Ideally, you would want to use a two-handed weapon with this build to maximize your GIANT BELL damage. It still works with 2x one-handers, or a one-hander and a shield, but ideally a beefy two-handed weapon is the way to go.
This build is not about survivability and it will not be good for areas that you are still "progressing" in-- so for a lot of people this means you should only use it in Act 1 and Act 2. That said, you will absolutely destroy Champion and Elite monsters in Act 1 and Act 2, because the damage is AMAZING!
As a minor spoiler, you can see me one-shotting several Elite monsters, most notably the Warden just before the Butcher
Yeah, foresight is nice, but with quickening you can pretty much just poop out as many bells as you feel like. I haven't got a good 2h to try yet, I suppose quickening and cyclone wouldn't be as good with a big slow 2h, might want foresight and inner storm.
It doesn't use a 2H, but you can spam bells all day, and let's you say BELL!! more, which is reason enough.
It's actually 2 Bell builds. It uses a high crit chance with Quicksilver for bomb spirit, and then spams Blinding Light rune to stun everything. The problem I'm having is survivability, as losing Thunderclap cuts your Life on Hit in half. For a pure stun route, you can forgo some damage (crit damage, dex) for attack speed. Faster attacks = more spirit = more bells = more stun = more fun.
Replace the rune with the one that reduces spirit cost to spam bells forever.