Well this is it - it is finally done. I have patted my Fishymancer and thus cleared the game for the very first time.
But to tell this tale I should start at the beginning.
In the forgotten days in an age when even kegs was considered young (probably 2 years ago maybe even just one) I wanted to play something and stumbled across my old copy of D2. Even further in the past i accumulated my only D2 experiences and thus were 1-point into everything pala back in the 1.10 (or before i dont remember) days - i aborted him in A3N because the Witchdoctor Endugu still spawned with loads of other shamans and roasted me. So after that i tried a sin (just having bought and installed the fresh LoD i thought this a good idea) and even got her into NM i think Act 1 but not much further.
So this time I wanted to do it better - to beat Baal in Hell was the goal - so I installed D2 1.12 on my mac searched the interwebz and found the Fishymancerguide - deemed it fun and tried it. I got until A3NM and after that annoying Jungle I put aside D2 and got distracted by LoL and the real life (more the first than the later).
Than two month ago while I was somewhat ill and couldn't stand playing Warcraft III anymore I started D2 once again and tried to push the Fishy further - it went rather well I even got to Hell and then the real fun pain started - not having the guide from A3NM up to A1H lead to the result that I managed to actually screw up the build but more on that soon.
If i died sometimes in NM than Hell was a slaughterhouse and I the maindish.
Thus I started some other toons until i discovered that 1.12 isn't the newest patch and than 1.13 offered respecs. So I installed that and got started my now - somewhat more glorious - way throughout hell.
So here is my progress...
Not much to say here - it is just way to long ago - don't really remember what i did or if there were any highlights. But I am sure I managed to die even there .. with a Fishy -.-
Knowing myself everything was done on /p8 with full clears of every single area - i probably even went so far to reclear areas if I went into them once more via waypoint after a S&E
Once again not much is remembered here up to Act III Lower KUrast because this is where I restarted playing after the break. Being obsessed with MF I know i still wore a 3os Ringmail with 3 flawed Topazes because i had nothing better.
That might explain why Act 4 was a PITA....
gloombats putting me into hitrecovery and than killing me is what I remember the most - I think i died twice in the plains of despair. And the CS was worse.
Still being 1.12 the OK had Iron Maiden and one of those on my Army and it was goob-bye skellies .. without my wall of walking bones I was just fodder - there were a lot of close calls and at least one death on my way to NM Diablo.
In Act V I then got a 4os Gothic Plate and filled it with PTopazes.
My defense was still crappy but I at least felt safer - my equipment by then was a 3os Deathmask, a Rhymeshield, Umes Lament, Nokozan, 2 Nagelrings, Blue Boots and Gloves with MF that I probably bought in Normal - i don't remember the belt.
Not reading the guide at that point lead to me putting al my skillpoints into SResist instead of CE so it was still on level 1 and not really useful. Watching you Skellies kill everything without CE (or with Ce that has a minimal radius - and a weak Ce becasue of 1.12) was ... well it took some time.
I hated the Bloody Foothills and Frozen Tundra and any are like them. My Moron and the even more moronic skellies tended to hack at some wall or tower while I had to run circles so to not get killed by some mobs that my minions just ignored .... most of the time I failed at running away - but not often enough for me to reconsider my equipment.
Nihlatak was easy - as was Baal - decrep Clay Golem and my Merc was wearing a Kelpie Snare after i took away his Hwanins because the ctc Glacial just turned those valuable corpses into crushed ice.
And then came Hell ...
NM was done like Normal .... full clears and /p8 but at Act V I ended my habit of reclearing the areas i got into after a S&E.
Now this really was Hell - i tried it on /p8 as well but the first Zombie-Boss-pack shredded my merc and army twice while only one Zombie died .... so /p1 was the way to go and it worked
Until I met archer packs - i had way to many points in Vita and i think none in Dex - with my Def still being beyond bad and no chance to block - those more or less meant insta death .... so one more break and the other toons came along
Then came 1.13 and the respec
By then I had rediscovered the Fishyguide and knew what I had to do - with my now higher Dex and a safety amulet i got up to 74% blockchance and things went smother. I did like 50 countess runs - got bored and pressed on.
