an expansion that gives more stuff to do.



  8. #8
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    Re: Should paragon levels be account wide?

    Quote Originally Posted by Capt Goodman View Post
    This.

    And crafting doesn't suck Galtrovan. It's a fact.
    Crafting does not suck? Please explain why.

    I say crafting sucks because:
    - The recipes do not require a base white and/or socketed item
    - Only items of iLvl 62 and 63 are viable, which means everything craftable is worthless trash, except for "exalted grand" items, legendaries, and sets
    - "Exalted Grand", Legendary, and Set items require un-findable plans
    - Last I checked, plans for "Exalted Grand", Legendary, and Set items on the AH are cost prohibitive.
    - RNG'ing 6 affix "Exalted Grand" items at the cost of mats and 50K'ish gold is most often, if not always, a complete waste of mats and gold
    - There is an AH. You can buy exactly what you want for far less than crafting costs, barring being extremely lucky




  9. #9
    Official Diablo 3 Item Valuer
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    Re: Should paragon levels be account wide?

    Quote Originally Posted by Galtrovan View Post
    Crafting does not suck? Please explain why.

    I say crafting sucks because:
    - The recipes do not require a base white and/or socketed item
    - Only items of iLvl 62 and 63 are viable, which means everything craftable is worthless trash, except for "exalted grand" items, legendaries, and sets
    - "Exalted Grand", Legendary, and Set items require un-findable plans
    - Last I checked, plans for "Exalted Grand", Legendary, and Set items on the AH are cost prohibitive.
    - RNG'ing 6 affix "Exalted Grand" items at the cost of mats and 50K'ish gold is most often, if not always, a complete waste of mats and gold
    - There is an AH. You can buy exactly what you want for far less than crafting costs, barring being extremely lucky
    1) Opinion about a game mechanic. Irrelevant. I could spend the rest of the day complaining about how things should or shouldn't be, what's that gonna do? Make me out of breath, and that's about it.
    2) Pretty much all my A3 viable gear is crafted, and I've made a fortune (~300m since the start of the game, and $300) crafting stuff to sell on the AH.
    3) I found some planz!
    4) Grand plans are cheap, especially considering the ROI.
    5) I'm glad you think that, less AH competition, plz.
    6) This just in, some people hate the AH. I'm happy that all but 1 or 2 of my pieces is crafted or self-found.


    If you need proof a lot of my stuff is crafted by MEEE, take a gander at my monk (my main). The boots, and the ring on the left are the only AH crap I have. And I bought them on the super cheap. 250k for the boots, and about the same for the ring.

    http://us.battle.net/d3/en/profile/J.../hero/10546378

    Conclusion:

    Just because you don't think it's a good mechanic, doesn't mean that a large piece of the population isn't making a killing on crafting stuff.



  10. #10

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    Re: Should paragon levels be account wide?

    Quote Originally Posted by Capt Goodman View Post
    blah, blah, blah
    crafting sucks
    and that is a fact

    from level 1 to 60 it is FAR more efficient and cheaper to buy items on the AH than to craft them

    you can buy all your items for less than the cost of leveling your blacksmith

    crafting sucks, plain, pure and simple



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