Into the Pit.
There I leveled until lvl 90 and after finding a Spellsteal and later Najs Puzzler it was even easy with the ability to teleport so I was even able to run pits on /p5 with death mostly coming from me running into a CE-boss-death-nova - or some nasty archer packs down on level 2.
Then came the MFO and my wish to participate but not in the pit but on Pindle so I had to get there.
I had no good base for Smoke and no Vipermagi .. but in the pit i found a Kiras so with that most of my Res weren't negative anymore but still far to low. I died in the barracks trying to runs Hell on /p5 so back to /p1 it was.
While fighting Duriel I realised that when i respeced that i forgot to put points into Decrep - so i would have do make do without it - but it worked - in the end even Diablo succumbed to me without being decreped - god i love the clay golem
It went rather good and I got to A3 without death I think or if then only some and not the usual many
Then came the jungle and with it the deadly gloams
and once dead i mostly died again trying to recover my corpse but S&E was out of the question I am way to stubborn for than.
I had one more delightful event and then it went rather ok.
A4 was a cakewalk even with my ****ty equipment and A5 the Areas with the walls were much less annoying now that I had teleport and a CE that covered almost he complete screen.
But to get to Pindle i had to rescue Anya and that meant the Frozen River ... I think I died 8 times down there so in the end I got the Pindle with level 90 and no extra exp ... but I was ready for him - took all the MF I could muster up and started running...
3810 runs - less than I could have done but more than I expected.
After the MFO I regeared this time trying to get res so i would survive a little longer. I took mostly stuff i found in the MFO and it stayed my equipment til the end - because even a boss pack gloams plus a champion pack weren't killing me anymore...
So I rejoiced and walked to the Ancients (non of them being PI in the first roll) and Baal like nothing could hurt me - and nothing really could - it was the most fun part of the adventure ... and lead to the final demise of destruction
Funny thing is I didn't even had a suicide branch up til then - so thanks Baal.
Even in Hell I sticked to the rule of full clearing all areas.
Hellforge was an IST but I screwed up the screenshot (didn't press the show item button long enough)
Highest rune was the VEX I got in the MFO (screwed the screenshot up once more)
I still have 2 socket quests and all imbue quests open - all other quest were done and the only waypoint I didn't activate was Halls of Pain in Hell
End Stats and Equipment
SpoilerCode:Name: theGuardianClass: Necromancer Experience: 2012256145 Level: 92 Naked/Gear Strength: 116/156 Dexterity: 195/212 Vitality: 170/212 Energy: 50/50 HP: 551/591 Mana: 257/499 Stamina: 325/325 Defense: 48/1001 AR: 930/1065 Fire: 145/105/45 Cold: 203/163/103 Lightning: 173/133/73 Poison: 173/133/73 MF: 77 Block: 53 GF: 143 FR/W: 20 FHR: 80 IAS: 0 FCR: 86 Amplify Damage: 7/13 Dim Vision: 1/7 Weaken: 1/7 Iron Maiden: 0/0 Terror: 1/9 Confuse: 1/7 Life Tap: 0/0 Attract: 1/7 Decrepify: 1/7 Lower Resist: 0/0 Teeth: 1/7 Bone Armor: 0/0 Poison Dagger: 0/0 Corpse Explosion: 20/26 Bone Wall: 0/0 Poison Explosion: 0/0 Bone Spear: 0/0 Bone Prison: 0/0 Poison Nova: 0/0 Bone Spirit: 0/0 Skeleton Mastery: 20/32 Raise Skeleton: 20/31 Clay Golem: 1/9 Golem Mastery: 8/16 Raise Skeletal Mage: 1/11 Blood Golem: 1/9 Summon Resist: 6/14 Iron Golem: 6/14 Fire Golem: 0/0 Revive: 6/14 Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0xd1702bc0 Item Level: 85 Version: Expansion 1.10+ +20 to Life Shimmering Small Charm Small Charm Required Level: 25 Fingerprint: 0xcf4e877b Item Level: 86 Version: Expansion 1.10+ All Resistances +5 Tome of Identify Fingerprint: 0xa4f3f634 Item Level: 95 Version: Expansion 1.10+ Stout Small Charm of Good Luck Small Charm Required Level: 33 Fingerprint: 0x67c83ce7 Item Level: 69 Version: Expansion 1.10+ +1 Defense 6% Better Chance of Getting Magic Items Key Fingerprint: 0x257fc1c3 Item Level: 95 Version: Expansion 1.10+ Flawless Amethyst Required Level: 15 Version: Expansion 1.10+ Weapons: +100 to Attack Rating Armor: +8 to Strength Shields: +24 Defense Nagelring Ring Required Level: 7 Fingerprint: 0xd6638eae Item Level: 75 Version: Expansion 1.10+ +50 to Attack Rating Magic Damage Reduced by 3 Attacker Takes Damage of 3 27% Better Chance of Getting Magic Items The Stone of Jordan Ring Required Level: 29 Fingerprint: 0xae675f25 Item Level: 85 Version: Expansion 1.10+ +1 to All Skills Adds 1 - 12 Lightning Damage +20 to Mana Increase Maximum Mana 25% Small Charm of Fortune Small Charm Required Level: 18 Fingerprint: 0x87b27d8e Item Level: 86 Version: Expansion 1.10+ 5% Better Chance of Getting Magic Items Shimmering Small Charm of Balance Small Charm Required Level: 29 Fingerprint: 0xb361aec9 Item Level: 85 Version: Expansion 1.10+ +5% Faster Hit Recovery All Resistances +4 Small Charm of Good Luck Small Charm Required Level: 33 Fingerprint: 0xe74c7023 Item Level: 83 Version: Expansion 1.10+ 6% Better Chance of Getting Magic Items Stone Wing Amulet Required Level: 82 Fingerprint: 0x7cb75892 Item Level: 82 Version: Expansion 1.10+ +2 to Summoning Skills (Necromancer Only) 8% Increased Chance of Blocking All Resistances +8 Fire Resist +7% Damage Reduced by 1 Magic Damage Reduced by 1 Level 1 Tornado (22/22 Charges) Kira's Guardian Tiara Defense: 133 Durability: 25 of 25 Required Level: 77 Fingerprint: 0x114a8973 Item Level: 88 Version: Expansion 1.10+ +20% Faster Hit Recovery +91 Defense All Resistances +56 Cannot Be Frozen Skin of the Vipermagi Serpentskin Armor Defense: 279 Durability: 24 of 24 Required Level: 29 Required Strength: 43 Fingerprint: 0xa2d9283c Item Level: 86 Version: Expansion 1.10+ +1 to All Skills +30% Faster Cast Rate +120% Enhanced Defense All Resistances +35 Magic Damage Reduced by 13 Trang-Oul's Claws Heavy Bracers Defense: 72 Durability: 16 of 16 Required Level: 45 Required Strength: 58 Fingerprint: 0x1030a883 Item Level: 86 Version: Expansion 1.10+ +2 to Curses (Necromancer only) +20% Faster Cast Rate +25% to Poison Skill Damage +30 Defense Cold Resist +30% Thundergod's Vigor War Belt Defense: 146 Durability: 24 of 24 Required Level: 47 Required Strength: 110 Fingerprint: 0x3c005277 Item Level: 86 Version: Expansion 1.10+ 5% Chance to cast level 7 Fist of the Heavens when struck Adds 1 - 50 Lightning Damage +3 to Lightning Strike (Amazon Only) +3 to Lightning Fury (Amazon Only) +177% Enhanced Defense +20 to Strength +20 to Vitality +10% to Maximum Lightning Resist +20 Lightning Absorb Marrowwalk Boneweave Boots Defense: 184 Durability: 16 of 16 Required Level: 66 Required Strength: 118 Fingerprint: 0x7c258ec7 Item Level: 86 Version: Expansion 1.10+ +20% Faster Run/Walk +1 to Skeleton Mastery (Necromancer Only) +172% Enhanced Defense +20 to Strength +17 to Dexterity Regenerate Mana 10% Heal Stamina Plus 10% Half Freeze Duration Level 12 Life Tap (10/10 Charges) Level 33 Bone Prison (13/13 Charges) Gheed's Fortune Grand Charm Required Level: 62 Fingerprint: 0x4adbb69e Item Level: 86 Version: Expansion 1.10+ 143% Extra Gold from Monsters Reduces all Vendor Prices 14% 20% Better Chance of Getting Magic Items Foul Small Charm of Good Luck Small Charm Required Level: 33 Fingerprint: 0x9b3c9b66 Item Level: 82 Version: Expansion 1.10+ Adds 50 Poison Damage Over 4 Secs (100 Frames) 7% Better Chance of Getting Magic Items Small Charm of Good Luck Small Charm Required Level: 33 Fingerprint: 0xf785ec28 Item Level: 86 Version: Expansion 1.10+ 6% Better Chance of Getting Magic Items Horadric Cube Fingerprint: 0xf91cf3b7 Item Level: 13 Version: Expansion 1.10+ Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0x2783928a Item Level: 83 Version: Expansion 1.10+ +20 to Life Super Mana Potion Version: Expansion 1.10+ Replenishes Mana 250% Super Mana Potion Version: Expansion 1.10+ Replenishes Mana 250% Super Mana Potion Version: Expansion 1.10+ Replenishes Mana 250% Super Mana Potion Version: Expansion 1.10+ Replenishes Mana 250% Full Rejuvenation Potion Version: Expansion 1.10+ Replenishes Mana 100% Replenishes Health 100% Full Rejuvenation Potion Version: Expansion 1.10+ Replenishes Mana 100% Replenishes Health 100% Full Rejuvenation Potion Version: Expansion 1.10+ Replenishes Mana 100% Replenishes Health 100% Naj's Puzzler Elder Staff Two Hand Damage: 200 - 232 Durability: 35 of 35 Required Level: 78 Required Strength: 44 Required Dexterity: 37 Fingerprint: 0xb446636f Item Level: 85 Version: Expansion 1.10+ +1 to All Skills +30% Faster Cast Rate 150% Enhanced Damage Adds 6 - 45 Lightning Damage +35 to Energy +70 to Mana Level 11 Teleport (69/69 Charges) Super Healing Potion Version: Expansion 1.10+ Replenish Life +320 Super Healing Potion Version: Expansion 1.10+ Replenish Life +320 Super Healing Potion Version: Expansion 1.10+ Replenish Life +320 Scroll of Town Portal Version: Expansion 1.10+ Scroll of Town Portal Version: Expansion 1.10+ Scroll of Town Portal Version: Expansion 1.10+ Arm of King Leoric Tomb Wand One Hand Damage: 10 - 22 Durability: 15 of 15 Required Level: 36 Required Strength: 25 Fingerprint: 0xcecc87f0 Item Level: 56 Version: Expansion 1.10+ 10% Chance to cast level 2 Bone Prison when struck 5% Chance to cast level 10 Bone Spirit when struck +2 to Poison and Bone Skills (Necromancer Only) +2 to Summoning Skills (Necromancer Only) +10% Faster Cast Rate +3 to Skeleton Mastery (Necromancer Only) +3 to Raise Skeleton (Necromancer Only) +2 to Terror (Necromancer Only) +2 to Raise Skeletal Mage (Necromancer Only) +115 to Mana (Based on Character Level) Spirit Monarch TalThulOrtAmn Defense: 134 Chance to Block: 0 Durability: 86 of 86 Required Level: 54 Required Strength: 156 Fingerprint: 0xa148cb9e Item Level: 86 Version: Expansion 1.10+ +2 to All Skills +26% Faster Cast Rate +55% Faster Hit Recovery +250 Defense vs. Missile +22 to Vitality +107 to Mana Cold Resist +35% Lightning Resist +35% Poison Resist +35% +4 Magic Absorb Attacker Takes Damage of 14 4 Sockets (4 used) Socketed: Tal Rune Socketed: Thul Rune Socketed: Ort Rune Socketed: Amn Rune Tal Rune Required Level: 17 Version: Expansion 1.10+ Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames) Armor: Poison Resist +30% Shields: Poison Resist +35% Thul Rune Required Level: 23 Version: Expansion 1.10+ Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames) Armor: Cold Resist +30% Shields: Cold Resist +35% Ort Rune Required Level: 21 Version: Expansion 1.10+ Weapons: Adds 1 - 50 Lightning Damage Armor: Lightning Resist +30% Shields: Lightning Resist +35% Amn Rune Required Level: 25 Version: Expansion 1.10+ Weapons: 7% Life stolen per hit Armor: Attacker Takes Damage of 14 Shields: Attacker Takes Damage of 14 Mercenary: Name: Zanarhi Race: Desert Mercenary Type: Off-Nightmare Experience: 94473892 Level: 92 Dead?: false Naked/Gear Strength: 198/218 Dexterity: 160/165 HP: 2047/2199 Defense: 1501/2343 AR: 1994/398800 Fire: 191/151/91 Cold: 221/181/121 Lightning: 191/151/91 Poison: 191/151/91 Duriel's Shell Cuirass Defense: 717 Durability: 46 of 150 Required Level: 41 Required Strength: 65 Fingerprint: 0x88750440 Item Level: 85 Version: Expansion 1.10+ +197% Enhanced Defense +115 Defense (Based on Character Level) +15 to Strength +92 to Life (Based on Character Level) Cold Resist +30% All Resistances +20 Cannot Be Frozen +100 Maximum Durability Tal Rasha's Horadric Crest Death Mask Defense: 125 Durability: 13 of 20 Required Level: 66 Required Strength: 55 Fingerprint: 0xbcf8049d Item Level: 88 Version: Expansion 1.10+ 10% Mana stolen per hit 10% Life stolen per hit +45 Defense +60 to Life +30 to Mana All Resistances +15 Insight Giant Thresher RalTirTalSol Two Hand Damage: 141 - 378 Durability: 52 of 55 Required Level: 66 Required Strength: 188 Required Dexterity: 140 Fingerprint: 0x15bae913 Item Level: 85 Version: Expansion 1.10+ Level 14 Meditation Aura When Equipped +35% Faster Cast Rate 232% Enhanced Damage +9 to Minimum Damage 199% Bonus to Attack Rating Adds 5 - 30 Fire Damage Adds 75 Poison Damage Over 5 Secs (125 Frames) +5 to Critical Strike All Stats +5 +2 to Mana after each Kill 23% Better Chance of Getting Magic Items 4 Sockets (4 used) Socketed: Ral Rune Socketed: Tir Rune Socketed: Tal Rune Socketed: Sol Rune Ral Rune Required Level: 19 Version: Expansion 1.10+ Weapons: Adds 5 - 30 Fire Damage Armor: Fire Resist +30% Shields: Fire Resist +35% Tir Rune Required Level: 13 Version: Expansion 1.10+ Weapons: +2 to Mana after each Kill Armor: +2 to Mana after each Kill Shields: +2 to Mana after each Kill Tal Rune Required Level: 17 Version: Expansion 1.10+ Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames) Armor: Poison Resist +30% Shields: Poison Resist +35% Sol Rune Required Level: 27 Version: Expansion 1.10+ Weapons: +9 to Minimum Damage Armor: Damage Reduced by 7 Shields: Damage Reduced by 7
Retirement - first
Later on I will go and clear the Cow Level in NM and H and maybe try to get to lvl 93 - if I am ever going to find a Homunculus than i think I might consider him for some area running but right now I don't want to deal with the game AI any more
Still it was a fun adventure and I really liked it now I only have to Mat/Pat seven more Toons ^^
Go go me...
But just like the demons that killed this necro oh so often - i know ... He will be back ... you just can't kill him
And if i ever play HC I will make a Char named Patriarch just for the lulz ..
So I that is it - congratz for all of those that read the complete wall of rant - because that is what it is